cover of episode What Do You Do About That One Jerk In Chat?

What Do You Do About That One Jerk In Chat?

2024/10/24
logo of podcast Triple Click

Triple Click

Chapters

Los presentadores hablan de qué juegos asocian con cada temporada. Se mencionan juegos como Cyberpunk 2077, Disco Elysium, Breath of the Wild y Bully, y se discute cómo la fecha de lanzamiento y la atmósfera de un juego pueden influir en la percepción estacional.
  • Los presentadores asocian juegos específicos con diferentes estaciones del año.
  • La fecha de lanzamiento y el ambiente de un juego pueden influir en su asociación con una estación.
  • Se mencionan varios juegos como ejemplos, incluyendo Cyberpunk 2077 y Breath of the Wild.

Shownotes Transcript

Translations:
中文

Some houses like to put up yard and science to show who they'll be voting for. And my house is a pumpkin to show that we like welcome the trip, icc, where we bring the game to you. This we acquire, opening up the male bag to answer some of your greatest questions about seasonal gaming and why we all like each other so much. I'm Jason shi.

i'm kr hamilton .

and i'm that mires.

Hello, it's up. Hope you guys are doing well. I am back from my book to James. You are back home.

Just want to say I was so and l just go and saw next to the utah to begin a college there and I met a lot of triple click fans so shadow to other trip ick fans to came to signings and college ments and said, hi and as you appreciate IT, especially the most of people who came up to me inside the offender that was in the bay area, and same for six o so we might want to consider, maybe they go there. Good data. Do I talking about .

courtland? Pourtant, chicago, the the area. Another new york show.

This is a different places. We might try. We might do well again at some point.

just do a .

mall in yi. Just that we're out of all that was yeah.

I think that there were a lot of people who come .

out to borrow land if you like, if you like, helping us go to places and do live shows because we don't know, is break even on those if you do, if you do what that keep happening, you can become a maximum fun member and help this show happen, help make the show possible. Uh, go to maximum fun at or sash. Join sign ups today.

You not only get to support our show in our live shows and us king about city names, or like a solid, solid twenty minutes, but also you get bonus content from us, including a new saga we have just put out called triple quest, which is a three part d nd campaign that we have done with the best D M. In the world. Matthew mercer, who was was lovely enough, gracious enough to, uh, host for us.

And it's really cool. Session zero in part one are already live on the bonus feed. If you can support us, you can you can contribute for whatever and totally find to worry about IT.

And just for you, we are still going to put triple quest out just a month later on the main feed. So next week, we are going to put out triple class part two for bonus of scribbles. And then the intro session zero and part one for main feed listeners. Just this kind of a little adon and what replace are Normal episode next week could just be of a little bonus yeah got to maximum that our question, get a ton of other bonus content and we will keep delivering bonus throughout the next year and change, including maybe maybe I will even convince me to watch the surprise we will see yeah.

that's a kind of thing. You just got to a pay a lot of money force so be going to maxim one doors that .

shown an open .

of that really wide like golf or make that much as I should do .

that would be effective?

No, because I think i'll convinced like at the end of this year .

before we even get .

to the chAllenge to know what roles around will will see, you know.

just secretly watch this about maybe already maybe you already current the of the thing before we start. Yeah.

I doesn't need to tell a funny story. So ballater o which, by the way, somehow in my brain has merged and become balata instead of balata.

is on phones. how? congratulations. That is the correct for nuncio?

I don't know. I think I I listen to enough people talk about IT on podcasts calling IT batter that I just started to kind of go back and forth thi bus. But that game is out on phones now, which i'm the two year aware of.

And if you have a apple arced, you can just play IT. I've been playing IT again on my phone. And what's cool is that some of my friends who didn't play IT when IT was not on first one was on councils are playing IT now.

And i've i've just been struck by how quickly i'm sending absolutely demanded text messages to them, giving them advice on how to play this game. And I just thought of this party. I'm looking at a text here. So this is a group thread with a bunch of different guys, some of whom have no idea what i'm talking. And i'm just carefully sending things like IT was the usual DNA plus my plus loads of steal cards, high card build. If you get a couple of more good jokers like blueprint or brainstem, you can really take a to the moon, just like sending screen shouts of like like I got five million on a single hand and just fully back in.

The other guys are just quietly silencing the chat, never to you again.

I mentioned because I think that it's I think it's kind of a fun, probably a one moment for a lot of balata bilateral super freak where friends who hadn't played the game are now getting into IT. And it's been really fun for me anyways. Shepard, a new group of people into their their looming addiction, welcoming to this them to this new face of their lives.

Yeah that today, welcome you. Should we name the grip? P chai to ballot troop?

Pretty good. I'll get a multiplying eventually .

ballot trip. Um alright. So we are not taking a batch today. We are talking about burning questions. So this is a male bags episode. We are going to answer some of all of your questions, all of the finest questions from the finest listeners on the planet. As always, you can reach as a triple lik at maximum fund dot org. And just the kind of your friendly, regular reminder that we like short questions and we like unusual questions, questions that maybe we we might not have been asked before or that just going to shake you A A little bit cooky, I don't know. Um alright, so we get to IT anyone you read this .

first question. sure. So this one is from Victoria, who now that is september, along the seasonal pumpking favor treats and apple sider donuts, and also, for some reason, tempted to replay games like the wolf f among us, the which three and heavy rain.

These games read as fall to me, not because of the season, the game to takes place in, or because of the pilot, but because of the overall vibe, kind of like how people associate different color fodders with school topics. Sciences Green, obviously. Do you all as games you associate with or turn to during particular seasons? Some other examples.

Cyber punk, twenty seventy seven is a summer game. Where is disco lisia is that sad? Late january to february stretch, where the holidays are over and there are no vacations. Insight.

this is good. Cybercrime in december. Game is tripping me because I came out in december yeah .

but I I also kind of was thinking about IT and I I think vibes is IT might be a summer game though because it's like it's hot, it's impressive even though it's night like IT has kind like nightly bs sticky vibe but it's cry me. I kind of could see IT after I gave IT a thought and totally agree about disco .

lecia also absolutely generate .

a february vibes.

no clear when that game came out, but like a dead winter feeling. And also just the the energy of that game that .

came out in the fall. I think I feel like big mini RPG s like cyber ker like metaphor ah, just because complain that now those feel more appropriate for cold weather, just because you wanna stay inside and spend more hours in front of your screen, yeah, doing winter metaphor does definitely .

feel like he came out of the right time.

But I don't know. I never i've never had this thing just because of the nature. I'm curiously here from you guys because of the nature of our jobs.

I guess less so with current, but at least for me, a mani, I feels like we have to play things more according to when they are actually just coming out or like just before they. So for me, it's not I don't really associate games of seasons other than the release states. And like that's what I just think of them.

And you remember, the sense memory of like this is when I was playing IT. And it's hard to divorce those two things. Nonetheless, the first thing that spring to mind was breath of the wild, which I don't remember when I played IT.

But I IT made me think about spring because there's so many dramatic rain scenes in that game, like spring rain, and there's all the fields. And like little flowers, IT doesn't feel like it's just, you know, everything's popping up, but IT also feels like new beginnings. And link wakes up.

He has no idea who is. He just has a lot of spring time vibes to me and like a growth and renewal type of a sense that was one of the main ones that I thought about that I was like, that's a perfect pairing. You could play breath of the wild in the spring. I don't know about here is the kingdom though.

Yeah, there's a couple of different ways I could go, I suppose, to this question. I really like IT. One thing this makes me think of is a game like bully, which has seasons in the game.

And for me at least that I really like associated that was certain seasons. And I really think of the winter break period of that game. I was actually lute planet. And after math had an article about bully and how IT doesn't hold up and just yeah basically the headline was something like bully suck ship madness. And I reading is .

you do you agree with that?

I don't know. I think he didn't play that much, but he stated I was like, H, I hate this, which I M on memory. I really liked IT when I played IT, but I my standards were kind of lower and I don't think I was like being super critical .

when I played IT. And there were a lot of other games doing what I was trying to do at the time. So I fault .

really revolutionary too. So yeah actually that personal games do well as well, especially p for gold. And because they like added that winter break, so there's kind of this very seasonal feeling to that game.

And IT takes you an entire year to play IT start to finish. So you probably play IT through all four seasons, and that's actually a difference from metaphor, right? Because metaphor is basically set in the time period from August till the end of october.

So it's really like set in the fall. I don't think IT really like represents the fall very much because you go to these different BIOS. So you're in the tropical le islands and then you're in like frozen mountains and you're in whenever like you're a lot of different place, you're a desert at the very beginning.

But because the time frame is August to um october, I would be curious if people who play that game around the world and experience August through october as different parts of the year, if they associate the game with whatever season IT happens to be for them, whether it's fallow or spring. Depending on which hemisphere there and I don't know. Um the other thought that I have is that I used to really strongly associate destiny with the fall, and that was because a lot of the biggest expansions for that game came out in the fall.

So because IT was a not just like a game release which do typically take place in the fall, but also IT was you know a service game that received sort of its big update in the fall. So then the fall was just when they do you back to the game and kind of got you back playing. And so so i've always associated that game with that time of the year.

Fall is when the text would go out and the describe messages, hey, boys were going getting back into and trying to get that time, to get that ground down.

My god, played the way would come on. Yeah, yeah.

I clearly be looked at the stream. God, right? Next question. Coke on me. This one.

sure. This comes from andy. Andy rights. I was thinking about how Jason madi and kirk seemed to represent three distinct perspectives within games journalism. The reporter, the site editor in the .

guzzled retire such a good .

current is so good, and then retired, thinking about the ways you work made differently, and made me wonder if there are any genuine disagreements between you related to the world of gaming and other related media. Typical icc is usually so harmonious, but that would be fun to hear about a topic in the industry that is in disputes among the hosts. Fight for us.

Well, okay, so not a lot of people know this, but kirk is actually a hard core. Trump.

where are you are about games industry related .

to people when you wear you, like where you're maga hat and you tried to get a maga hat, like out into your fourteenth character and stuff. And sometimes, and I like also .

works really in the fortnight, that's another .

thing you hasn't tried, both mega partisan and at night. Person, no, I resent this show and don't even like undoing all of .

the good will I had about the phrase crazed retire and how nice that we we feel good about cook, I thought, was OK the republicans?

Your text me a couple days ago, imagining the version me, that's a finance bro. So I think this is, yeah, imagine the years of mega. I guess in another .

life we all had different jobs and then maybe we didn't get along. I don't know. I feel if we fought too much in real life, we wouldn't be, we wouldn't be all on a pog as together the ball.

I think it's we have sorted for a of the things that we already have in come.

the people can go back and listen the head.

I think what is asking about here specifically is about like disagreements about the industry, which sort of asking about you like labor is and we know what we think about the way that the sort of industry works. And when he comes to that stuff, like, I just think that we have largely agree, you like most of the differences between the three of us are differences of taste. I think that we each have very different taste in games. And I find that to be a really good way to have what what andy describes as harmonious conversation because, you know, we agree on a lot of fundamentals because I think that would be a little harder to have a conversation if one of us was like, I don't think that we should have like, I think whatever, like if someone that was like really.

really far a feel, the cunt is .

good and IT should happen and IT .

should be Mandatory.

I think that sometimes those like those types of opinions, if you feel differently about the sort of things, it's indicative of like a pretty significant different cultural view in general.

And we all were pretty similarly like, can we view things pretty similarly? So then when we disagree about a game or whatever, like we like one thing more than another thing that makes for like an easier way for us to move through that conversation and like respect and reflect all of our different viewpoints. And that makes for a good podcast. So to answer any these question, maybe unsatisfying ingy, there isn't really something like major that we're gonna fight about that he may be imagining. We just don't talk about every week.

We do like different games though.

I think that, well, I don't know. I mean, I feel like when I made you guys play sleep out and you that caused some friction that's true and a Fanny thing yeah but that's a taste thing.

Like.

but but I do feel like .

that's the closest we come to fighting the right is that sometimes one of us will be like, I really like this game in the other two might not like IT or some other permutation of of those numbers. I guess I can only really be that right. Or two people like the game and one .

does IT friction that will arise from that is specifically in the bet context where it's I am now making you place seventy hours of the things you don't like, which is the closest .

any of us will come to resenting .

the other one where it's like.

I don't know I mean, I certainly told my jokes about sweet and two but if I had like really hated IT, just not played with and IT was fun to play IT and go for IT at times and then also, I do feel like I really got something out of IT and I say that all the time, especially about final fantasy six, which I in retrospect enjoyed more even though at the time I was like, oh, i'm strugling with this but then having now played multiple much older turn based, uh, japanese RPG, i'm like h i've actually learned a lot.

I never would have played these otherwise but I feel like i'm a Better and just seeker of knowledge because of IT. And I wouldn't have played them. If not for the bet, would would have been too scared to play resident evil too, if not for the bt. Glad I played IT. You know, like I I actually feel like those are really good exercises for all of us to be like, let's see what other people like and open our own minds and try something we wouldn't have tried otherwise.

I think it's good and is a good thing. This is the problem that is too good a manager looking even thing SHE doesn't like into like ways to build .

people up and harthover. I became a site editor because ultimately, I enjoy that. And I like, you know, kind of learning about other people and trying .

to help them realized that bringing people .

together well and furthering more of that. Any time we have been playing a that game, the person who won the bed has always said to the other two, if you are really hating the city to stop, which I think again is like illustrative of the quality that all three of us average, is like none of us think that you should be forced to play us to see the game that you hate like sort of in line with.

And the one person will get embarrassed if, like when we were all playing perfect dark, I feel like I was very embarrassed and going back to IT and being like, not.

I will look playing bully situation where I was like.

why? Why is this not the same game I remembered IT being? And like, I definitely was sending some tms the group chapping like, I don't know you guys, I have to beat this one, but there was a fun conversation and that's OK two.

Mean, yeah, I was doing an A M A recently and I think was the red one. I was something something like that. And someone asked, is their game that like, would in the podcast forever if you picked for many? I was like, yes, final and y fourteen by first guys to played four hundred hours and that I would destroy no, I don't know. I mean, i'm sure and now just .

just become a final s for teen .

parkas yeah ah I do think i'm sure there are things that we disagree with on when IT comes to the gaming industry like i'm sure if we really dug into IT like we all, I don't think that we all are completely aligned. Every single I don't know political issue like physical hile issue, but I think in generally all kind of have a belief that like people are important and people who make games are important.

And a lot of our conversations are through that framing even if we don't necessarily agree. And like whether I don't know ea should take a stand, black lives matter, whatever. I I don't know even know that something we disagree out, but that just .

bringing that bringing .

up as is just kind of my new we industry issues. sure. yeah.

Or like maybe we don't agree if twitch should be an as long goal. Like again, I don't know. We've never talked about that like just bring up brand dom issues. We might have disagreements, but it's not something that comes off comes up often or would necessarily divide us in a big way.

I think that last thing is important because I think we maybe we would have different like opinions about just the traditions of things and talk about them and like, oh, I think this was a little too extreme and like, actually, no, I think that was appropriate. But we live in a time in which disagreement tends to fall on these extremely stark divides. And that's true in gaming, just like in politics and everywhere, where if you truly disagree on some fundamental questions, you are really far apart from the other camp, like from the people .

who believe are women people, people of color, people like this, just a core device?

Should that's actually your next person question one.

right? And I guess what i'm saying is, yes, there are those really big questions that are like really huge and like massive have huge moral implications. But as a result of that, I think I like of like the time that we live in ah if you are so even small things like you know I don't even know like whether you invert your thursday like that obviously maybe not that, but like there are things that are pretty small that can also start to feel like as White of a goal yeah and but then when you're just sitting out of people where you like don't really have like those huge gulfs between you're feelings on you know basically anything, then you can disagree in the technical in the technically true sense of the world, you can disagree about one topic or another topic.

But in just in terms of like you know degree, that can be a sort of subbed disagreement where we just talk about like slightly different feelings about something which is pretty is nice. It's it's actually like how I wish more people could interact with one another even if they disagree on more profound things, is just doesn't really feel possible right now. So like that type of disagreement is actually very pleasant type of disagreement to have I find, at least with the two of you .

because we all have learned yeah I think I think also it's worth noting and then we should get to the next question. But what other point I just wanted to make quake, is that like I think sometimes um work environments and even podcast can be the result of people just kind of like being brought together and not necessarily knowing that they work well together that they agree and sometimes you can even sense that friction.

And with our show since we the three was just decided to start this on our own, do our own thing and have been doing IT for four years together now for half years now. God, it's like um I think that we we pretty mentioned knew that we were in sympathetic and we would have to worry too much about the sort of thing that we all have kind of similar viewpoints on the world of the similar elegance ince in a lot of anyway. So that's why we're so harmonies and perfect, the ideal pogis.

A next question, this is from Marcus. Hello, you three. Your answer to this maybe to go to a therapies, but I had a feeling about feeling toxicity among one person in a group.

Uh, one person is a long time friend and helped me connect with the other two. One tends to be aggressive mostly toward me, the mission fails or redo portable. The other two don't catch the same grief as I may be the weakest player at times, but we more often than not are Victorious and have fun.

When this happens, it's been spoken about, even apologize for, but seems to creep up and happen again. I've avoided a playing for some time now, but now we are all talking about getting into held diversity. And i'm not sure I want to I wondering in if any of you had been in a similar situation and what you did oh, man, this is good. I just want to say before we get to this question from Marcus is um I love the advice questions and if people want to send in more advice questions so we can potentially do like an all advice pocket that .

would be super fun pockets episode.

So can I we we kind of I want a name named or anything, but we one, two people in our destiny RAID group back in the day who were a little tough people when they were like weak links. I don't think IT is curci who were ever really .

the weak link was certainly .

saw some friction happen. And I think the best way to do that is to just kind of like for someone else to be a moderator. And kirk was always good at this. Just kind of like doing a little bit of peacekeepers little bit, just kind of like trying to change the vives a little bit, right? And remembering that correctly yeah that that .

is correctly that that drives with my memory. We had a lot of different people cycle through any assistance. There would be someone in there who would be of the wrong vibe. And then occasionally we would just be in .

a very stressful situation in the ah destiny.

of course. Yeah one person would be being very .

kind of like stringent about what we should be doing and the other and someone else would just get stressed out or get upset because they knew they were messing up and just kind of LED to a bad energy. Any I mean, I think my general role or at my general approach to group dynamic ics is to be the libra like to be the person who's kind of like making sure, but he's okay, are doing my best to do that.

And it's helpful to have someone like that if you don't have someone like that, which that sounds like Marcus may not. It's a little tRicky like I don't know. It's tough because one person is a long time friend. IT could well be that you just wind up playing with that long time friend and kind of minimizing your time spent with the other more remote acquaintances.

IT could be Marcus that it's not a bad idea to talk to your your good friend about this just to be like, man, you know, every time john comes at me, when I mess up, like IT really stresses me out like IT makes me not really wanted play health divers with you guys even though I ve heard that game is super fun. So like, what how about we give IT a shot? And like, if it's not working, maybe you and I can just go play because, like, you know, life is too short to spend too much time with.

That guy stresses me out and if you're just your closer friend knows that that's the dynamic he urge or SHE like they might be able to um just to help kindly smooth things out or like be on the lookout for IT. So yeah, I don't know. It's IT kind of depends on the on the group dynamic.

I just find a .

group yeah I mean ah the only way IT is definitely easier then done, although i've certainly been in situations where i'm like i'm just not onna play with this group of people anymore and sometimes it's not any one person but it's just that particular group of personalities when they're together bring out we're dynamic, which is just a kind of fascinating part of human psychology.

I think also just my sort of general note on this is that IT can be nice to just check in on your friends when you play competitive games regularly. This is something that I didn't really do that often in my life. And then I just started being on the other end of IT by just eventually having any friends who do that like we had niko day on the show to talk about overwatch once.

And i've played overwatch with her a few times, and I not good to overwatch with. I barely ever play over watching. She's very good at IT. And I remember there was one time when I was playing with her and some friends, and I was just really quite the whole time, and I didn't feel like I was doing very well, but I wasn't upset.

I just was quite at the whole time and was just like trying to keep up you know how IT is when you know her just like gods and driving and had just like, know what i'm doing I just going to listen what everyone else is saying and just dry my best and then the next day, SHE and somebody else in the group part, I didn't even know that well, both separately, jammy and they were like, hey, are you okay? We're we being really intimate? We just wanted to make sure that you have a good time.

And I was like, oh, I mean, i'm probably never going to play overwatch with you guys again, but it's not on you at all. I just kind of I realized that wasn't my vibe but like, I really appreciate that you checked in and if I had been enjoying myself more than thought, I would have really appreciated that too because I would have had the opportunity to be like, oh yeah, I was actually like, really digit and I just was being quiet so i'm just an unavowable for this, especially with competitive games because they're really stressful, like a team base skin. Everybody's like, okay, get on the point, do this, do that, do that and like usually somebody who's really good will come into a leadership role than everybody else is falling behind them.

And that can be really cool and empowering feeling. But I can also be really stressed if you're the persons on the team who's not only good at IT and just checking in on that person and being like kate, did you have a good time and if you want them to come back, like is there anything we can do to help you want to come back? And maybe the answer is still no because it's me and I have laid the overwatch.

But you know what? It's fine. Maybe i'll go back now. I know I could IT made me feel really good that they checked to.

yes, it's very .

prosocial behavior.

Yes, exactly prosocial and social behavior outside of the game.

Yes, especially with competitive games, especially there because it's so much harder.

Let's get through a few more questions. Mati next one.

sure. So this is from jerrem, who says, how do you love the podcast to slit screen? What are yours? Quote, mediocre games that aren't terrible but worth playing, if only to make IT clear why great games are great.

Personally, I think playing sonic racing on the P. S. Three really may be appreciate mario card.

I think a lot of action games make like elden ring and bloodborn feel even Better by paris son. There's something something about those games that have the juice that like if you play another yeah weaker action game, you can really feel.

yeah I have that experience recently playing a flintlock, the siege of dawn, which I I was okay, it's fine, but I I definitely played IT now was like, well, it's really difficult to design a source like action game. I really was thinking that a lot while I was swing that game. Just how difficult is and like how the how dodging, how dodged rolling feels in the game is really hard and just gives you more respect for video games. But also, I feel like I would take this question the other direction and say that playing something like dates in fero, which is a game I want to argue is so bad, it's good, can also be really fun in a different type away. It's not critically a claim, but it's like corona y and growth and over the top and goofy and kind of shows you something pacific about a pacific era of games and that can be kind of illuminating also and teach you something about the world of gaming that you wouldn't get if you just only played just the most critically acclaim ed games from the past.

Yeah I definitely find games like um that mad max game that came out a little while back, I think is a real standard bear for this kind of game, the ID open world game that's like good. It's fine and actually beloved by a lot of people, but also like never breaks through IT becomes a sensation. exactly.

I think that star wars outlaws as a little bit this way for me. I wouldn't not describe that game as mediocre. I think the game is quite good.

Yeah I think get kind of got a bad rap like it's it's pretty good but it's not quite I don't know tears of the kingdom or something like it's not i'm not playing at thinking, wow, i'm playing a real old timer here. I'm playing i'm thinking, well, i'm playing A A really cool star wars game. That's a fun thing to do with a little bit of my time and I think that that's that's an okay way to play a game.

But I thought this is that, you know I I spoke quite a bit on last week about about how mix I am about metaphor fantasia, and I still am. I like, really have just been spending forever thinking about and wrestling with that kind of critical and listing my problems with, but also my the things I like, the things I wish we were different about that game and have just really found, I would never call that a mediocre. I really do think that it's it's really great in a lot of ways.

But I found that playing all the way through an eighty hour game that really I struggled with at times that I found really frustrating. And td, at times I was a great experience. Um I I don't recommend everybody do at her anything your time as your own.

I understand why someone would think no way. Like life is short. I'm gna spend eight hours only on something truly extraordinary that I love.

But for me at least, especially as you know as a critic, uh, IT was IT was really great. Like I really found IT to be this rewarding experience. I love talking to people about the game now.

Because i'm not just like, wow, yeah, I wasn't a cool when this happened and like, I was so great i'm also like, yeah, ready for this part of the kind of sucks like what you think of this thing and would be like, actually, I think it's fine. I don't know. I have kind of interesting back and forth about IT. So uh, I also just find that playing flawed games are games that I don't totally vibe with can just be really rewarding.

We got to talk more about this. Even aside from a bone episode, am almost one. But I think you're nearing the end to we should there.

There's so much to talk and i'm almost at the end of september and so much happens in september that game .

yeah that's yeah yeah.

Do you remember the .

month of like, okay, let you have a more questions and I think it's your turn for great.

Yes, I am up the from greg greg rights. After reading jesson's books, I have become interested in the ongoing support, maintenance and uh post released development of games, whether they are just getting patches, D L, C expansions or the full life service model. I'm sure there's some interesting stories there.

One thing i've often wondered regarding life service games is whether the developers and hers have an end of life life date and end of life date mapped out from the beginning or perhaps some kind of metrics that determine whether the game keeps going for another year? Or is IT a little bit more ad hawk? Uh, that's a great question from greg. I don't really have the answer to that. I thought that maybe, Jason, and that might be one that you would have heard something about.

so something that always surprises me. And I just had a conversation about this with someone in sympathetic last week, how everything in the video a game industry is always at yeah.

I was afraid this would be the answer. R, because I was like, i'm playing pretty .

sure that something people don't realize, is that like, okay, so what my favorite reactions to to blood zone pixel with people being like, I i've never called game developers lazy again. And it's in developers work hard. They're not lazy.

But often times when game bibber's finish a project and they entered that period of like just kind of like no mans land, end of like go, what are we going to do next? So let's see some pitches. Let's see some prototypes. There is a lot of like there sometimes not a lot of work going on to some of these games studies.

And the reason I bring that up is because like a lot of game companies, I think they are way less organized than mapped out and kind of strictly planned then people would expect um from multibillion dollar corporations and I think that like uh, the answer as to whether like I don't think anyone could have possibly a predicted that concord would be shut down after two weeks like less than two weeks on the market, like the numbers to be really grim for that to be the case. I'm sure they're always like there are some people with excell shets and plans and kind of mapping lives up. But sometimes it's just like a bunch of executives in a room like, so what should we do now? Like what? What is our option? This is what the number looks like.

What are we gonna do here? Um suicide squad. I can speak to that as I have a lot of inside info on that. They had plans for a long time supporting that game and then IT launched in such a kind of to such a tepid audience and tepid reaction and and low short weak audience that that they decided not to do that whole plan and and said, I just kind of cut IT off at a certain time and move a bunch of people on to other things um and they decide to to reduce the support.

So like a lot of this is just kind of like a on the fly decision making and often times that's what's happening behind the scenes on the fly decision making. Um I think people are just kind of like making plans for the next year, ideally, but like very few people have concrete plans for like what's gona happen five years from now. How like if people it's interesting.

I was stocking to someone else about service games because I started to someone whose company is making a service game and after having not done them before and I was going to like, look, if this is a flock, that's bad for you guys, if this is a success, that's also bad for you guys because suddenly that game, like, sucks up all your stuff for the next five years. So yeah, I don't know. I think there's not a lot of planning.

And then one more example, just a kind another just kind of interesting anette for out of out of the data here is um nai dog nai dog to decide to cancel the last of us online after four plus years of development. And there's stated reason what they said in public was that they didn't want to commit to this because they didn't want to overhaul the entire Operation around a service game and hire hundreds of staff to keep IT going and so on. And so and there's definitely some truth to that.

And that to me shows you how little planning there is these things because that's a conversation should you have four years earlier, not like after four years of development on the scheme. So yeah, I mean, the answer here is everybody he's improvising all the time. It's crazy as that is .

the premise. Like if you imagine a world where a publisher has some number, like they have all of these fail safety and these things in place that are hard and fast, if you miss this number, then we activate contingency plan b, and that means that we only make one more expansion, and then we cut IT up like IT.

Imagine a type of structure and a type of planning around games that I have at least never heard anyone describe, game development, where much more commonly, people are inventing everything for the first time, every time, like they're always, even though they maybe don't need to. And this seems to be a source of frustration for many game developers. There is a sense that each game is just made out of whole club and totally, yeah improve sed all the way down and and that that does seem closer to the truth of game development.

And also those metrics will be affected by a billion different factors like usually of a parent company that, that might be publicly traded. And so you're kind of at the wims of earnings per share sock market targets every single like you're kind of estimates every single quarter. And so like your situation, one year might like totally different. And so you can really have origin plan a place or your c sweet might change. You might get a new CEO like .

you might be more valuable for you to announce a new deal cy, than to announce that you've stopped to development and later a bunch of people off even if you're never gonna .

IT just because like no IT helps you that quarter yeah um yeah like just to give another concrete example um a blizz uh in twenty eighteen, mike, more time stepped down and suddenly vacation, a lot more control and a lot more influence of pressuring things.

And so here is a the storm, which I don't know what its future would have look like under more time, but it's certainly changed that started winding down that fall um as a result of kind of financial pressures and jail and back. The new president being like, look, I have to do this. We have the kind of cuts and projects and and refocus things because we're getting a lot of pressure.

So it's it's even something is like the CEO stepping down can just change everything for any plans you may have had in place. And in fact, with here at the storm, they had planes in place said in like november that were then ditched in december. So yeah it's it's tough.

Um right next question. This is from sponsor second play through never capture the experience of a first run. If you could play any game for the first time, what would you be? Let's let's do lining .

around everybody .

the answer of the argument the same time, one, two, three out childs .

return to the other did yeah, that .

would .

be .

second for me, but I would .

be out.

Wish I could play word for the first day playing world. And I like IT .

only I could just raise my man, my brain .

and play again.

Never be able .

to yeah, I think it's a definite other words for me though. Yeah I mean, yeah the whole two thousand fall of two thousand and seven, I think if I could recommend that because that was when I played mass effect over the course of like one delicious weekend. That was when I played portal for the first time. Yeah that was I play through and warfare, a college duty, modern warfare, which is pretty amazing experience for what I was. And like, I don't know, I think bio shock also like there was so much stuff that fall and maybe that's cheating by making you a lot of games, but like that .

would also be, but if it'd be if you are trying to have a variety of answers here.

But now I already get my my real answer, if IT was any game that would be out of wise.

Next question mati sure. Uh.

David asks, when unemployed journalist writes a book, is the employer involved? Jason's new book playing ice had me thinking, is bloomberg involved in the book? Do they own part of IT? If not, do you have to be very careful not to blend your bloomberg reporting and your reporting for your book?

Well, J.

K, you want to feel this? Yeah, i'll take this one. So mike bloomberg actually gave line at its, on the whole, on the whole work.

IT was actually pretty snowing for him. I don't retell. This is a great question. And i'm sort of curious.

no, they do not own part of IT. I had to fill out some forms. I got a book leave from them. And the only condition for my book live was that I give them an excerpt, which is gonna do anyway, as far as condition .

is that you let us help you .

promote the exactly yeah like I got twice my art, the bloomberg reporting and reporting for the book. That's really interesting question because there's kind of its the lines are very blurred. So that actually of the conversations I had for the book, which is some three hundred fifty plus conversations, they were all me approaching people on saying, hey, this is for a book so it's not like I would take that and use that elsewhere.

That said, um as a result of just talking to people from the book and making people from the book, I see and just for some of those people and so they might um tell me things won, to talk to me about things that I can then report on a more day to day basis um especially surrounding blizzard, obviously. So like. My diff were more pouring when bizer did the layoffs in january such february of this year.

Um like I both did for the book and also did for bloomberg. And so for them for my for my news outlet, for my daily job, it's kind of it's a mutually beneficial thing. And I think they know that both because of the prestige of a book and also because of the the like a number of people that i'm talking to that then can be kind of sources of information or just kind interesting tips is a for bloomberg stuff. So this seems be .

something that bloomberg clearly understands only because, like every book I hear about about any current subject is usually written, my bloomberg reporters there, a people bloom work can have been for many years writing books that then yet, like you said, cause you reporting to just get Better and richer and Better source.

Yeah yeah, a ton of really good ones on my team of a couple of the curt wagner at a book about twitter a few months ago, I have not a chance to read. He was called battle for the bird about jacksy and on mask, Michelle gue wrote a book about instagram. My colleagues ike fox wrote this amazing where called number go up about crap to crazy, crazy.

All right? There's also a lot of incestuous bloomberg barbin going on all a bloomberg.

I so I don't know zek personally. I specifically did not h get any blobs who are from blumer who work with me like directly so I was.

wow, you didn't take advantage of of your person connection.

Well, I figure the people look at in and just kind of like we'll be fishy if it's like .

all this .

guy is an editor bloome guys, editor bloomberg. So good person person but there a lot of I have a super talented people like group of colleagues and it's really cool to see. And yeah I mean, I think media organizations and general understand that it's a really a win win to have their reporters write books about the subject .

of the professional development on yeah.

yeah, it's a benefit.

Alright, let's slip in one final question here.

Can read this or no did you you just read David? Um I will read this one, nick, as high legends, first of all, thinking for all the hours of entertainment and laughs over the years, have just finished the episode and reston's booky thinking, which novel would you love to see adapted into a video game? I personally like to see the first born series is an action R P G or press reset as a survival hope to see a live show in australia one day. I too would love to see live .

show in australia. I would like to go to australia.

Yeah.

what that would be because we are excuse to do that. What novel would you like to see adapted in two a video? Again.

I just pick one. I mean, any novel i've ever read with just about any novel, but when that comes to mind, that could be very interesting as cloud atlas, the David mital novel, my niece is actually reading this book right now and it's been fun talking to her about IT. She's pretty Young, but she's a very advanced reader and her english teacher.

I was kind of like, okay, read code at us to what you think and it's actually kind of a great book for someone who is a Young reader who wants to just experiences something really crazy, like it's like open to IT clad, at least for anyone who hasn't read IT or seen the movie, I recommend reading the book before seeing the movie. The movie is actually a really wild, weird the thing, but it's much more enjoyable. I think if you've read the book, the book caught at this is structured like a pyramid.

And where each section of the book, I can't remember how many there are. Maybe five is a completely different time period in a completely different set of characters. And IT moves through time. So you start, I think the first chapter is, I believe on board a ship in like the sixteen hundreds, and then it's like in the european countryside with the composer and like to eighteen hundreds. And then it's like the one thousand nine hundred and twenty years, it's a kind of world detective story and then .

it's in the future. And IT like this sounds so expensive. Well, let me let me finish .

the the game thought so IT stacks up and you write IT all the way up and it's like, very it's cool because it's not clear what the connections are like. IT isn't like exactly like everyone's a reincarnation of the person from the story line before, but there are these echoes and IT just has like a lot of cool connections. And then you go all the way up, and then you go all the way back down.

So you could have, like two, like you spend time with each story line twice on the way up and then on the way back down. And I could see a game adaptation of IT, or a just a game like game that takes that approach being very interesting. If it's able to like shift generous, this would have to be in any game.

I couldn't imagine a big budget game being able to get away with the types of shifts that would be required like this level of ambition, oddly, could only be accomplished by like a small team working with, like you know, a more flexible tool set. But I could just see if being kind of cool that have a game that like shifts, modes and almost shifts around as in a way that is kind of not explicit, but implicitly building some sort of a Richard tapestry. There are games that have done this, but like, not in the way they claud at least us.

Anyways, whatever this question made me think of that along with a thousand things. So there's my thought. Thanks a nick, for that making me think of that. Go to guys.

what you yeah. okay. I have two answers. Answer number one, the bible. And I would not be, I will not be explaining for .

them this one. This is just got a got of war. Six cats kills the body.

Jason and he heard of dates in friday.

I mentioned IT. I really on this very show you, yes, that would be a holiday video again. But we've got .

the adventures of the old teston steam. I I feel like there are vivo video games, the rival and steam. Yes, this is a digital recreation, the bible. Very positive reviews. So they're out there, Jason.

if you want to. Yeah, I mean, there's a reason I did a people just kind of figure out what my version would look like. Yes, IT would be a term base J G, personal style, where you go through the entire rival calendar when you make decisions in a long way, maybe would be like civilization .

as the holy goes. Maybe no.

well, only old test .

occasions to keep your new.

your new test, new fan or gold nonsense.

Most of .

the other one is lies of lock lima. The series is like a hahaha pe of series, though the game will never be finished.

Ah miss born is a great pic, by the way. Um I .

would .

like that is .

a survival hard game.

matty, to have a pic before we .

take a right yeah I mean, I really like the inherent ant cholos by nk js, and I just think there was really cool. But then I was like trying to think, but how I would turn them into a video game and there is so much world building that I was like, that might be miserable to do. And then as I was thinking that I was like, what about misery by Stephen king? That we are really cool, weird, the game .

that would be awesome.

I think they should do that, and they should get Cathy bates back. H she's working. I've been watching that. Luck they together beauty boys.

All right um thank you all for the great questions once again, travel like a maximum and not organs where to send your own questions and send us advice questions and maybe will doing all advice, burning questions, burning advice we could call IT or awesome advice or I don't know something else catch you that we'd think of later. Let's take a break and then won't be back with one more thing.

This season on the adventures zone, animals get ready for a brand new crime fighting trio here to protect the Anthony citizens of featured. Justin Michael roy is x oile, the firefighting ecelino cliched hael roy is Roger Moore, the dependent cow of mystery griff in Michael roy is navy seal, the raw seal that has never served in the armed forces and travels Michael roy as every other small ritter and river city. This wear free saturday morning cartoon inspired story air every thursday on maximum fund at org or wherever you get your podcasts.

I'm Emily flaming .

and i'm jorn Morris. We are real comedy writers and real .

friend and real cheap gates.

We say why subscribe to expensive streaming services when you can stream tons of insane movies online for free, as long as you're find with .

twenty five randomly inserted super loud car insurance commercials .

on our broadcast free with ads, we review streaming movies from the darkest corner of the internet bargain bin.

from the good to the weird to the holy. Look at the dam big free with .

a free podcast about free movies that's worth the Price of admission every .

tuesday on maximum fund dot org or your favorite pod spy.

And we are back. Kk, money in is time for one more thing. Kirk, when you go first.

sure. I didn't catch up on any games, play through a few cool things, and I wanted to shut one of them out. It's a game called I am your beast by a strange scared.

It's on PC, as far as I know, just PC, but IT might beyond other councils but things is just PC. Um this game is very cool, very fun. I think a lot of our listeners would probably enjoy IT. It's a bit of a sort of hotline superhot and then maybe a little bit of neon White that game. It's a kind of fast moving first person shooter with an I tod kind of perfecting runs through short spaces. Ah so this is game as me made by strange scaffold that is a small and developer a very politic in the developer headed up by zav nelsen junior who recently had a profile in new york times I actually link IT in the show notes a really interesting guy at twenty six year developer who has been working in the industry um for a long time, very outspoken, sort of advocate of black game developers, are just a really very interesting guy and very Young for how many games these worked on its very .

impressive think i've realized he was twenty .

six was well you mean that I can't believe IT um he uh headed up a directed and voice acted in the game l passel elsewhere that I talked about last year, which was the kind of max pain spiritual successor or like inspired vampire game that's a really, really cool game and also made a game called click holding from this year that I haven't had a chance to play.

But I gather is this very provocative and very interesting short game that's supposed to be really cool. I I planned to check IT out before the end of the year just to have played IT, but that's wild on its own like i'll pass a elsewhere was what last year. And then there's two games this year from the same studio. So a lot of that this .

thing is like micro game development because he talks a lot about sustainability in the media industry and his approaches to do much smaller scope projects that can actually be made in a few months rather than five to seven years old.

Yeah, it's impressive. It's it's a really cool in body menus of something that I think we have talked about a lot of the idea of making. I want smaller games that are worth looking and i'm not kidding or whatever, like I wouldn't say worth looking.

I think he has he and his team have very clear artistic uh h really need I for cool visuals but they're very simple looking um and uh um I am is is similar. So this game is is a first person shooter. You're playing a guy named alphonse harding who is basically it's it's one big trope, the story and that's kind of on purpose because that lets you just get to the game play.

The trope is the hard and super killer secret agent who's done a million jobs for some black ops organization is off the grid in the woods somewhere and his boss shows up at his doorstep and he says, you should never have come in and is like, we need you for one last job and the bats secret and said, not interested. IT closes the door. And next thing you know, the forest is like teaming with special spools were there to kill them because if he won't join them for this job, they are going to have to take him out and then he fight. He flights off an army of his, like the the guys who used to employ him until he finally kills them all or whatever it's a first blood or actually rebel ridge has a .

little bit of you is like a yeah .

it's and the way the story plays is a cool. It's like each level is prefaced by just a conversation over the radio between harding and his handler. And it's all played out. I believe that Nelson is the voice sector, and this just like he was in a passo elsewhere. He's a really good voice actor.

He has a great voice and and it's just these like hard boiled, kind of funny, kind of poetic, a pretty cool little just dialogues where it's like you should have come in, you know, you should have left me alone, whatever are right well, i'll say hi, amit, and cut to bam. The game the game itself is, uh, run best game where are not run based? I guess it's like you can repeat levels because they're very short.

But its first person, you move extremely quickly and you're just flying through some environment. You're climbing up a tree, running across the rope, jumping down, shooting a guy, grabs a knife, thwing IT through another guy. Y's head like the one guy, grabs, drops the gun.

He pick up the gun. Shoot the gun until IT runs out a bullet. Throw the gun at the guy. Catch another knife. You know jump around. It's like one of those games where you're moving super, super fast, almost everything as a one shot kill, especially once you've kind of learned the level and then you make IT through to the x fill point in like a matter of minutes and then IT gives you a score.

So it's like, you know, whatever f 和 d up to s and then you just go on to the next one。 In each level, they grow a more and more elaborate. And pretty soon as you've learned the gams mechanics, you're really pulling off some awesome shit like IT feels like hotline miami in that it's a little more forgiving the hotline miami IT doesn't like a one hit kill.

If you get hit, you can usually take a few hits, but it's just as fast and brutal is a very violent game, is very silly, zed, but IT is very violent. You are just shooting people in the head over and over. Um so he has that that kind of energy to IT feels a little like super hot just in that it's really small environments and you're moving through them really quickly.

And IT feels like neon White that game because really encourage to perfect your runs, like to play through them a couple of times and and like really work out what you're supposed to do. There are actually times in the story where you're gated on story progress and you have to go back and like get a high score on a proceeding level. I actually don't love that decision.

I think it'd fun to just blow through IT. It's a short game. It's like two, three hours IT. Because if they let you just blow through IT and didn't make you go back and do that, I get wanting to encourage players to like really engage with the run based part of the game.

Are they like repetitive part of the game just because it's um it's fun like when you really master a level and like like you have to get an s rank at one point on just one level and IT takes up, it's really hard like it's it's very stringent in its rating. Like if you just move a little too slowly, you'll get an a and not an and so anyways, I think that that's like I get why they made the decision, but i'm not totally sold on IT. That's like maybe my complaints about IT, but really it's a it's a pretty wicked game is really fun.

I think if there might be a demo of IT and if anyone just can look at IT, if you like this kind of game, you'll know if this is your speed. It's like twenty box. I think i'm steam totally worth checking out.

So that is my one more thing is I am your beast. It's it's out on PC right now. It's very cool, cool.

Um mati all right.

mine is not a game. IT is a really strange podcast, but i've been listening to and the title of the podcast is I hate bill marr and it's about what you would think that would be about so this comedian name win wildman who hates film marr and he at least for the first fifteen episodes. So and then he kind of get sick of doing that.

He starts with a disclaim er that goes something like this is a podcast about hating bill mr. It's not about trying to understand billmen. I'm not going to come to some sort of validation about bill marr over the course of recording the series of episodes.

I will come in hating bill bar and I will leave hating bill marr. And that IT is that he is a comedian and he has on a fellow comedian every single week. And he forces them to watch an episode of real time with bill marr, with him. And they are starting at the very beginning of real time, which is in the early two thousands. So this is like, right after nine eleven was .

this thing that was called .

politically increased. But but I will say politically incorrect predated real time. And at the very the pilot episode is actually wildwood in having watched the final episode of politically incorrect, IT was then cancelled and then replaced with real time with bill marr. And so that very first episode I would recommend going in chronological order, I suppose, is only twenty two percent so far. It's a really it's a really kind of fascinating project.

How can you well, so here's really like it's .

really interesting. And so I would say I .

don't really like bill mark either. And I it's kind of weird for me to recommended such a hater aid kind of a thing on the show.

But I actually think the project is pretty interesting, in part because of the other people who come on the show and some of them like I think partly my favorite episode is epsom former Sophia ban wa, who comes on and just chAllenges the premise the entire time and is like deeply concerned for will welden's welfare throughout the entire episode. And she's like you realized that you're creating some sort, of course, where by creating this podcast going to become inextricably associated with bill marr. And he's kind of like i've accepted my fade and like but also like he seems like he he has mixed feelings about IT.

So regardless, they go through every episode of real time and it's kind of like an interesting historical artifact, like what television was like in the early two thousands, and like how islamophobia people were and how casually islamic bobic they were. And I like find that part of IT really compelling, but also just, the show is like really darkly funny, and like they make fun of mara lot. And so if you if you think that that sounds interest resting at all, and you like hearing people either make fun of bilma or make fun of wills den for doing a really strange thing with his time that I think eventually have abandoned. There's only twenty epo de so far and I don't know how long is going to go.

But finally, all I want .

ever so fifteen a and .

I am not disliking IT.

I will say I don't I agree with well well. As some of the things he says, i'm like I don't know about that, but like he's interesting. He's a character and that part of podcasting is having a character and his guests are also pretty interesting and they don't always agree with him either.

And I I just think that always like makes for a fun project and like interesting conversations with the people about like a specific time period and a really weird TV show that probably shouldn't have been on for the past twenty years. And it's still is like the marr. What is that I even doing? So yeah, I don't know. The park is called a hip mr, and that's .

what is I very interesting.

And I think it's a way too much.

I think you two are both out of your minds. If you hate them more like using .

that show as a way to understand like what people were talking about, who was centered in the conversation, who has guessed were each like I could totally I think that is just as a like picker show to focus on yeah, with the two thousands like I totally get that as a project to be. I'd have to swallow a lot of bio to watch that much of billboard. Yes.

seems exhAusting.

Yeah, I think that might be a little to my shader aid for youtube, but sometimes i'm just in the mood for that and I lately so that's that's what my heads that i'll probably .

financially not like listening to harman yeah.

if you it's like the opposite of triple book in that way. But I also like a podcast where people come on and they chAllenge the host and they like question the promise. I think that can be more interesting. So there's some of that on my hap l mark, for sure .

someone should started. I hate at .

the I hate.

Um I will take this home. So one thing is game called thunder falk. So you guys might remember that I wrote a book about blizz.

a new york times best selling book.

By the way, we haven't and a lot of people have asked me on my kind of my podcast, junky and my pressure and my like red IT amain. Have a lot of people ask me, do you think blizz can ever recreate the old magic? And I think that's a complicated question answer for many, many reasons.

One part of that is, like, was a lizzard lizard magic that was that really great for all everybody worked there. Another part of that is, like, well, visit as a service game company now. Now most of the resources are on games that are already alive.

And so then trying to recreate the old magic from pre world worker ft is very different than now. But IT will say that I went and visited dream havin when I was in southern california. They are based in irvine, california.

And dream heaven is a new company from mike morai, who was the cofounder, and long time sea of lizard dream ever is really interesting um and for a lot of reasons, uh they're very small there less than one hundred people. Um they're making two games. Um they've two kind of separate studios within their company.

A lot of them are longer lizards. Veterans people like dustin browder was the director of starcraft to and criticality who is the executive produce starcraft in the executive preserve parts stone and a bunch of other the kind of high level folks from the bizarre a world um and one of those games they just announce called underfunding. So one of the reasons I went to visit them was to play that game.

And man, when I play that, I just got thinking of myself. This feels like an old school blizz game. What other folk is is essentially IT takes gloom haven, uh, like an other kind of complicated table top borg games like that and uh boils them down to their simplest st forms, uh, without taking away any of the death to them.

Loom being crucially a cop game, which I think i'm you're going is like done crawling a tactical action or A P cobo's games .

like that um which are kind of like notorious hard to set up and get going. Their tons of cards and pieces and stuff that set up up to me hours and a boils them down into something that is much easier to do. And the way IT works is IT is a traditional console PC game.

You buy IT for a set Price. They know microtron actions or anything like that, but IT controls on your phone. And so like all of the information you might have on cards in a board game or like other pieces in a board game, are in on this little screen on your phone, kind of like jacket box, this is the best way to think about that in terms of controls.

And so a lot of people like seva game, and I go, no, not a phone game, but it's not a phone me your phone is just your controller. This of course limits kind of who you can play with if you have small children who don't have phones that you can actually play with them, which is a bit a problem for me but still um I played for like an hour half by the end of that, I wanted to keep playing because IT is super fun and the way they designed IT is very clever. It's got a really cool premise.

It's basically you play is like a match of animals and each one is a different class. And you're decent. You're defending this village by going on all these missions. And on each of these missions, you have this kind of grid, the battle field, ld, and everybody gets a turn and you can kind of take turns in any orders. So there's lot of communication involved and see you might be like, well, i'm going to go pushed this guy out of the way and then you couldn't over here and attack him and you kind of you have to map out your turn and talk about while .

you're .

plying and fucking way for this end yeah, that is like.

perfect for you. Top group IT is .

basically a complicated burgin. And so that was always blizz thing, right? Like their success was like taking these genres that already existed in and boiling down to their peace form, making them super polish, super accessible, super approve and making them really good in front of play.

And this seems like that like straight up, like in every way you can imagine. So like men, if you're answer ing that recreates that old lizard magic. So here's a deal at underforeman it's in uh it's like about to enter a beta.

I think you can sign up now. IT comes out next year. Um definitely still some of I just do. I saw couple type oes. I saw couple of things that even developers as I was sitting, they are playing with them were like A I were going to tweet this or playing around with this, but what I saw was really cool and I was like, I could see myself playing this game with a group of friends or family, especially people who like like you can play by yourself too um but I imagine that will be most appealing if you play with other people and I can totally imagine playing this with my wife in a way that I would never play gloom haven because of all the set up and like we only have a couple hours every night after the kids go to bed.

Something like this that is much easier to jump into seems way more appealing so i'm very into IT um something I will say also about this kind of this buzzard two point now in dream heaven is that even though they do have a lot of that kind of those old a boys club folks from the blizz days, they also um in conversion buzzard had about twenty percent women um this i'm not sure with the current status but that that was the number a few years ago um dream is thirty seven percent according to their leadership or women or not binary and most importantly the director of the scheme is a woman which I think lizard has never had a female director so worth noting there too as part of this all kind of like china bring the values of blazer to a modern era and kind of move past some of the things that they left behind. I actually, I interview more ham at the bloomberg extreme time conference while I was in L A. So you can check that out.

He talks a little bit about kind of like building a new culture and some of the lessons he learned from blizz. We'll post the link in the showed tes of this episode, but I think it's worth watching. And yeah, I I left very excited about that.

I also heard a little bit about their other game, which I think is going to be more of a competitive game, but that's a way out. So this one is the more imminent one. And yeah, so I mean, from what I played of IT, super cool, I am excited to play that I will to really be checking IT out. You can also, I think you can play online. So potentially the three of us could play IT with each other as well.

Could be a fun game for us. You could like broadcast the screen yeah to one person.

never get that's how you would do in yeah kind like jack box. I you would do IT so like only one person has to owe IT. And then you can you can broadus that now because yeah, all you do is you have, I believe IT was A Q R Q that you like and on your phone. And then you just kind of access to that way. And yeah, I mean, I think people who hear like phones and get turned off, don't worry, this is not absolutely the .

phone game in anyway. I mean the middle piece the uh that's worth considering here is a table top samui later. So gloom haven, a fantastic king that is structured almost identical to what you described, is great.

And I have my friend Shawn owns gloom haven and we play but we only play on table top simulator because it's so easy to set IT up and IT is like almost like having A C RPG that you're playing. It's more pinnacle because it's like a mom. The table top simulator, it's just made by like a indeed like a solo guy who's doing IT for fun. So it's nowhere near as polished, but it's the same idea and then everyone has to bring a laptop that we've actually SAT around where everyone is playing on their laptop because it's just so much easier. We're playing gloom heaven in the same room.

But the idea of just like I totally make sense to look at that and say, wait, how can we like kind of smooth this out and make IT so we can just run IT on A P five and everyone just get on their phone because in gloomy hay and all you're really doing is picking where you're going to go and choosing your two cards for each time, like you could totally do that on your phone, like there is no need for everyone to have a laptop. So it's such a great idea. I really like jazz about this game. I think that looks great and from what you say, sounds great.

Yeah, there is like a much gloom haven as a progression system. But in this it's like you level .

up your character and more system. It's like a very it's just what it's similar game.

yes. So this is extremely similar to that except everybody's an animal. So it's got that kind of always that animal game that you talked about a few times.

Yeah, yeah.

and yeah super cool. I picked like salamander, like pyo due who could like had all these skills based around, like fire to the well. But he can summer fire to the beefed, then walk her and collecting the fire to power himself.

Uh, IT was super cool. And then, yeah, I mean, it's very small. That works very well. I really enjoyed IT and i'm very much looking king forward to playing more of IT.

Yeah, me too. I wanted play IT awesome.

Uh, that is that for this week's episode. Thanks again to everybody who sent in questions. And do you send us advice questions? How to seeking that advice up going maximum?

Any vice live advice?

Let us give .

you advice.

Next week, I will be time to talk about one of the falls. Biggest games will be dragoned some age.

In guarding.

People .

will .

be muc .

fail.

Will be .

in some veal guards.

some guards by.

没事, 谢谢。

拜拜。

Triple click is produced by Jason trial, many mires and me, milton, I added in next to show and also vote our thee music, our show art is by tom D. J. Some of the games and products we talk about on the ebisu de may have been sent to us for free. For review consideration, you can find a link to our ethics policy in the show notes. Triple click is a proud member of the maximum fund podcast network, and if you like our show, we hope you will consider supporting us by becoming a member at maximum fund dot org flash join find on twitter at triple click pods, and email the triple click at maximum fun dot org and find link toward this court in the show notes. Thanks for visiting cn next time.

Maximum fun a worker on network of artist own shows supported .

directly by you.