cover of episode No.168 对谈王亚晖:聊聊黑神话悟空与做游戏的天命

No.168 对谈王亚晖:聊聊黑神话悟空与做游戏的天命

2024/9/26
logo of podcast 三五环

三五环

People
王亚晖
Topics
王亚晖:从游戏广告平台到独立游戏开发者,以及写作游戏相关书籍的经历。阐述了写作的转变,从最初的兴趣驱动到如今更纯粹的爱好。对《黑神话:悟空》的成功表示惊讶,认为其美术水平和bug数量都远超预期,但游戏性方面仍有提升空间,例如杂兵战设计和武器系统等。分析了中国缺乏完整的3A游戏工业体系,以及游戏开发的投资风险,认为游戏开发如同买彩票,制作和买量都需要承担风险。讨论了游戏行业对人才的需求,特别是管理型人才,并指出游戏开发是一个工业化过程,需要团队的精细化管理。分享了使用AI辅助游戏开发的经验,认为AI可以极大降低编程难度,让更多人参与到游戏开发中。最后,对游戏行业未来的发展趋势表达了乐观态度,认为只要持续推出高质量的游戏,单机游戏市场就能不断扩大。 刘飞:作为一名游戏玩家和播客主持人,分享了对《黑神话:悟空》的体验和感受,以及对游戏行业的一些观察。探讨了游戏开发的成本和风险,以及游戏行业的不确定性。与王亚晖一起讨论了游戏开发中团队合作和管理的重要性,以及AI技术对游戏开发的影响。 刘飞:从游戏玩家的角度出发,分享了对《黑神话:悟空》的体验和感受,以及对游戏行业的一些观察。对游戏开发的成本和风险,以及游戏行业的不确定性进行了探讨。与王亚晖一起讨论了游戏开发中团队合作和管理的重要性,以及AI技术对游戏开发的影响。

Deep Dive

Key Insights

Why did Wang Yahui start writing about games and enter the game industry?

Wang Yahui started writing about games and entered the game industry because he had a passion for creating games. After graduating, he initially worked on a game advertising platform but always wanted to make his own games. He later worked on mobile and web games, which weren't very successful. He began writing game-related articles in his company's media department, which eventually led to his first book, 'Chinese Game History.' Writing became a way for him to express himself and avoid the negativity often found in online comments.

What were the initial expectations for 'Black Myth: Wukong' and how did it exceed them?

Initial expectations for 'Black Myth: Wukong' were very low due to the small size of the development team, Game Science, and the challenges they faced, including technical team conflicts and delays. Many industry experts doubted their ability to create a AAA game. However, upon release, the game far exceeded expectations with its high-quality art, minimal bugs, and overall production value, which was unexpected given the team's size and resources.

What are the main challenges in developing AAA games in China?

The main challenges in developing AAA games in China include the lack of a complete industrial system for AAA game production. Game Science, the developer of 'Black Myth: Wukong,' faced skepticism due to its small size and focus on art, raising concerns about its technical capabilities. Additionally, the Unreal Engine, which they used, is notoriously difficult to work with, adding to the complexity of development.

How did 'Black Myth: Wukong' impact the Chinese game industry?

'Black Myth: Wukong' had a significant positive impact on the Chinese game industry by demonstrating that high-quality AAA single-player games can be successful in China. It stimulated the market and encouraged other companies to consider developing similar games. However, the game's success also highlighted the challenges of creating such games, including high development costs and the need for a robust industrial system.

What is the future of game development with the rise of AI tools?

The future of game development is becoming more accessible with the rise of AI tools like ChatGPT, which can assist in coding and reduce the technical barriers for creating games. This allows even individuals with no programming background to develop games. Platforms like Steam also make it easier to distribute games, enabling more creative and independent developers to enter the industry.

What is Wang Yahui's perspective on the evolution of the game industry over the past two decades?

Wang Yahui views the evolution of the game industry over the past two decades as a mix of positive and negative trends. On the positive side, the development environment has improved with lower costs and higher acceptance of single-player games. However, the industry has also faced financial challenges due to a decline in venture capital investment. Many developers have turned to independent games as a way to navigate these difficulties, often driven by necessity rather than choice.

What role does 'Black Myth: Wukong' play in expanding the single-player game market in China?

'Black Myth: Wukong' plays a crucial role in expanding the single-player game market in China by attracting players who previously only played online games. Its success has shown that single-player games can be engaging and profitable, encouraging more developers to explore this genre. The game has also helped to normalize gaming as a mainstream entertainment option, breaking down some of the stigma associated with it.

What are Wang Yahui's favorite games and why?

Wang Yahui's favorite games include 'Baldur's Gate 3' and 'Death Stranding.' He enjoys 'Baldur's Gate 3' because he is a fan of CRPGs and tabletop role-playing games. 'Death Stranding' initially received a negative review from him, but during the pandemic, he re-evaluated it and found it to be a profound experience, describing it as a 'pandemic simulator.' He appreciates these games for their depth and the unique experiences they offer.

Chapters
本期节目讨论了《黑神话:悟空》的成功,以及它对中国游戏行业的影响。嘉宾王亚晖老师分享了他对这款游戏的体验,并从美术设计、音乐、剧情和游戏性等方面进行了深入分析。
  • 《黑神话:悟空》超出预期,美术水平高,游戏bug极少。
  • 游戏开发是一个高风险、高成本的行业,需要精细化管理。
  • 《黑神话:悟空》的成功,刺激了市场,带动了单机游戏市场份额。

Shownotes Transcript

嘉宾|王亚晖,独立游戏开发者,《中国游戏风云》作者 主播 | 刘飞,产品经理,袋泡原叶茶「三五杯」联合创始人 ,内容创作者 本期邀请的是王亚晖老师,他不仅是一位资深游戏玩家,也是一位游戏书籍作者和独立游戏开发者。近期《黑神话:悟空》火遍全网,刘飞也完成了二周目和八十一难的全成就,对它的火爆背后的行业观察很感兴趣。我们一起探讨了游戏的美术设计、音乐、剧情到游戏性,讨论了这款游戏如何超出预期并成为国内游戏行业的标杆,也讨论了单机游戏的开发到底面临哪些挑战。希望对你有所启发。 封面:黑神话·悟空截图 内容索引 01:35) Part1 游戏行业的挑战与机遇 玩家都想创造自己的游戏世界 中国3A游戏产业需建立完整的体系 黑神话:悟空 超预期,美术水平高,游戏 bug 极少 资源应集中投入到关键领域,钱用在刀刃上 25:03) Part2 游戏开发的投资与管理 做游戏就像买彩票,期待小成本高收益 游戏开发高风险:制作耗时烧钱,后期买量烧钱 游戏制作是工业化过程,更需要精细化管理 优秀的管理让团队成员更专注自身职责 40:12) Part3 游戏行业的未来趋势 主流两套游戏引擎各有特点,需根据自身条件选择 通用引擎降低制作门槛,用户对游戏要求提高,游戏制作难度提升 在AI的配合下,普通人也能够完成一款游戏的制作 黑神话:悟空 的正面影响:刺激市场,带动单机游戏市场份额 制作人:严格 片头:Where Are You Going (Live) - 海龟先生 片尾:天命人pt.Ⅰ(The Chosen One pt.Ⅰ) - 黑神话:悟空,游戏科学,Chen_NoMoney 相关 王亚晖的推荐 游戏:死亡搁浅 书:《Replay: The History of Video Games》 - Tristan Donovan 欢迎在评论区留言交流。如果喜欢《三五环》,也恳请能在苹果 Podcast 、网易云音乐、Spotify 或喜马拉雅留下你的宝贵好评。感谢! 商务合作&嘉宾自荐,请加微信: wocaishiliufei