Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil

Episodes

Total: 1222

This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

In this episode, I talk about my recent trip to MagicCon: Chicago.

#1218: Weatherlight

2025/2/21

This episode looks back at the design of Weatherlight, the third set in the Mirage block.

#1217: Visions

2025/2/21

This episode looks back at the design of Visions, the second set in the Mirage block.

One of the truisms of game design: make sure your players enjoy losing your game. How do we do that?

#1215: BroadwayCon 2025

2025/2/14

Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called Broadw

I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about

#1212: Drawbacks

2025/1/31

I talk about the history of drawback mechanics, what they are, how we design them, and how they've c

I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Des

#1210: Rarity Changes

2025/1/24

In this podcast, I walk through the various reasons why we reprint cards at a different rarity.

#1209: Protection

2025/1/24

In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition

In this podcast, I walk through Magic's history to talk about how the use of creature types has chan

This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design

#1206: Draft Archetypes

2025/1/10

Almost every randomized booster product is designed to be drafted. To do that we have to build aroun

In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about th

#1204: Apocalypse

2025/1/3

In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.

#1203: Planeshift

2025/1/3

In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.