The original classic gaming podcast continues its endless quest to explore the history of video game
Jeremy Parish, Bob Mackey, and Shane Bettenhausen continue the journey through the Final Fantasy sag
Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin embark upon a comprehensive (maybe) historic
In the not-too-distant past, the year 2000 used to signify the far-off future. But time makes fools
Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler abandon color and extra lines of screen re
You're listening to a free preview of Retronauts Episode 280: Yakuza. To hear the rest, and get two
Jeremy Parish, Bob Mackey, and Henry Gilbert continue to take stock of the havoc wrought upon pop cu
The Retronauts East crew (Jeremy Parish, Benj Edwards, Chris Sims, Ben Elgin) offer a quick overview
We may not have Virtual Console to dunk on anymore, but gosh darn it if Nintendo Switch Online doesn
We've got a real blast from the past for you this week—which is kinda the point of Retronauts, but o
Jeremy Parish and vintage gaming expert Kevin Bunch turn back the hands of time to an era when the i
You're listening to a free preview of Retronauts Episode 274: Super Mario RPG. To hear the rest, and
The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, Chris Sims) attempts to explore th
Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen revisit the themes, legacy, making of,
The Retronauts East crew (Jeremy Parish, Ben Elgin, Benj Edwards, Chris Sims) don their peril-sensit
Since the dawn of the medium, humans across the globe dreamed of wearing video game representation o
The Retronauts East crew offers a (very) loose overview of Westwood Studios' Command & Conquer s
It's time once again to head to the Retronauts cabin in Parts Unknown for yet another look at a vide
Hide your wallets: Jeremy Parish, Bob Mackey, Chris Kohler, and Steve Lin discuss the pricing perils
Just in time for the "conclusion" of the Star Wars saga (sure, whatever), take a look back at the fr
Take a look into the genesis, classic inspirations, and development of Sabotage Games' double-retro