(0:36) An odd tangent on names.
(3:39) A conversation about AI art. Some parameters we’re putting on this episode. AI art wins a fine arts competition).
(8:08) An admittedly non-technical overview of how AI generally creates its work. Syntax versus semantics).
(17:43) AI creations as a starting point instead of the final product. Why the lack of semantics may distinguish what inspires humans as opposed to AIs.
(29:32) The positive impact of AI creativity, contrasted with the intellectual property and monetary concerns.
(37:02) The human-seeded meta-thought used by AI, and the inevitability of its adoption across multiple industries.
(47:26) After taking jobs, technology may also improve lives and push humanity forward. Automating simple tasks or “shifting them left”.
(54:45) The financial incentive to use AI art versus the status incentive to use human art.
Hosts: Dan, Julia, Mary, Wayne
Some of the sample AI art Dan made while playing around with an app…
A man with two beards that’s holding a third beard (stupid beard hog), Jesus with hot dogs for fingers, and…OH NO! Its mini-Jesus off the ropes!
What’s that Lassie? Jesus is here? And he thinks our dogs are gnolls? And Gabriel is also a dog?
OK, so now we’ve got gnolls with underbites, some random people in the background, Jesus with John Wick levels of determination, and…what the hell is that thing in the lower-right!?
What the AI thought Gnarl should look like. I’m totally going to stat this out and use it in a fantasy game.