The bartender asked if they were Japanese and, upon learning they were not, refused to serve them, specifically denying their friend an Umeshu soda. This was the first time the speaker experienced such blatant discrimination after five years in Japan.
The game is estimated to be over 100 hours long, similar to a Persona game. The speaker has already put in 40 hours, despite it only being out for four days.
The game explores themes of racism and societal inequality in a fantasy setting, with a non-racist world serving as a goal for the characters to strive towards.
The speaker believes it is one of the best JRPGs they've played in a long time, possibly even better than Persona. They appreciate the improved quality of life features and the beautiful visuals.
The speaker is addicted to the game, describing it as a factory-building simulation that has become a full-time obsession. They compare it to Factorio and find it mentally exhausting due to the complexity of optimizing factory setups.
The speaker found 'Gloomhaven' to be a complex and immersive tabletop RPG, similar to Fire Emblem but with hexagonal tiles. They enjoyed the experience despite the lengthy setup and tutorial process.
The speaker is intrigued by the One Piece card game, which has become very popular in Japan. They find the concept of 'dons' (turns) interesting and are curious about the game's mechanics, though they haven't played it yet.
The speaker enjoyed the X-Men 97 series, praising its ability to maintain the campiness of the original 90s cartoon while also appealing to new viewers. They were particularly impressed by the character writing and the darker, more serious tone at times.
The speaker believes the 90s were a peak era for certain aspects of pop culture, particularly Saturday morning cartoons and the early internet aesthetic. They think the 90s are now being romanticized by younger generations who didn't experience it firsthand.
The speaker has been to girls bars where they felt pressured to buy drinks for the staff, leading to an expensive and awkward experience. They prefer bars where the staff are more relaxed and not focused on selling drinks.
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