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Retronauts

The original classic gaming podcast continues its endless quest to explore the history of video game

Episodes

Total: 701

Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then

We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohl

It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest,

Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve

Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure

Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's gr

Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling

Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisitin

Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy instal

Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bu

Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the

Live from Long Island Retro Expo! Jeremy chats with Rob Russo and Kurt Kalata from HG101 about lovin

For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-s

We're coming back to the Portland Retro Gaming Expo this year for another live appearance! When: Sa

Retronauts East (Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin) returns to the ’30s to eval

As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled dow

Finishing out our patron request series on roguelike role-playing games, Jeremy Parish, Bob Mackey,

Retronauts Episode 248: Contra

2019/9/23

Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the ch

We often talk about the U.S., Japan, and the U.K., but what about the rest of the world? Games journ

In the past decade, developer From Software went from making poorly reviewed oddities to being one o