Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil
In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and ho
I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.
This episode is the eighth and final part of my eight-part series where I go through the entire hist
At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow pl
This episode is part seven of an eight-part series where I go through the entire history of Magic de
In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Founda
This episode is part six of an eight-part series where I go through the entire history of Magic desi
In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the desi
This episode is part five of an eight-part series where I go through the entire history of Magic des
In this podcast, I go through all the mechanics that interact with the graveyard in some way.
This episode is part four of an eight-part series where I go through the entire history of Magic des
When we design new Magic cards and mechanics, we have to be conscious of how those cards will play w
This episode is part three of an eight-part series where I go through the entire history of Magic de
Once a week, the Magic designers get together to talk through technical design issues. That meeting
This episode is part two of an eight-part series where I go through the entire history of Magic desi
In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord o
This episode is part one of an eight-part series where I go through the entire history of Magic desi
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to t
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to t