Black Myth: Wukong is a AAA game, which is akin to a blockbuster movie with a development budget of around $200 million. It represents a shift from mobile and free-to-play games, which have been criticized for their monetization models, to premium, high-quality content. This game showcases China's ability to produce a AAA title, earning respect and attention from traditional media outlets.
The controversies stem from comments made by the art director and producer over a decade ago, including remarks about not needing to make games for female players. These were amplified when the game's trailer was released, leading to criticism from both within China and internationally. The controversies were further fueled by a 2023 IGN article that labeled the company as sexist, reigniting debates about representation and workplace culture in gaming.
Black Myth: Wukong generated $850 million in gross revenue within two weeks of its launch on Steam alone.
Approximately 76% of the gamers playing Black Myth: Wukong were from China.
The Chinese video game market is the largest in the world, generating $50 billion annually, on par with the U.S. market. Japan's market, by comparison, is less than half of that at under $20 billion.
Chinese outsourcing companies initially provided art resources for international AAA games due to their lower labor costs. Over time, these companies began to develop their own games, leading to the rise of Chinese AAA game development. For example, MiHoYo, the maker of Genshin Impact, employed over 2,000 people, many of whom were from outsourcing companies.
The cultural packaging, based on the classic Chinese story 'Journey to the West,' is a key factor in the game's success. It not only appeals to Chinese gamers but also introduces global audiences to Chinese folklore, enhancing cultural awareness and pride. This combination of high-quality gameplay and cultural storytelling creates a unique and compelling experience.
A DLC expansion for Black Myth: Wukong is currently in development and is expected to be released next year, potentially giving the game a second wave of sales.
Sony has spearheaded the China Heroes project, explicitly backing local Chinese developers and helping them create high-quality games. This initiative has been instrumental in fostering the growth of Chinese AAA game development over the past few years.
Tencent's investment in premium games like Black Myth: Wukong signals a shift from their traditional focus on free-to-play mobile games. This move is driven by the potential for high returns in the premium PC and console gaming market, both domestically and internationally.
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China's first AAA game Black Myth: Wukong certainly caught the world's attention for its production value, commercial success, and controversies. How did the creative team pull that off, and why was this game considered the "perfect package"?Featuring- Daniel Ahmad: Niko Partners - Director of Research & Insights- Lundy Lan: Video Game Technical Artist- Jesse Young: Independent Researcher
To go further- Middle Earth trilogy about Chinese video games industry : #67 Creating Games for the West)#70 China’s Indie Games)#73 Chinese E-sports)- Middle Earth episode #87 How local government & foundations sponsor culture in China)- Middle Earth episode #79 Exploring Wuxia (think "Crouching Tiger, Hidden Dragon"))- TWOC's article Monkeying Around: Chinese Gamers on the ‘Black Myth’ Phenomenon) by Jesse Young & Yang Tingting- Chinese Video games mentioned : The Perceiver, Lost Soul Aside, Phantom Blade Zero, Phantom Blade: Executioners, The Grass of Genesis, Code: To Jin Yong,Where Winds Meet, Zenless Zone Zero & Honor of Kings: WorldMiddle Earth is made by China Compass Productions and hosted by Aladin Farré). If you have a China-themed cultural project, like shooting your next documentary, or are looking for a specific talent, please get in touch!
Chinese speaker? Follow our Bilibili account 阿拉丁_说电影)With thanks Li Muyuan for research, and Sean Calvo) for music support.
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