The original classic gaming podcast continues its endless quest to explore the history of video game
Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then
We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohl
It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest,
Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve
Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure
Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's gr
Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling
Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisitin
Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy instal
Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bu
Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the
Live from Long Island Retro Expo! Jeremy chats with Rob Russo and Kurt Kalata from HG101 about lovin
For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-s
We're coming back to the Portland Retro Gaming Expo this year for another live appearance! When: Sa
Retronauts East (Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin) returns to the ’30s to eval
As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled dow
Finishing out our patron request series on roguelike role-playing games, Jeremy Parish, Bob Mackey,
Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the ch
We often talk about the U.S., Japan, and the U.K., but what about the rest of the world? Games journ
In the past decade, developer From Software went from making poorly reviewed oddities to being one o