cover of episode #103 Black Myth: Wukong - How to make 1 billion dollars with Chinese folklore?

#103 Black Myth: Wukong - How to make 1 billion dollars with Chinese folklore?

2024/9/8
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Middle Earth - China’s cultural industry podcast

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A
Aladin Fahre
D
Daniel Ahmad
J
Jesse Young
L
Lundy Lan
Topics
Aladin Fahre: 本期节目讨论了中国首款AAA级游戏《黑神话:悟空》的成功和争议。游戏上线两周内,仅Steam平台的收入就超过8.5亿美元,打破多项记录。这标志着中国游戏产业发展的一个里程碑,但也引发了关于游戏开发团队性别歧视等问题的讨论。 Daniel Ahmad: 中国游戏市场规模庞大,但大部分收入来自手游和免费游戏。高品质单机游戏仍属小众市场,《黑神话:悟空》的成功,尤其是在其为单机游戏且大部分销售来自中国市场的情况下,格外令人印象深刻。 Lundy Lan: 作为一名在AAA游戏公司工作的游戏开发者,我见证了中国游戏产业的发展历程。从最初的低成本、快速迭代的手机游戏,到如今能够制作出媲美国际水平的AAA级游戏,这离不开中国游戏开发者的努力和技术的积累。 Jesse Young: 《黑神话:悟空》的成功是具有里程碑意义的,但也伴随着关于其开发团队的争议。游戏美术总监杨奇和制作人冯骥此前曾发表过一些具有性别歧视色彩的言论,引发了社会关注。虽然这些争议并未对游戏的销售造成显著影响,但它也反映出中国游戏产业在发展过程中需要重视社会责任和价值观。 Daniel Ahmad: 中国游戏市场规模巨大,但大部分收入来自手游和免费游戏,高品质单机游戏仍属小众市场。 Lundy Lan: 中国游戏产业正在走向工业化,并逐渐与国际接轨。 Jesse Young: 近年来,中国涌现出一批以中国神话或历史为题材的动作角色扮演游戏,这与中国游戏市场对高品质游戏的需求以及中国文化的国际影响力有关。 Aladin Fahre: 《黑神话:悟空》的成功与其文化元素的结合密不可分,游戏成功地将中国传统文化与现代游戏技术相结合,引发了广泛的社会关注和文化共鸣。

Deep Dive

Key Insights

Why is Black Myth: Wukong considered a watershed moment for the Chinese video game industry?

Black Myth: Wukong is a AAA game, which is akin to a blockbuster movie with a development budget of around $200 million. It represents a shift from mobile and free-to-play games, which have been criticized for their monetization models, to premium, high-quality content. This game showcases China's ability to produce a AAA title, earning respect and attention from traditional media outlets.

What controversies have surrounded Black Myth: Wukong?

The controversies stem from comments made by the art director and producer over a decade ago, including remarks about not needing to make games for female players. These were amplified when the game's trailer was released, leading to criticism from both within China and internationally. The controversies were further fueled by a 2023 IGN article that labeled the company as sexist, reigniting debates about representation and workplace culture in gaming.

How much revenue did Black Myth: Wukong generate within two weeks of its launch?

Black Myth: Wukong generated $850 million in gross revenue within two weeks of its launch on Steam alone.

What percentage of Black Myth: Wukong's players were from China?

Approximately 76% of the gamers playing Black Myth: Wukong were from China.

How does the Chinese video game market compare to other countries in terms of revenue?

The Chinese video game market is the largest in the world, generating $50 billion annually, on par with the U.S. market. Japan's market, by comparison, is less than half of that at under $20 billion.

What role did Chinese outsourcing companies play in the development of AAA games?

Chinese outsourcing companies initially provided art resources for international AAA games due to their lower labor costs. Over time, these companies began to develop their own games, leading to the rise of Chinese AAA game development. For example, MiHoYo, the maker of Genshin Impact, employed over 2,000 people, many of whom were from outsourcing companies.

What is the significance of Black Myth: Wukong's cultural packaging?

The cultural packaging, based on the classic Chinese story 'Journey to the West,' is a key factor in the game's success. It not only appeals to Chinese gamers but also introduces global audiences to Chinese folklore, enhancing cultural awareness and pride. This combination of high-quality gameplay and cultural storytelling creates a unique and compelling experience.

What is the planned DLC for Black Myth: Wukong?

A DLC expansion for Black Myth: Wukong is currently in development and is expected to be released next year, potentially giving the game a second wave of sales.

How has Sony supported Chinese game development?

Sony has spearheaded the China Heroes project, explicitly backing local Chinese developers and helping them create high-quality games. This initiative has been instrumental in fostering the growth of Chinese AAA game development over the past few years.

What is the significance of Tencent's investment in premium games like Black Myth: Wukong?

Tencent's investment in premium games like Black Myth: Wukong signals a shift from their traditional focus on free-to-play mobile games. This move is driven by the potential for high returns in the premium PC and console gaming market, both domestically and internationally.

Shownotes Transcript

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China's first AAA game Black Myth: Wukong certainly caught the world's attention for its production value, commercial success, and controversies. How did the creative team pull that off, and why was this game considered the "perfect package"?Featuring- Daniel Ahmad: Niko Partners - Director of Research & Insights- Lundy Lan: Video Game Technical Artist- Jesse Young: Independent Researcher  

To go further- Middle Earth trilogy about Chinese video games industry : #67 Creating Games for the West)#70 China’s Indie Games)#73 Chinese E-sports)- Middle Earth episode #87 How local government & foundations sponsor culture in China)- Middle Earth episode #79 Exploring Wuxia (think "Crouching Tiger, Hidden Dragon"))- TWOC's article Monkeying Around: Chinese Gamers on the ‘Black Myth’ Phenomenon) by Jesse Young & Yang Tingting- Chinese Video games mentioned : The Perceiver, Lost Soul Aside, Phantom Blade Zero, Phantom Blade: Executioners, The Grass of Genesis, Code: To Jin Yong,Where Winds Meet, Zenless Zone Zero & Honor of Kings: WorldMiddle Earth is made by China Compass Productions and hosted by Aladin Farré). If you have a China-themed cultural project, like shooting your next documentary, or are looking for a specific talent, please get in touch! 

Chinese speaker? Follow our Bilibili account 阿拉丁_说电影)With thanks Li Muyuan for research, and Sean Calvo) for music support.

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