The Hexature Armament is a powerful artifact, a polished metal object that acts as a mirror, potentiate magic, and protects the elder brain with an invincible shield. It allows the elder brain to repair its nautiloid ship and protects it from the party's attacks.
Sopholith showed the party visions to convince them of his power and the futility of their efforts. He wanted to demonstrate that he has a grand plan for survival and to offer them a vision of what they could gain by joining him.
The ogres will regress to their primitive, savage state, losing their powers of logic, reason, and the intelligence they gained. They will become violent and revert to their old ways, potentially leading to chaos and destruction.
The creature following Scrim is a Grimm, a loyal shadow hound that remains close to him, even after his transformation. It follows Scrim faithfully, staying in his blind spot and moving only when he does.
The characters rejected Sopholith's offer because they saw through his deceit and were alarmed by his manipulation. They were disturbed by the illusions he cast and the maggots he sent, which threatened their identities and lives. They believe that freedom and agency are more important than the promises of knowledge and power.
The totem that Barnabas finds is a whale-like creature with multiple eyes, symbolizing a connection to the sea and his lover. When he uses it, it grants him a magical boon, allowing him to break free from the illusion and regain his senses.
The psychic damage from Sopholith reduces the characters' maximum hit points and dazes them, limiting their actions to either moving, taking a bonus action, or a free action. They can perform additional actions by taking 1d6 psychic damage for each action.
The party plans to break through the shield by continuing to attack the walls of the ship and using magic. Barnabas is actively digging into the wall, and Taishen is using a mix of spells and physical attacks to weaken the shield and find a way through.
The Princess of Wrath is a massive white dragon with a wingspan of over 60 feet. She appears to challenge the nautiloid ship and the elder brain, attacking the ship and potentially offering the party an opportunity to seize the Hexature Armament and defeat Sopholith.
Ketrastean, the Githyanki, joins the party on the upper deck because he is impatient to retrieve the Hexature Armament and has a personal vendetta against the mind flayers. He believes that the artifact will help him achieve his goals and destroy his enemies.
Our heroes delve deeper into the lair of those that would subjugate them and the peoples of this land. Tensions are high, and the world around them is not always as it seems. Can our heroes endure?
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Watch the full episode here: https://youtu.be/OM_I0s2TARM?si=Rax7dFlvermAGT26