cover of episode These Games are IMPOSSIBLE to Finish | Trash Taste #228

These Games are IMPOSSIBLE to Finish | Trash Taste #228

2024/11/1
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Trash Taste Podcast

AI Deep Dive AI Insights AI Chapters Transcript
People
C
Connor
G
Garnt
J
Joey
Topics
Joey: 由于玩游戏到凌晨三点,导致睡眠时间安排很糟糕,身心俱疲。 Garnt: 《艾尔登法环》严重影响了他的生活作息,即使想早睡,也因为游戏而熬夜到凌晨三点,无法调整作息时间。 Connor: 他熬夜玩《Metaphor Re-Fantasia》到凌晨三点,严重影响睡眠。

Deep Dive

Key Insights

Why did the bartender refuse to serve the group at the bar?

The bartender asked if they were Japanese and, upon learning they were not, refused to serve them, specifically denying their friend an Umeshu soda. This was the first time the speaker experienced such blatant discrimination after five years in Japan.

What is the estimated playtime for 'Metaphor ReFantasia'?

The game is estimated to be over 100 hours long, similar to a Persona game. The speaker has already put in 40 hours, despite it only being out for four days.

What is the main theme of 'Metaphor ReFantasia'?

The game explores themes of racism and societal inequality in a fantasy setting, with a non-racist world serving as a goal for the characters to strive towards.

What is the speaker's opinion on 'Metaphor ReFantasia' compared to Persona?

The speaker believes it is one of the best JRPGs they've played in a long time, possibly even better than Persona. They appreciate the improved quality of life features and the beautiful visuals.

What is the speaker's experience with 'Satisfactory'?

The speaker is addicted to the game, describing it as a factory-building simulation that has become a full-time obsession. They compare it to Factorio and find it mentally exhausting due to the complexity of optimizing factory setups.

What is the speaker's opinion on 'Gloomhaven'?

The speaker found 'Gloomhaven' to be a complex and immersive tabletop RPG, similar to Fire Emblem but with hexagonal tiles. They enjoyed the experience despite the lengthy setup and tutorial process.

What is the speaker's opinion on the One Piece card game?

The speaker is intrigued by the One Piece card game, which has become very popular in Japan. They find the concept of 'dons' (turns) interesting and are curious about the game's mechanics, though they haven't played it yet.

What is the speaker's opinion on the X-Men 97 animated series?

The speaker enjoyed the X-Men 97 series, praising its ability to maintain the campiness of the original 90s cartoon while also appealing to new viewers. They were particularly impressed by the character writing and the darker, more serious tone at times.

What is the speaker's opinion on the 90s as a cultural era?

The speaker believes the 90s were a peak era for certain aspects of pop culture, particularly Saturday morning cartoons and the early internet aesthetic. They think the 90s are now being romanticized by younger generations who didn't experience it firsthand.

What is the speaker's experience with girls bars in Japan?

The speaker has been to girls bars where they felt pressured to buy drinks for the staff, leading to an expensive and awkward experience. They prefer bars where the staff are more relaxed and not focused on selling drinks.

Chapters
The hosts discuss their current gaming obsessions: Elden Ring, Metaphor ReFantasia, and Satisfactory. They delve into the reasons behind their addiction, highlighting the engaging gameplay, stunning visuals, and challenging mechanics that keep them hooked for hours.
  • Elden Ring's immersive world and captivating gameplay lead to sleep deprivation.
  • Metaphor ReFantasia, a medieval Persona-like game, is praised for its beautiful visuals and challenging battles.
  • Satisfactory, a factory-building game, is described as an addictive and time-consuming experience that feels like a real job.

Shownotes Transcript

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