Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil

Episodes

Total: 1222

This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.

#1160: Hand Matters

2024/8/2

In this podcast, I talk about the various ways we can make the hand matter mechanically.

#1159: Batching

2024/8/2

In this podcast, I talk about the design technique of making a new theme by combining numerous mecha

#1158: Power Level

2024/7/26

In this podcast, I examine what exactly power level is and how it impacts design.

In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloombur

#1156: Fun

2024/7/19

In this podcast, I examine what makes for fun gameplay.

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Blo

This podcast is part two of a two-part series based on a Making Magic article where I look back at t

This podcast is part one of a two-part series based on a Making Magic article where I look back at t

#1152: Fallen Empires

2024/7/5

In this podcast, I talk about the Fallen Empires expansion.

#1151: Blue Sky Design

2024/7/5

In this podcast, I talk about the early portion of design where the sky is the limit.

#1150: Emotional Center

2024/6/28

In this podcast, I talk about how design needs to evoke an emotional response from the players.

#1149: Exile

2024/6/28

In this podcast, I talk all about the history and design surrounding the exile zone.

In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Ga

This podcast talks about the spectrum of giving players what they're asking for and surprising them

#1146: Color Weaknesses

2024/6/14

I talk all the time about the strengths of each color. This week, I delve into their weaknesses and

In this podcast, I talk for 30 minutes all about every aspect of power and toughness.

#1144: Color Imbalance

2024/6/7

In this podcast, I talk about why we don't have colors show up in different amounts in sets.

In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Mod