Long ago was the iron age, and before that was the bronze age, and before that was the drag in era. Welcome to trip where we bring the games to you. Today we are talking about dragged the vile guard, which I really shouldn't say.
Just just try again later. Oh, g so much Better. I'm Jason shi.
i'm kk hamilton .
and i'm body mires.
Welcome to another episode. I say, get a quick story. So yesterday I was in the city.
I went to my office. We d fill Spencer x box. Boss, come by the office. I don't usually go in, but went in for meeting with him. And I was at a desk, a bloomer hq, and I like, took out my laptop and like, put IT on the kind of the edge of the desk for a second.
While I was like doing something else, and I fell off and I felt like at such a low height that I didn't even pay attention to do IT, it's like a whatever picture put you back on and then go to the bathroom or something come back open on my laptop and it's like, wait a minute, I don't have a rainbow screens server oh way that everybody, the screen being totally shat red and IT turned out a tiny little bump, like completely disabled my screen. Fortunate I take IT to an unfortunate is just the screen of my heart driver. Okay, so I I can get a repared is just more than annoying expends. Some like a devastating like setback. G but I made me think, oh, men like these mac books like used to be more terrible and then someone told me that now they like me and .
I thought they were.
they could be handled like a little IT. This is such a minor fall. I just like, happened to land on the wrong angle anyway so someone told me, um and now they're not just made in china. They're also made in like vietnam and america, thailand and like they have different manufactures a and then I was thinking, wait a minute, well, if our new president tariff s china and all things are going to be made in america, and then everything is just going to be breaking constant. So walk to be the first first election to vote.
Everything is broken. That's a round about way.
Get in to an election here anyway, hey, we are a list supported show. We do not have tabs, so we just have a listener support. And if you want to support us, you can become a member of our network.
Maximum fun of a maximum fun work, such a join and you can sign up. And not only you support us, you also get bonus episodes every single month, including our ongoing special series is called triple quest, which is A D nd campaign that the three of us are doing. What special guest, dm Matthew mercer, episodes zero and one are currently on the main fees.
You can listen in those for free if you haven't already. Episode two is currently on the bonus feed. At the end of this month, we're going to move episode to the main feed. Three, the conclusion the epic finally will be on the post speed.
If you want to listen to IT early, if you want to listen to both of those early sign up now, become remember, you also get access to a ton of other a giant backlog of bonus episodes where we just talk about also to cool things, and we're to do some cool new one. Soon we might do a deep dive and metaphor, find hazel, among other games and shows and other things that we like in the coming year, maxim, find that our slash join. But as for today matter, what are we talking about?
We are talking about dragon age, the veil guard.
Oh, shit, i've been playing dragon quest.
You know what that's .
to be expected. Why do you just inject and talk of about the very Jason trial game that is dragon quest? And because I will just like about dragon and age and listers can just skip ahead according which what they want to classic? No, it's a classic.
Or get a choice of raging. The choice .
is up .
to .
you and one of us will die.
One of us should talk about like a drag and infinite, be like a dragon and cast.
that's all you, because I don't think Jason and I play that at all. So pick, pick your poison, pick your drag in, if you will. I'm going to talk drag vega.
if we really did this, this could be one of those things where we right up having surprising insights into each of the three days.
This seems like a good opportunity for us to do the episode where each of the three of us records separately. Wasn't that one of the we had?
And somehow kirk was .
going to line up the tracks. I don't remember how that went. I pretty sure I was each of us talking about a game of drag on the title though that's part of IT now.
But I I haven't playing a lot more dragon edge of veal guard. I really like IT and I have been playing every single side quest. I might one hundred percent this game that so much i'm enjoying IT.
So that is that a big difference? For the last time we talked about IT when I don't only play a few hours and I wasn't really sure what I thought yet, I think that really gets good once IT stops kind of being that linear opening section and IT gets the open world part. We can travel if you want.
Do sid quest. There is a bunch of, like, really simple, but just complicated enough environmental puzzles that are like really hitting the spot of my brain. But also, i'm really digging all the companions and their personalities and they're just, I don't know, they're fun. I'm enjoying hanging ing out with all my cool by sexual friends.
And dragon age is a dragon age gave that's what that's what happens in this game uh, I I didn't really keep track of family hours and I am but it's got to be at least forty by now, something like that and i'm just having a good time. So how's everybody else coming along? Kk, how far are you and what are you thinking about IT at this .
point being okay, don't worry past krick and to let you talk and talk about dragon age but right now it's time for future kerk as, uh, I added the podcast to just interject here really quick first just about spoilers in this episode. Um many I have played a pretty big chunk of this game like we're two thirds the way through and we do talk a little bit more openly about the story throughout the episode.
We don't spoil il any major plot pizz or anything. It's more like we thear ize about some stuff where we've been seeing signs of different near the developments that might have. And we talk pretty openly about some of the quest regarding solis and his back story, and we don't get into too many particular.
But IT isn't more kind of kind of free flowing, just open conversation. I think that makes a lot more interesting. But if you're just starting the game where you are sensitive about hearing anything about the story, who do you talk more openly in that way? And I just wanted to give a heads up two other things.
First of all, Jason has a leaf blower. Come on in his backyard a little ways into the epo de. I did my best to, you know, kind of filter IT out, but you can definitely still hear IT.
And last, this is our week on the maximum fund network to have triple clicks, new promote plays. So if heels in any other max fun shows, you'll hear a promo. But IT didn't seem fair that people listen to tribal lake wouldn't hear the promote because it's kind of funny.
So I included IT during the promotional AK uh so and are already convinced you're you listen to but you might enjoy IT okay, pass kirk is your time to shine talk about about dragon age being. yeah. So i'm i'd say the other big difference between our first up a couple weeks ago in that I didn't hadn't play the game at all at that point.
And now i've played around, around forty hours as well. So probably, I bet, work this sort of in the same place dish. My played a lot.
I am enjoying IT quite a bit. I find this scheme to be a very pleasing and um just kind of comforting game to play. And this last week, i've been feeling you know pretty stressed out and and pretty just worried about everything.
Obviously, the election was was a very tough hang and i'm not happy with the outcome. And as a result, I just kind of wanted to unplug a little bit and just creese around on the adventure with some nice interesting folks. And that's what this game is.
It's a great game for just kind of cruising. Um i've yeah i've I really enjoyed that. I think it's an interesting game. I in a lot of different ways that will get into an an interesting counterpart to a lot of the games that we've been talking about this year. One thing that i've been struck by is how polished this game is.
Um maybe that's the first thing dimension just because we can get that out of the way and then talk about the media. No design and storytelling, but like it's really polished. IT feels like a SONY first party game.
I don't I can't think of a third party triple a game that i've played at launch where there were like, I think straight up, no bugs. I've had one visual thing where the ray tracing got weird and the framework draft other other than that, it's a completely seamless experience. And I don't know like it's just kind of unusual in this din age to play a game that looks this good, that's clever.
This like you know, was this complicated to make that just runs incredibly well and looks be beautiful all the time. They are like set peace levels in the games that are you know on the level of a first party's SONY game. Really, for all the different games that IT reminds me of, there are little elements of a lot of different games.
IT really reminds me of a horizon game and reminds me of horizon forbidden west that has that same feeling where horizon forbidden west was a giant me with a million characters, really complicated animations and acting and action and gorgeous visuals and all of this technology behind IT that just ran really well. This kind of feels like that and i'm happy, man. It's it's just nice to play a game that this well realized.
Yeah, i'm right there with you. I ve really enjoyed how quickly fast travel works, which seems small, but is like something that's really noticeable when it's bad. And this is just instant, although I do think that walking from place to place has its own rewards in a game like this.
So i've tried to do that more just a kind of like and bed myself in the world where I think it's a cool area um and also I too have only had one bug. There was a bug where the battle music just kept playing forever and ever. I just was like, I guess I need to go back to the house. the.
Can we talk about that about fast travel a little bit? I mean, I don't want to just and I don't want to step on you because I I believe you haven't .
really played too much more, but I yeah well. So one one quick thing on the bug inster lack there of. So I spoke to Carry me. The studio had a bar war. A couple reason, something he said to me, which I took a note of and thought was really interesting, is that and few guys to know this.
But a couple years ago, ea or even last year, don't know exactly when I was, but ea did this restructuring where they split into like ea entertainment and E A sports and they were essentially uh just complete restructuring where now they both are two different divisions are supposed to at all just being ea games and something uh, that mckee told me that result IT of that is that like the support teams could be involved with their game a little bit more than they were before, didn't necessarily have to work on the sports stuff as much. Which I felt was really interesting because back when I was reporting and drama and anthem and their respective worse, one of the things I heard pretty consistently was this problem of working with. So um I were pretty informal.
Sly at this point works with the frostbite engine, which is is internal technology. And when you use internal technology and you need some sort of help, you generally have this, this team of engineers that works internally and can support all of the different games. So like you have these first spite engineers and the new set of your own engineers who have been working with this technology for violence, so they know IT pretty well.
And so what would happen on those games is that E A would say, hey, we have a fef a game coming out every year. We need some help getting that working on frost state. We're going to take these years by war and sudenly.
They were not working on aspect in drama anymore. They're working on the new fief a game and that didn't happen anymore. Now with this restructing in place, which I think is is one of several reasons ah that IT is such a polished experiences is proposed to in trainor which was informingly glitchy and social laws and animation issues. And I remembering correctly.
Jason, that drainage inquisition had a little bit of that support team like jacking where they brought in a team maybe from dice at the last minute or you know, in the last year to like really crank away to get IT working because the engine was like a, and then they got IT like working a lot Better, Better time that launched.
What what is my memory you're thinking of? Every body game in the last like that have anthem brought in like a team from ah I mean all these games dit all games and I has a lot of that kind of cross.
It's remarkable how good the game looks and how well that runs. Man, I got ta shot up the hair also. I was so nice having not played the game when the two of you had played IT. I just couldn't believe that the first thing.
But if we didn't lead with the fact that the hair in this game is absurd in the opening level, you're like staying they're with varick and there's this crazy wind blowing and your hair is blowing in the wind while you're talking. And I was looking at IT like that sucks like a frequent disney movie, like how does the hair do this? And then the whole game is like that every hair option, there's a bunch of really great hair options in this game. And then one of them current, I would call IT the most hair, yes, and money, because I have the most hair on my rock. And every screen shot I see of other works, like almost everyone is using IT, just because if you're gone to give me hair that could, i'm gonna choose the one with the most hair so that I can watch IT to beautifully fly around in every cut scene, the way let to, oh my god, like the like sunset coming through your head.
I did the long pony town, and I don't Normally do long here in real life or in a game, but in this game was like, looks so good. I .
gotta yeah.
because I have not played much more. I'm up to the part where you're saving one of the two cities. So early decision, I guess, the first meeting decision. So my opinion hasn't really change is the reason on I haven't played more because I really not enjoying serious to hear how it's going on, guys, especially as it's turned into less of like a linear action game and into more of an actual RPG. But the thing that is really I mean, the two thing that really just made me about off of that one is the writing just really isn't doing much for me. It's so quippy and just kind of the characters just um aren't aren't doing IT for me um and then two is the combat which I know um you guys enjoy more than I do and that might just be a subjective taste thing but i'm not going just like try me here about how bad IT is the whole time already had said my piece about my fault something came so i'm curiously here actually I would love to hear more about how IT opens up and uh what makes IT like I don't know what has been made IT really resonate with the two of you as IT is that sounds like you really IT stops being that Linda got of all of human turns into something different .
think IT is yeah I I definitely IT does yes.
So let's talk a little bit about the world design and travel just because you've had a little I wanted to expand on and a little bit and it's sort of gets at what you're asking about Jason as well. The scheme is kind of interesting in how it's laid out. It's not my favorite thing for an RPG and that you're fast traveling a lot.
And narratively so, rock puts together this team of heroes currently called the vague guard, even though that has not been set by any character in my game at least, and only reference in the user interface in that I unlock, like here, of the vague guard role for a character once i've max out their social rank. Anyways, you're putting the of the veiled ard. And the whole premise is that these aluminum gates, or aluminum, which have been things in dragon age since the start, and it's basically a magical eleven gate that can transport you to another place.
And they were typically pretty limited, usually anyways in in the past. But now there's like this trick that so this worked out where there's a nexus and you can like travel into the fade and you're actually you live in the fade with your characters in the lights and then you just warp anywhere. So unlike previous games, the first three games you're not like traveling with a group of people physically, which has actually been a really big part of dragon one and dragon age inquisition.
Those two games both had you like notably relocating your base of Operations and moving from place to place throughout foreign or an inquisition. I so for all then but you're like kind of up in the mountains at one point and there's a feeling of like physical movement and place that those games have that this game does not because you're constantly just working first. You're like in the mountains and then you're in to venter, you're in that city and manetho's and then you're in you're like way over in watch mccalla being slashed. Italy ah and and you know so it's like a bunch of places or you're in the necropolis, which is in a different country in nava, I think it's called, but you don't really have a sense of the places you are and that makes the game feel a little disconnected from the world. And that's not my favorite thing about IT, even while i'm finding like the experience of playing that to be plenty fun, IT doesn't have a like a really strong sense of place, particularly compared to the earlier games in the series.
Yeah, I would agree with that, which is part of I ve tried to walk around more because even within the different places that use IT around to, there's just a million fast travel points everywhere.
And that's because as though the game opens up, which again, it's really different from that, first like six to eight hours where IT doesn't feel like an open world game at all and then suddenly IT is one and you can just get quest everywhere and there's examination points on the map and you'll hover over things in the world map and will be like new quest in this area that you haven't seen yet. So maybe come over here and chuck them out. IT is all that open world stuff.
And once that's present, it's pretty tempting to just a sip around using the gazza ilian of fast travel points, of which I think there are almost a little too many for my liking because I I like just walking around and trying to get that sense of place that I I really enjoyed in other drag age games. But I also really like the party banter. And that kind of the only way you get IT is by walking around the world with your party.
And I very intentionally tried to pick different characters every time i'm walking around. And I will say the benefit of the pleasure of fast travel points is that at every single one you can change your party, which i'd already know, the magical exportation for that teleportation. Sure, fine, whatever.
But you can just constantly be changing out your party members. And I think that's used all just from a story vantage point because like any dragon age game, everybody's going through their own personal tragic journey or exciting journey. And they all have they've started to fight with each other, which thank goodness that was the main thing that I remember complaining about at the beginning, was that I was like getting along a little too well. But now finally, I have situations we're like his name is that I think davern, I think, and look, they fight with each other. So I like putting them together so they can.
But each other has, yes.
of course, and but that's hilarious.
Where is the mess .
exactly? I want them to be dramatic and, you know, messy in the way that dragon age companions are supposed to be, and also diving each other. Baby, that's the other fun part, is when your NPC start to flir with each other because the writers for this game like chose specific pair rings, like if you not to date anyone, then they'll hitch up with each other and there's very specific romantic arks that play out.
It's not just like randomize, which I thought was really need like they actually thought about IT and they were like, which of these two characters would end up together. And I have been finding that really cool. And it's kind like marvel sen. Nighttimes does this because there's actually no.
Option for your player character to romance any of the characters in that game either but the characters do end up together and that was when my favourite ts of that game to so I I just have really been digging that um and I will agree with you, Jason. I think the writing of the beginning of the game is tough. It's very exposition heavy.
There is some like whole I was awkward kinds of lines, but I was like as the whole game going to be like this. But I think it's improved and i'm not sure that's just because i've spent so much time with each of the characters now that i've grown to like them or if it's just that now I have more characters that I don't know if you've met yet, Jason, who I like, like one of the amri. He's like the sneck romana that has a pet skeleton who's actually played by mammoth, which is hilarious because the skeleton only speaks in his ses and grants.
So you would never know it's pathy worse or but IT is. Anyway, I just think that's funny. And I think I think amErica is a really cool character. So I just have been enjoying like the banter of hanging out with the different piles along the way, which is another thing about training that I just like.
does that play the viper to the VIP? Or sounds like him? I was trying to tell if that was him so attuned to his voice, but he also has such a vocal type that something I feel like maybe it's just someone who sounds like him yeah, there's a lot there that you brought up.
I'm trying to think which thing I want to talk about maybe a little more about world explain because only at the party members in the writing as well. Um I like the crossroads a lot. So the rossa s are kind of the nexus of euvin worth.
It's kind of in the fade. It's a like transitional space. I actually think about the magicians, and I think that might even be called the cross rose in the magicians. There's this one world that they're is going to where it's like a it's kind of like a unch of grave yards and grave stones where you can like it's like a gateway world where a gates all around and you can then go to other world.
But it's kind of the middle being just for the record in the magicians, that world is called the neither lands or maybe neither lands either way, pretty cool name being anyways if this is like a fantasy trope is the ah the in between world that you explore and the crossroads is cool in this game because there are a series of chAllenges and quests that take place within the cross. Ros, one of the best quest in the game, solis regrets where you're kind of giving up his memories and learning more about him yeah and all this while law stuff that's revealed that mostly takes place in the crossroads, there are some really tough optional bosses in the crosses that are pretty fun. And also it's just it's kind of a nice way to to connect the world like IT IT makes IT makes IT all work for me just fine.
I'd probably still prefer in RPG like that, which were three or something where there's a big games you feel like you're moving through IT meeting people in new kingdom like you have a sense of the politics in the space that you in. There's very little of that in this game. But now that i've played, you know dozens of hours of IT like the rythm work for me and I definitely trying not to just skip the cross rods every time just because sometimes there's new stuff to see there or sometimes i'm there and I realized, oh, actually there's a little gate I have an unlocked maybe i'll try to do that for a second and um i'm finding that enjoyable, I think, to the to the writing in the tone yeah I think that this game is just really inconsistent.
I don't think that it's any one thing and that's what makes IT so hard to pin down and the game just resist any blanket station of like it's too quippy. It's too much like a marvel movie. It's too or like it's not political enough IT doesn't take the world of dragon age seriously enough or whatever else.
Like it's it's too funny, like everyone's too friendly to one another like none of those quite hold for me all the way through now that i've played a bunch. And it's just because IT seems to me that this game, well, IT seems clear that this game with through a bunch of revisions, and you can just tell, there will be scenes where like the writing team was going for this really evocative, thoughtful and beautiful style of writing. And then they're be seen where, you know, people will say things like, it's quiet, too quiet.
The gates weren't keeping someone out. It's keeking something in you. There are so many lines like that.
We are like this just needed another past. But then there will be lines one. One line is a great line a character says to you.
So as never lizer directly, he weaves truth into a news that you find yourself wearing. I was like, that's a good line of fucking and dialogue. That's pretty cool.
Like, that is what solid like is a clever a bit of turn of phrase, but it's also very true to his character. There's another great that where you're talking to sol us and he's explaining about what he's been trying to do. You know he's this he's not exactly a god. None of the god in this game are right there. Ancient elves who kind of ascended to godhood because they were murders.
are super powerful majors, basically so powerful that they're kind of like god.
What's the difference in in mortal, super powerful mages? And I got, so all of these guys are kind of guys and kind of not seen with solis. There's a great line where he's lake.
Do you know the word for the feeling when you're in the cart going home and you feel you hear the wheels leave the pavement and go on to the the dirt road and you know that you're that much closer to home and then work is like, I know that feeling, but I don't have a word for IT is like the reason you don't have a word for IT is that that spirit, the spirit of that feeling is dead. And I tried to save that spirit and so many other spirits. And every feeling that you don't have a name for is a spirit that I couldn't save. And I was like, dude, like this is cool. Like there's a lot of stuff like that where i'm like, I really, really like what they're doing and then they'll also be like kind of really clunky you back .
and forth and hold this almost where it's like. This is the first draft of this interaction. And yeah fine. Yes.
is that so that kind of a sense that I get one other writing things that I want to mention here and I have played like half of the game, but i'm not spoiled on this. I don't know if the two of you, but I don't think that you are. I just want to try to .
call this shot .
because vert acs, me and no.
and they're gonna laugh at us .
who know this is of a fun moment in time. They are very get stabled by solis in the beginning. IT seems as though he died very.
very, very beginning.
Yes, yes. And then he comes and then he's he's okay. And IT seems to me playing through the game, every single this guy is actually dead and no one else can see him.
Flag is being flown for me now and it's made for a kind of confusing experience for me because on the one hand, and like this, i'll be cool if IT turns out that solis is like projecting version to talk to me, to like, help me through this question in a certain way or something like that. And then very ic actually is, did that would be meat? Because I think veri should have died and that early scene and bringing him back seem .
like a copy yeah and the more the game goes on, the more that seems true because he's so not a part of the narrative and he only is there is like a weird advisor to you and no one else ever seems to interact with him.
There is even like just recently, a character referred to SHE was like, I mean, i'm not very cathro in a way that indicated she's never even met him because is bara it's like he would never have met him like I didn't meet beara until after he died.
Anyway, I have this theory and it's been fun but also because the game seems to have been revised so many times, it's still possible that they like had a version of the game where version was dead and then they're like, now we can't kill him, let's put him back in but they are like, we can't change all these group cut scenes to have very in them because we were too far along in development. So I just feels that way. It's kind of the weird thing with video games. You never know if something is delivered or it's just kind of clumsy because it's a weird revision and they had to make IT work.
right? And even if IT does turn out that he's that the whole time, I would still maybe be questioning if that was the final decision too, like if maybe that was also a very right at some point where they were like, well, should we just haven't be dead or what like?
I would love to hear those decisions later on and maybe i'll get to in some future interview to say, but I will say, kk, they don't get very a chair at the dinner table and that is the best possible proof in my mind. But he is not alive. Every other character is sitting down and he's like bedard tire time and he's just standing behind your shoulder. Makes no sense that I is not alive, that some kind of ghost standing there.
And to be clear, again, listeners, we really don't know. We're totally just obvious ly avoided looking IT up because I I want to be surprised and i'm enjoying .
the ambiguity. So okay, so where i'm at, I think that they like some listeners ers are probably in the boat I am where they played maybe the first few hours and they think that this is a very style game where like, you are not making any real choices. You are not getting to a decide how you approach each outcome.
You're just fighting waves of enemies and kind of following the path of the game once you to follow. How do you mention that? That opens up more to the point where they're cycles and examination points and exploration stuff.
Are there more systems? Are there more choices? Are there more different ways to approach quest? Like, can you decide whether to fight monsters or sneak around? Like, or there is there, does he feel like more than RPG? Or does IT just feel like I got of our game with extra side quest?
Horizon horizon forbidden .
but even well, yeah, it's a horizon.
I think it's a lot more like horizon. I think .
that's that's .
that you can sneak and set traps and stuff. But other than that, you're just fighting. But yeah but so that's the .
closest comparison on is that really the onions are more flash. They're al.
but very they are very clear. So IT doesn't have those r elements. It's just kind of more of a straight forward like you are getting and doing a science quest and then you are fighting monsters and that's how things go.
I would say that largely through although there have been a couple moments that have surprised me, I don't think that bothers me personally if a game is largely lennar and if you're just engaging with a story that doesn't change a lot .
and that is mostly in positive or negative way, i'm just trying to understand and the structure i'm just trying to understand and how much of the structure actually changes from where I am to where you guys are.
Yeah I mean, the main structural changes that IT becomes an open world game and so you can do quest in different orders, and you can just mainline the story question, barely get to know the companion ns at all, which I really wouldn't recommend doing, or you can really get to know them.
Or you you can explore the world also, like there are to just like puzzles and chAllenges and like hidden chest and stuff, like there's a lot of of in the world that it's not even a quest like you can just go and saw like a weird like riddle with a series of poems in the new ropers where you have to put them in the right order to open up a secret chest with a cool item. There's stuff like that too, like you can explore that's nice OK I call.
Yeah and there are like a couple moments that are kind of like big story moments that you haven't hit Jason, like you described one early on, words like save this towner another. And that's like probably the first significant choice. There's another choice later on in the game like two thirds of the way through that's pretty significant.
That kind of like some of the choices in the mass effect game is where like there is sort of a big different outcome for one of two characters depending on how you choose. And there's also a quest that kind of like mid range that I did um over the weekend where you like meet another elvan goddess and you can either fight her or talk your way through IT. And I managed to talk my way through IT and .
I was really proud of myself for getting through.
K, that's what I was wondering about that .
because I thought that was really cool that I could get out.
I was so well handled. Yes, yes, that's part of the part of solis memory. yes.
And that quest is really cool in general. This quest, man, this is like, it's one of the best things the game does. You pick up, you go and collect these status. You put him on the wall, and then you see one of solutions, memories. Each one is like a law. Megan, if you are a drag, it's very much like written for the guys like me, the blogger who who wrote dragon age lower explainers like and like, wait, the golden city was right but .
even if you're me it's still fun juicy drama where you're like oh so as had like a past elephant gf that we didn't know about OK and it's well like and SHE .
is a character that I mean it's a character that we've known um really long tight and like he is she's been mentioned since the .
first but didn't know everything about her.
Yeah you learn a lot of things and we're not giving I won't give any of them away. But what's really fun about them is that you see these little like venette play out. It's A A mural on the world.
And then IT cuts to this wonderful tablet of your party. They're all sitting around the table and everyone is like, I don't know lucon as is drinking a cup of coffee. And diverse is like whittling, like everyone's doing something. Harding is kind of curled up on the couch and this counter table.
she's always large.
And then they all just talk about what you just learned. You got to just watch all the characters kind of way in on whatever IT is that just happened and sort of IT serves to both underlying and explain like reinforce I guess what IT is that you just learned and why IT matters and also to give you insight into all the different characters and like how IT might meet if there's something that has an impact on like the validity of the chance of endorses, which is a really big deal in the dragon age age world that's basically like Christians, like the characters who follow the are going to be reacting in a particular way and then you can talk to them and choose kind of how rock reacts to IT. And that's if is really cool.
And then right, you learn a whole lot over the course of this. And then IT leads up to this kind of climatic sequence where you you can fail to talk your way through this whole like long conversation that you're basically just going off of, you know, some advice you got where it's like, well, don't be this way, be this way. Like try this, don't try that and you have to choose answers and if you choose badly, it's like, no, we're fighting like, fuck, you really can go either way. And IT was really, really rewarding.
And I I love that it's I don't think that kind of thing happens a bunch of times in the game, but that sort of OK no, I was thinking back to the um that first branching decision that you make a where you choose one city of the other and you either choose neversink or the connection city, these two different cities that you've kind of met early on and one of you only like divert forces to one of them so the other one gets kind of messed up as a result, that party member gets what's called hardened and like some of their abilities change and your relationship with them changes to and I think that's the only time that that happens in the game. And I could be like when that first happened, I was like, oh, cool. Maybe this will will be a system that really gets flushed ed out like a bunch of different times.
Characters can get harder or other things can happen to them. Now that I played a bunch, I can see that the only time that happens. But it's a big deal like IT really changed my relationship to lukas, every cut scene that i've had with him. Every time i've talked to him, he's like kinda traumatized ed and bitter like he's not as a our relationship was sort of messed up. I finally kind of patch things up by helping him more and the fact that his build is also different and he can't do support abilities, it's like really does change the character.
And so there may not be like a whole ton of branches, you know, there might not be a whole bunch of bosses that you can like talk your way through or fight, but the ones that there are actually like they weigh a lot in the in the overall experience. And so IT makes for like an actually pretty varied and satisfying overall experience for me at least. Yeah.
same. And I actually wanted to circle back to those solid memories again, just to reinforce how cool I think those party scenes are, because that's where i've really got to know some of the characters, but I feel like I didn't know as well. So like I decided IT really on. I was gna romance nave just because I think she's cool .
and I because .
he obviously I didn't even know .
that great we're both were meeting that that for us um anyway so I was like, okay, I don't really know anything about her though so like we're just gonna how plays out and I realized really quickly of the scenes that if I said anything even remotely nice about solis IT would be like, never disapproves and I was like, oh SHE freaking hate this guy so like the only way i'm going to get on her good side as if I just like, find the least chair of both response I could be making about solis.
But I also like, I hate him too so we can bond over this so i'm just going to like a lean into this and like, give him no quarter whatsoever and that has been fun and uh, fingers cross. I think it's working out with her. I don't know A T P, T I you guys later about that, but like that was really fun.
And IT was also really interesting to see which characters approve and disapprove of different interactions, which just like a classic RPG stable, but I think is done really well. Here is a way how let you get to know the characters and what their different personalities are. And thus far, they ve all really grown on me.
I think bara is like the tough hanging early on, because he has the most like, they fly now, they fly now types of dialogue choices in that first, like, yet a dark, able, manic pixi style characterization in that first six hours. But then after I did the quest where you find out about her brother who's lost in the fate, and like, you don't know what's going on with him, I was really moved by IT. And I was like, oh, she's actually got a lot going on bended the surface that I didn't know about.
But you're right. I mean, the writing is inconsistent. I I can't deny that.
And IT also reminds me of the marvel midnight night sons thing, where IT feels almost like every character was written by a different person. I don't know if that's accurate. I have no data on that at all.
But IT feels like that you was a last night with a, like doing a bunch of face acting. There was just outrage as like IT was the most incredibly detail. And oh yes, he was like beautiful.
Like her face. SHE was like thinking and then SHE like had a sad thought. And then SHE like swallow IT and then SHE like looked down. And I was like, whoa, like somebody spend a week just like making this like twenty seconds of the game look incredible.
There are vivos these technical moments, know we are other times they look kinnock ve um anyways, yes, I I agree that the characters feels sort of like they were written by different people. You know some of them work for me, some of them don't. That's actually kind of always been true of bio.
Our games america, I really enjoy. Yeah, never has really grown on me. I wasn't sure about her first, but she's a really fun character and her side quests are great, like hanging out with her in dark town and solving the story and stuff. I'm like, okay. I like this actually.
I would play A A nave game and something that I also like that they're doing A A lot more of now that we've gotten cooking is you'll go have conversations with people there, a variety of different sort of types of interactions that you can have. The game, the game labels some kind of confusing ingy. Like if you look at your home base, if there's an explanation point, I think that means they're going to tell you about a quest you can go to deal.
I think there's an explanation point that's an a voice bubble that means you're just going to go have a little interaction, yes. And then there's something else too. It's like a OA time.
I think there's one that's like just a voice bubble or yeah, no.
it's a little time. It's a little like, yeah, yes, and that's something else like that. I don't remember how different anyways. Increasingly now i'll go for those.
I think it's the voice bubble elimination points where it's just like a little one of conversation that sort of flashes them out and there will be another character there as well. And they've started to kind of treat that is the new format for these scenes where all walk in an amErica and tosh about there. And they are kind of arguing because tosh is like you're necromancer and that growth.
And so they're kind of talking through, you know whatever what IT is that amErica does and then rocks, walks in a chicken kind away and and and kind of just like helps give you a sense that everyone kind of knows everyone else and that the more they do that, the Better it's like one more layer of the party banter out in the field. It's one more version of everybody talking about solis memories together. And I really appreciate that.
Like I think they've they've taken a conscious approach to trying to get everyone together more often. So IT doesn't do that thing. We were talking about some last week that like metaphor, for example, can kind of feel like every character exists like on a spoke orbiting your like central character and their whole development just takes place one on one with you. They're still a lot of that too, of course, like because you're protect nist, that's a video game, but they're trying to work around IT and I I appreciate the way they're doing IT.
Yes, sam, I also wanted to ask you, kk, what you thought about algernon and gilliam is villains because this is another part of the game that i'm like, well, I really like these solids quest lines, but these other two big, big deal elvin gods. So I was just be fighting the whole time. I don't know.
They seem five, I don't know. So is really the villa for the whole part that i've been playing. Algona only barely just turned up and he's clearly just like he's what's his name from bothers gate he's like god of tear whatever and SHE is the like freaky Franklin stein like making black monsters and he looks like totally crazy. She's got these like weird and and so SHE wears a mask and like one of her eyes has teeth, like under the mask like .
she's really mess her design is amazing love.
yeah. Charter designs a cool. I mean, the thing is, is still so as this game, I really think this game could have been called red warfare.
I mean, i'm certains, not the first person to say that, but, uh, that definitely seems like they change the name with the last minute. Because this is so as a story. He's the most y namic antagonist and sort of the most important character in this whole thing, and I really appreciated him. And then they're kinds just like they're just bad guys. They have the feeling of, you know, whatever a marvel like in the second four movie, whatever the bag guy was, you know, like someone who's just kind of cool is like maybe played by a famous actor. And then they're not really the function is just to let the heroes go through something like that maybe feels, I don't know about the most marvell, but that is quite a marvell thing about this game, is that those willains, their sort of secondary, their function is to like allow me to understand solo the story and to give me in my buddies like a reason to work together. So that kind of how I feel about them.
How about you? Yeah I I just feel like they're super forgettable and I I might change my mind as I complete the game and and kind of figure out what their deal is. But even in the solar flashbacks, I mean, solar is stealing the show and IT maybe i'm just bias. I'm like this is the person I already know from inquisition. And so of course, I am invested .
and I also he's also like he's like he's struggling with his morality and he like replicated actually they're like evil .
and and there are powerful majors. And so naturally, we're going to take over the world questioned, mark, like you do and it's it's tough. So I mean, as far as kind of getting you invested in the game, I don't know that those two are what I would have gone with. And so I feel like that might be like another thing that I people are have issues with, especially the early going where they're like, okay, these are these two big baLance that show up. I don't even understand who they are not invested in that. But if you're about listener that was feeling that way, especially about the opening, I think it's worth noting that the game so really is about solus in a good way in the sense that he's the one who's motives you get to know or think you're getting to know in a way that I think really works. And at the point in the game that i'm in, i'm so like I don't I feel like he's still messing with me on some level, not just with the very of at all.
but just in the great lies and deceit.
Of course he he's basically loki or whatever.
So i'm sure he's he doesn't directly the truth into the news that you find yourself wearing.
of course. Yeah you know i'm constantly saying that about him um but I I am really enjoying that part of IT and I I do feel like they should have just kept to the title the dread wealth. I know part of why they change IT was because they were like we want the title to focus on the heroes and not the villain. And I kind of get the moral justification of that.
But whatever you .
can, just like I inquisition ary place president or dragon age to where you play as a too yeah plays.
he is also a bad name ginge .
file guard would be Better but yeah justify just one last thing that I wanted to respond to even though it's like this exciting way to end this. Jason, you said um early on and I totally agreed with this in the early game. IT really is like picking up weapons and being like which one has the Green narrow like that was something I totally agree with them that early going and then was pleasantly surprised.
But eventually IT isn't that way at all. And there's like a whole complex upgrade for weapons and in chapters for your weapons that you can add onto them that i've been finding really fun. And there's like elemental attacks and all that stuff that helps make the combat.
We're interesting, but they do take a while to introduce that. So here I am justifying this variable tests, like the game gets interesting later. How many times you heard that before you yeah I think.
I mean, we can talk a little about the crunchy stuff to combat in the systems because I think it's a very good action. R, P, G. I mean, it's a little like playing deal for something like especially now because i'm unbelieving powerful, i've actually the difficulty this game has fantastic difficulty options.
You can lower enemy health, raise and my house. I have had to raise enemy health because i'm playing a rogue, like a dullness rog. So i'm doing like insane necropolis mage and like stacking a drennen and um recently got a ring that just like broke the games so I can push the enemy health up because because of these fights are ending too fast, this isn't n't fun but it's nice lets you do that. Um but yeah i'm finding the combat to be very enjoyable.
I think you it's it's very similar to massive c two and massively three and that you're just rolling around doing combat in this case, you know got a war style like footing in jumping in striking as opposed to cover shooting in mass effect, and then you're pulling up the using a shoulder run to pull up a wheel and then like setting off different combo attacks and sort of triggering different abilities that sort of syn neri zed with your team. And like there's all kinds of different abilities like you, you like put an effect on an enemy and then a different attack from one of your teammates will detonate that and that blows up and like hurts everyone around them. And then you can kind of spect toward that and build out to like have the explosions do a more damage, give you a faster cool down and like, pretty quickly, you do start to kind come up with a build.
And yeah, the the loose system is, I think, really clever. I've never, well, I can't think of a game like this. I'm sure that this has been explored before, but I really like the approach of having there be a finite number of pieces of gear, you know, pic of armer swords, whatever, and that, as you pick, as you find more of them in the world, IT just levels up the one that you have.
You can never sell weapons or armor in this game. You just sell like random crapped that you pick up there, sort of like little forgettable collectibles. But as a result, you you don't like wind up with a ton of like level one armor that you can just go sell like india lo. And one of in really any RPG that I can think of, yeah, like our right time to go figure out which of my old stars I can sell.
This is something I really struggled with metaphor, actually were like, can I sell this or do I need this? Like, if I switch someone else to this architect? Like, am I gonna ever need this, whatever, like, long sort of again in this game, that's not you don't even have to worry about IT because you can't solve them and there's not that much gear.
So it's actually exciting. You you'll just go to the store and realize, oh, I can just buy another version of that sort and it'll just like raise the rate of my sd one here and like unlock one of the currently locked abilities. And the more you unlock the abilities, the more specialized the gear gets.
I have, let's see, one store that gives me permanent neutrality tic weapons. Which is incredible for my build. I have this ring, I think it's called the last stand, where each time I use one of my attack abilities, IT gives me plus twenty percent damage, minus twenty percent resistances.
And if I dodge or block IT resets so I just keep doing attacks and never dodging and soon I met like a ten stag doing plus two hundred percent weapons, but I can never dodge your blocks and like I can't break my street so i'm kind of like just taking a hits like like an idiot, but also just healing. And i'm doing so much damage that I am like melting enemies. And it's like a very particular kind of build.
There was a that I found where you only have one arrow, but that does like tones and tones of quit damage if you have to do a head shot, but takes forever to get the second arrow up. I could see that actually like clearing well with the ten sack of last. And like you basically start doing this, the fund mental math of an action RPG, where you start trying to figure out your build and how to do you know, insane damage and then you you're too good at IT and you have to push up the enemy difficult, please, so that you're not just like leaving your way through every fight.
This is like feels like you guys are playing a different game then and such travesty that like a .
take of we are right.
we're playing, we're playing dragonnades the wheel guard after twenty .
hours instead of after set yeah, why does IT take somebody like why make a game or take ten, twenty hours to get .
to the really by gue? I don't know. Like, I guess.
why do you buy that critique? I'm playing a game that does not have any interesting combat bills. And I develop .
systems .
to introduce things to, I don't know, like, I mean.
your taste. You introduce choices earlier on without, yeah.
I get that you want that I just don't feel you .
but there are so many games we play on this show that aren't good for the first six to ten hours like is that tough?
Yeah but just take a while to develop. Like I don't know it's it's just hard when you're not talking about a whole thing, you're talking about the first ten percent of IT. It's like yeah I guess like the first eight bars of a song might not be interesting.
But like yeah, if IT took ten is to get through the first day bars of a song.
you've probably went .
listening that .
a video games. So yes, IT is video games. Yes.
we have to put up this all the time, very like a hundred thousand.
I think IT is. I mean, I think it's hard. I don't know. Yeah.
I mean, it's right. It's been true of pretty much every RPG v play this year. So I don't know if I would single out veiled ard is being like particularly agreeable.
In fact, I think that the wave that is just like pulls you through the first six hours, especially if you know going in at which, but hopefully anybody who listen to this show does at this point, like it's gone to open up, it's gonna get to something bigger, like kind of whatever. Like it's just a linear, pretty fun six hour game that you can just cruise through and then IT opens up and IT gradually introduced new things. I don't just don't really see that as a knock against the game.
And it's also like, I don't know, you don't have to play, everything is fine. Like we're you're great. Think it's okay.
It's I don't know. I took me a long time. The light bars get three, two, and I ended up loving that. So if people stick with that, I think they might find it's different than theyve thought. But if they don't, it's also fine. And you know, i'm not know, i'm probably going to keep playing every single sidereus in this game and having a great time and then making some sort of debilitating ating choice about whether not there goes the whole time.
Can't wait to find that out to find.
And with that, let's take a break and then we'll be back for one more thing.
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Yeah.
smash me flashy.
Right to look, why do we do this to ourselves?
Strange baby. Right baby. So yes, this is my brother, my brother, me, from maxim fun on monday.
It's just like that, like that. It's just like that. A more of IT this, more of that.
And we are back. Jason, you've got a little game here and that I would like to hear about because I have not .
tried this one. Yeah, I have played IT.
but I want to hear things take IT away. yes. So my member thing is rise of the golden idol, the sequel to the case of the golden idol, a triple click pack, a game that three of us all loved dearly when I came out a couple of years ago.
Um so yes, so that game was a detective game where you are this kind of condition naratu type figure who is seeing these scenes, these tables, scenes of um horrifying events, usually grizly murder, and trying to figure out what happened through this kind of medical style scroll where you go around and you click through people and objects and you get words that pop up on your screen whenever you find them like names of people or like verbs and then you can take those words and insert them into the mad lives and try to piece together exactly what happened. The second doesn't change much. It's pretty much the same thing.
A set in the nineteen seventies to two hundred years after the first game still revolves around an object, a called the golden idol, but has the power to uh uh make supernatural things happen to like uh seals people's uh a youth or memories or create fire and so and so forth and still full of delightful mysteries. There are few structural differences between this one and the last game and one of the biggest ones and the most level one is that um so in the first game you play for something like fifteen chapters and each of them was like a different scenario and they're all stand alone masteries. And then by the end of IT, you had a good idea everything that happened, and you did this kind of like grand employee, that piece together, sorry, final exam.
And then you and that was the end of the game. In this game, every three or four of the scenarios you have kind of like another kind of overarching term, a mid term, a pop quiz, so to speak, that kind of time, those three are four or is together and helps you keep up on exactly what's happening, which is essential for this game because the stories is a lot more complicated and convoluted than the first game was and so every um so like they're like five of these segments. Each of them has the overarching story that is like, okay, here is what happened across all of these or like here is some information that you will need to know that you are going to extrapolate from these and for those you have to kind of go back into each of the episodes just like gun cover a little bit to refresh er yourself on what happened in order to solve that mystery which is really, really cool and works really, really well.
Um this game, of course, is the same problem that the first game did and that any game of this nature will which is that occasionally you might be like, what is the designer thinking here like my logic here is going a totally different direction or like i'm feeling in a word here that should make sense but isn't exactly what the designers want to me to enter. So it's not working but that's pretty rare. And I just generally I finished ed this game a few weeks go and just had a lovely old ramping time with IT.
It's just such a wonderful delayable satisfying experience that just makes you you feel like a genius whole time. And I can will never get sick of doing me. I spoke to the designers last week, the lavine's brothers who are these love and brothers who design both of these games.
They seem pretty fatigue and sick of making them. So I going to something else at some point. It's went a pretty grilling schedule for them.
They did case of the good night. Two D, L, C packs for that. And now this, and now they have four D, L, C packs that theyve announced for this game. So they've got a lot of stuff in the pipe.
One thing they told me that I was really interesting was that so typically in the video of industry like dl c um I feel like you're lucky if you get thirty percent of players to buy the diocese like that's considered an extraordinary number of players if you get thirty percent of people who bought the no game to buy video D L, C A few months later, sometimes like that, it's closer to ten, 10, twenty percent of people um with these games uh something like I believe the number is forty something percent of people bought the first D L, C. And then forty four percent of people bought the second D L. C.
To the original. So the ata rate is really huge. And that so that means to be really interesting, which is that I think they are like people who love these kinds of games, really love these kinds of games. And if you one of these people, you probably already marathon do this one.
But if, if not, you are a mystery game lover, a cerebral game lover, and you haven't played these games before, go do IT go start with the beginning with case, to go to ideal and play all the way through. If you don't know that this game is out now, you know, go play rising the good night. Yeah, I mean, I loved IT. It's just kind of like it's one of those where it's not kind of the same sort of viral word of mouths success because IT is more of the same and is not drastically different from the first game and said that kind of the the novelty of IT is no longer there. But if you like the first game, you're going to love this one too.
Yeah, that's exactly what I wanna hear you. I'm so excited.
It's so good i've played the first of those chunks into the mid term last night and it's it's wonderful. It's more golden night but in the best way a bunch of weird, ugly freaks movie in their mouth and uncomfortable wait.
I'll try together so nicely at first you're like, what the hell was with this first opening chatter and like, what does to do something? So yeah, I like IT Better than the first game. I would say. I think it's it's a stronger .
story and a stronger game in general and a great move.
First one had such a cool story, though it's nice to know this one has even Better story and i'm just really excited to play IT. So yeah, I just felt the dragon at all you get IT come out is something .
that kirk will really appreciate and that you may appreciate you is that in the first game there is a character, Peter, who is this bumbling idiot who somehow, like, makes IT to the with for us here.
does well for himself.
This game also has some interesting, some very .
curious, bumbling I T. It's like you get to laugh at the greed and idiocy of like certain characters and just feel like how are you fAiling up oh because of this year god I that you uh it's like best okay great. Um i'll go next a really quick um I have been listening to uh another new podcast which is called the evil men and it's a common podcast and IT kind of seems like it's gonna be like a true crime podcast.
If you look at how IT Operates, it's it's three comedians Chris lock, James hartman and michabo. So and they pick a different evil man of episode. Sometimes it's a real evil .
is just the mark every episode IT .
can be built a they could certainly a bill of episode um but they also do like fictional evil men like they had chips at skim to talk about doctor doom, which is a really great episode, really funny chips at artic, really funy um but it's a comedy show and so like I took a little bit to get used to this for me because like I started with their first episode, which is jeffrey domer, who I actually know a lot about and I was kind of frustrated at at first because I was like, these guys don't know anything about Geoffrey domer and the first episodes, like kind of rough.
And so I would recommend skipping that one because eventually they kind of find their footing and they realized, like, oh, we do need to be factually accurate and like, know a lot about the evil, but we also need to come prepared with jokes about each of the evil men so that they can emphasize the joke's aspect. And IT really works like once they have their stride, which I think is are around the time of like the chips at our ski dr doing episode. They like really getting the thy of IT and understand how their own show works and that laughing at these evil men of the past and kind of making light of like bizarre situations or just making things up, I don't know.
They have a really good chemistry as a trio that just grow over time and has me just laughing really, really hard and has been kind of a bomb for me as i've been thinking evil mental lots once the election for kind of no reason, not relevant to anything in our lives at all. But I sometimes I just needed to laugh darkly at things and if that's you and if you have kind of a dark sense of humor and think this sounds fun, um check how the doctor doing map and then just go right along from there and you'll probably find IT really funny called evil man. And I has a great team. Song court.
what's yours? A mine is also a podcast that I have been listening to and really enjoying actually the past several weeks that I want to recommend. Yeah, it's a sort of similar thing where if you're feeling pretty disputed and not sure what to do with yourself after the election, like you want to disagree ge because you just can't deal because you're exhausted, but you want to stay engaged because feels like you should and you know that this this constant thing that we have all learned how to deal with one way or another over the last many years, this podcast, which is called city cast, is a really, a really great thing, is a very cool project.
So I have been listening to city cast portland, which is a discrete podcast with the with its own feed IT is hosted by woman name cloudy a mesa. And this comes out every day now, I think, and it's a podcast about local portal and happenings. Uh, it's spent a lot about politics recently because we just had a big complex election here.
But it's about all kinds of things like just whatever is going on in town. Sometimes it's light stuff, sometimes it's more political, sometimes it's it's just all kinds of different things related to my town to portland. And city cast, which a is a network.
And there are a variety of city cast to this city cast and looking at their website, city cast denver, houston, lost vegas medicine, nashville filly pitzer g portland land in salt lake city and so chicago dc. Boys y awesome. So there's .
like new york, york, how doing here because .
we don't need do like .
I would all i'd hear .
about his eric cats in new york politics. You know, i'm sure you know this. It's it's like new york is the only city in the world or something where actually know you probably live. If you live in a metropolitan area, your city has its own whole political world. A lot of interesting projects going on and a lot of things that .
actually concern you very directly. amen. IT just happens that our local newspaper is also the leading national like .
media and in the country.
So if you're .
tired of the new york times, for example, if looking at the new york times makes you want to throw up all over the place, maybe just as IT like maybe you feel that way, I can recommend city cast. What's nice about is that this is a podcast, something they have a news letter too. I just listen to the podcast.
Portland, as I mentioned last week, had a really interesting election cycle this year, like we introduced a whole new motive city government. We did right choice voting for the first time on our mayor and our city councillors. And like, I just listen to a lot of city test, and I heard interviews with the people who are winning from a mayor.
I heard all of us like, great, really smart people like local journalists, would come on the show cloudy about, like, I don't know the different candidates in my district, and you know who's in the front, who's raised the most money. IT was so interesting, and also just really tangible and really close to home. Like these are people who need my vote.
Like IT mattered who I voted for in a way that my national vote, living in blue organ doesn't really matter. And so I find anyways, as a pod castle, and there is someone who listens to especially win politics cake cooking. I listened to probably too many political podcast just because I don't know you.
I just want to be doing that out of a kind of nervous hab. Almost all talking about national politics. They are all talking about the presidential race. It's all the stuff that's pretty remote like I don't live in pensylvania, you know like I just think apparently don't matter so listening the city cast IT has been really, really great like just I really can't recommend IT enough if you live in any of those cities um check out your city cast and like give him a listen, give him some support it's a really cool thing that they are doing. And yeah I just wanted to put that on anyone's rather who lives in one of those cities and and is interested in and maybe learning a little more about what's going .
your back on that there is the local .
reporting I love that's really, really great, right? Ah well, with that, we conclude yet another week of triple click. And yes, we'll be back next week with another one of these I was shot.
I forgot to talk about dragon and quest.
Let's go to record .
that later and you do well, I get to talk about next because I really am playing a new drag, right?
Well, we will see.
I'll see both of you. Ah bye.
Triple click is produced by Jason trier, mani mires and me kr cammell. I had A A mixed show and also vote our thy music or show up is by tom D. J. Some of the games and products we talk about on the subsides may have been sent to us for free. For review consideration, you can find a link to our effects policy in the showed s triple click is a proud member of the maximum fund podcast network.
And if you like our show, we hope you'll consider supporting us by becoming a member at imam fund dot org slash join, find us on twitter at triple click pods and detail the triple click at maximum fund dot ord and find a link to our discard in the shower notes. Thanks for visiting. See the next time.
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