cover of episode 'Dune: Imperium' Interview, With the Game's Designers

'Dune: Imperium' Interview, With the Game's Designers

2023/12/20
logo of podcast Dune Talk

Dune Talk

Shownotes Transcript

On this mid-week edition of DUNE TALK, we're joined by special guests Scott Martins and Paul Dennen, from Dire Wolf, to discuss all things Dune: Imperium! With a digital adaptation now in early access on Steam and launch of Dune: Imperium - Uprising—a brand-new standalone release—for tabletop, the game is more accessible than it's ever been. Marcus and Mark have questions on design, gameplay, and lore. How was it like working on a tie-in to Denis Villeneuve's Dune movies? What can we expect, in the future, for the game's community and competitive play?

Segments:

  • 0:00:00 - Introducing Dire Wolf Team
  • 0:04:15 - Dune: Imperium in a Nutshell
  • 0:06:37 - Origins of the Game
  • 0:08:23 - Influences From Other Games
  • 0:10:56 - Incorporating Dune's* *Story
  • 0:14:11 - Balancing Gameplay and Lore
  • 0:16:21 - App-Supported Play and AI
  • 0:20:05 - Tying Into the Dune Movie
  • 0:22:47 - Developing Dune: Imperium Uprising
  • 0:28:09 - Dune: Imperium Digital Launch
  • 0:29:18 - Creating New Characters
  • 0:32:16 - Community and Competition
  • 0:38:31 - Expansions and Roadmap
  • 0:42:12 - Outro

Dune stories covered on this podcast episode:

Visit https://dunenewsnet.com/) for more features and follow us on Twitter), Instagram), and Facebook) to be the first to hear exciting Dune announcements and movie news.

This show's hosts:

Special guests:

  • Scott Martins, Founder/President at Dire Wolf
  • Paul Dennen, Creative Director at Dire Wolf

Do you have a question or suggestion for a future episode of Dune Talk? Tweet out to @DuneTalkShow), reply to our posts on Facebook) or Instagram), or email us at DuneTalkPod 'at' gmail 'dot' com.

Special thanks goes out to Ashton GIeckman) for music and Sheldon Lee for voice overs.