Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
In this podcast, I talk about the various ways we can make the hand matter mechanically.
In this podcast, I talk about the design technique of making a new theme by combining numerous mecha
In this podcast, I examine what exactly power level is and how it impacts design.
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloombur
In this podcast, I examine what makes for fun gameplay.
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Blo
This podcast is part two of a two-part series based on a Making Magic article where I look back at t
This podcast is part one of a two-part series based on a Making Magic article where I look back at t
In this podcast, I talk about the Fallen Empires expansion.
In this podcast, I talk about the early portion of design where the sky is the limit.
In this podcast, I talk about how design needs to evoke an emotional response from the players.
In this podcast, I talk all about the history and design surrounding the exile zone.
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Ga
This podcast talks about the spectrum of giving players what they're asking for and surprising them
I talk all the time about the strengths of each color. This week, I delve into their weaknesses and
In this podcast, I talk for 30 minutes all about every aspect of power and toughness.
In this podcast, I talk about why we don't have colors show up in different amounts in sets.
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Mod