cover of episode The Wild History of Tetris

The Wild History of Tetris

2024/11/26
logo of podcast Stuff You Should Know

Stuff You Should Know

People
C
Chuck
E
Elisa
J
Josh
著名财务顾问和媒体人物,创立了广受欢迎的“婴儿步骤”财务计划。
Topics
Josh: 本期节目探讨了俄罗斯方块的传奇历史,从其创作背景、版权纠纷,到全球流行和对大脑的影响,以及竞技比赛的兴起,都进行了深入的讲解。节目中穿插了对游戏机制、玩法以及不同版本俄罗斯方块的介绍,并对一些关键人物如Alexei Pajitnov、Hank Rogers等人的经历和贡献进行了详细的描述。此外,节目还探讨了俄罗斯方块的成瘾性及其背后的心理机制,以及一些相关的研究成果。 Chuck: 我补充了关于俄罗斯方块在不同平台上的发展,以及其在冷战时期背景下的版权争夺战,以及一些鲜为人知的细节,例如俄罗斯方块中方块的名称、玩家使用的技巧(超速点击、滚动)以及对游戏关卡数的探索。同时,我也分享了我个人的俄罗斯方块游戏体验,并对一些关键事件和人物进行了评论。 Chuck: 我主要从个人游戏体验和俄罗斯方块的竞技层面出发,分享了我对这款游戏的理解。我详细介绍了竞技玩家使用的各种技巧,例如超速点击和滚动,并对一些顶级玩家的成就进行了分析。此外,我还补充了一些关于俄罗斯方块游戏机制和文化方面的细节,例如方块的俗称和官方名称,以及经典俄罗斯方块世界锦标赛。 Josh: 我主要从俄罗斯方块的历史和商业角度出发,讲述了这款游戏从诞生到全球流行的历程。我详细介绍了俄罗斯方块的创作背景、版权纠纷以及其在不同平台上的发展,并对一些关键人物如Alexei Pajitnov、Hank Rogers等人的经历和贡献进行了描述。此外,我还探讨了俄罗斯方块的成瘾性及其背后的心理机制,以及一些相关的研究成果,例如蔡加尼克效应。

Deep Dive

Key Insights

Why did Tetris become so addictive?

Tetris exploits the Zeigarnik effect, where the brain stores information about incomplete tasks. The game constantly creates unfinished missions by dropping blocks, triggering a constant feeling of satisfaction as players complete lines, keeping them engaged.

Who created Tetris and when?

Tetris was created by Alexei Pajitnov in 1984 while he was working at the Gerard Knitzen Computer Center, part of the Soviet Academy of Sciences.

How did Tetris spread beyond the Soviet Union?

Tetris spread through floppy disks copied onto IBM PCs and eventually reached Robert Stein, who owned Andromeda Software LTD in the UK. He started selling it in the West without fully securing the rights.

What role did Hank Rogers play in the global distribution of Tetris?

Hank Rogers, working for Bulletproof Software, secured the rights for Tetris on the Nintendo Famicom console and later convinced Nintendo of America to include Tetris with every Game Boy, leading to massive sales.

How did Tetris contribute to its own marketing in the early days?

Initially, marketing was challenging due to the game's simple graphics. Nintendo leaned into the Cold War theme, featuring St. Basil's Cathedral and having Reagan and Gorbachev impersonators play against each other at trade shows, which helped sell the game as a unique import.

What is the Tetris effect?

The Tetris effect refers to the phenomenon where players dream about Tetris or see the game's shapes in real-life scenarios, a sign of deep engagement and cognitive preoccupation with the game.

What are some of the official Nintendo names for the Tetris pieces?

The official names include Blue Ricky (J piece), Orange Ricky (L piece), Smash Boy (square), Rhode Island Z (S piece), Cleveland Z (Z piece), Teewee (T piece), and Hero (I piece).

How has competitive Tetris evolved?

Competitive Tetris has evolved with techniques like hypertapping and rolling, allowing players to hit buttons up to 20 times a second. The highest level reached by a human player is 157, achieved by Willis Gibson in 2023.

What psychological benefits have been attributed to playing Tetris?

Studies suggest Tetris can reduce the strength of cravings, prevent PTSD from forming, and potentially improve cognitive functioning and memory by increasing the thickness and flexibility of cortical matter.

Chapters
The hosts discuss their personal experiences with Tetris and explore why the game is so addictive, mentioning the Tetris effect and theories from psychologists.
  • Tetris is highly addictive due to its simple yet challenging gameplay.
  • The Tetris effect refers to the phenomenon where the game invades players' dreams and daily thoughts.
  • Psychologists have theories explaining why Tetris is particularly addictive.

Shownotes Transcript

Translations:
中文

Thank you.

Set 10,000 years before Frank Herbert's original novel, the HBO original series, Dune Prophecy, follows a shadowy sisterhood that would later become known as the Bene Gesserit. On the official Dune Prophecy podcast, hosts Greta Johnson and Ahmed Ali Akbar guide you through each episode of Dune Prophecy, including interviews with series creators, cast, and crew. Listen to the official Dune Prophecy podcast wherever you get your podcasts and stream Dune Prophecy on Macs.

Welcome to Stuff You Should Know, a production of iHeartRadio. Dasvidaniya and welcome to the podcast. I'm Josh. There's Chuck. Jerry's here too. And this is Stuff You Should Know, comrade. Yeah, the Tetris edition. How much Tetris have you played? What's your background there? I was a very casual Tetris player. I mean, I didn't even realize there were as many levels as there are.

And I tend to flip out when things start to really go fast. So I wasn't very good at Tetris, but I did enjoy it when I played it. And where did you play it? Like what system? On the NES, the classic NES. Okay. How about you, Chuck? What is your relationship to Tetris? Well, the only way I ever played it was on a Game Boy. I don't know if I had a Game Boy, if it was Scott's.

I know he had one, but at any rate, I played it on the Game Boy only and really, really loved it and got into that for a while. I wasn't like obsessed with it or anything, but I did have the Tetris dreams. I did walk around seeing things as Tetris on the landscape. So it definitely invaded my consciousness for a while, but I never played it on anything but the Game Boy. So I don't know how to play it with a regular controller or whatever. Yeah.

I couldn't... Like, I tried playing it on computer, and I was like, I can't get this. I'm just used to the NES controller for it. Yeah, I was going to try and play it today, just like whatever. I'm sure there's some free online version you can play on your desktop, but I was afraid. I was a little behind today. I was like, I'm not going to do it because I'll be 30 minutes later. Right. I will still be playing Tetris because it's a very addictive game, and part of why...

it was successful is because it seems like everybody

that ever tried Tetris, early on at least, loved and became pretty addicted to Tetris. Yeah, I was asking Yumi, I was like, did you ever play Tetris? And she just kind of gave me this. She didn't even look over at me. She just looked at me out of the corner of her eyes and was like, I was pretty good at Tetris. Yeah, I could see that. Yeah, I didn't ask her if she had the dreams, but I could see her having the dreams. Apparently, that's a really common phenomenon, right? I think it's actually called the Tetris effect.

Yeah, for sure. When it starts invading your dreams or you start, you know, if you're walking around a city and you start looking at an alleyway that you could drop a long I-beam into, then it's in your bones. Yeah, for sure. So, yeah, we'll talk a little bit about why it's so addictive. People have come up with theories for it. Like, it's a video game that's so addictive.

Psychologists have actually come up with theories to explain why Tetris in particular, not video games, Tetris in particular has that Tetris effect and is so addictive, which should kind of give you an idea of why. I think we talked about this in our Minecraft episode where I got everything right, that Tetris is actually the best-selling game of all time, closing in on 550 million copies. Yeah.

Yeah. That is a staggering number of people, man. Right. And this video game hasn't been around since like the 1800s. Like it's from 1984. It's not Oregon Trail. Right. Right. Exactly. You can't catch Dysentery playing it. No. And big thanks to Olivia for this one. I had this idea when I recently remembered that I had not watched the Tetris Cold War thriller movie before.

that is a very loose sort of story about how this game was developed because it's a very interesting story set against the backdrop of the Cold War. They really...

It's a fictionalized version, so it sort of loosely follows some of it. But it looked like a really fun movie that I kind of forgot about. So I asked Livia to put this together and I'm going to watch the movie sometime this week, I think. So is that huge chase scene where Alexei Pajitnov is chasing the CIA agents across rooftops in Istanbul and catches up with them and kills them with a garrot is made up?

I think he, I think it is. And he was throwing Tetris pieces at them and building Tetris walls. That's what the movie they should have done. Yeah, for sure. That would have been pretty cool. He just like holds his hand out and instead of a web coming out, it's Tetris pieces right in your face.

All right. So you mentioned a guy that's very key to this. In fact, he's the most key because he is the creator, Alexei Pajitnov. The year is 1984. Very big key year in American history in a lot of ways. And he was working at a place called the Gerard Knitzen Computer Center, which is a part of the Soviet Academy of Sciences.

And he came up with this game that he originally called Genetic Engineering. Great name. Eventually would land on Tetris. But it was a copy initially of his favorite puzzle game when he was a kid called Pentomino. I'm glad. Yes, you said it. It took me a little while and I was like, oh, like Domino, but with five. Yeah, exactly. And it was like any other puzzle. It was a wooden box and you had these pieces, 12 pieces.

wooden tiles, each represented a different shape that can be made with five squares. And it was just a physical thing. It was in a rectangular horizontal box. And you would just, you know, it was one of those puzzles where you would put the things in there and it wouldn't make like an Elton John album cover. It would just fit. And you would be like, hey, I won. I fit all the pieces in here.

Right. So, yeah, he basically took that and adapted it into he's like, well, I'm going to totally revolutionize this. I'm going to change the shapes from five five boxes to four. And so you can't call it Pentomino anymore because Penta is five in Greek or Latin, something like that.

Right. Yeah. Five squares. Yeah. So he called it Tetris, named after Tetra. Yeah. The Greek prefix meaning four. And apparently he also liked tennis and wanted to give tennis a little shout out. So that's what the is is from. Tetra, tennis, Tetris. Yeah. Yeah. And this initial version, like I said, it was called genetic engineering. And at first it was just a horizontal, but he just basically did the exact same thing over

digitally that he had in his physical, I guess, sitting in his closet somewhere with Pentomino. It was a horizontal square with these pieces that you would, you know, click. I don't know if you dragged at that point or not. Did they even have the mouse at that point? I don't know.

Anyway, you could get it over into that box and fit it. The pieces didn't fly down and they didn't disappear when you would complete a line like the classic Tetris. That would come later when he would make it a big... And that was sort of the key, basically, was...

He found that that first version of genetic engineering was boring. And if he made it vertical, he made the pieces fall. And if he made those lines disappear as you went, that created this addictive quality that made Tetris Tetris. That's it. Did you say that there weren't any graphics, that they were like characters and punctuation marks instead of graphics?

So, yeah. That was the first version. The whole thing was made up of brackets. Like each line was brackets and like the pieces were like exclamation points or periods or greater than symbols. It was pretty primitive, rough first version. But, yeah, it had kind of the bones to it. But it wasn't until you start clearing lines that that's what Tetris is all about. So around the same time, he had a colleague called Dmitry Pavlovsky, who was also working on games.

And there was a 16-year-old involved, young lad named Vadim Gerasimov, who was a summer intern and just happened to be at the right place at the right time. And the three of them got together with another guy, a psychologist named Vladimir Pokylko. And you put the four of them together and you have the earliest developers of Tetris. Yeah, he was interested in doing puzzles in relation to his psychological experiments.

Gerasimov and the other guy, Pavlovsky, were porting games over to IBM PCs, which a lot of people in the Soviet Union or not a lot of people, but that was sort of one of the main computers that they could have access to at the time. And they had this idea like, hey, we might be able to like profit from this one day. But that's going to be a tricky thing because, you know, this is the Soviet Union and everything that we do belongs to state.

That was a great Yakov Smirnoff, by the way. I appreciate that. Yeah. So as we'll see, the developers, Pajitnov apparently was like, hey, you know, I think it'd be a great idea if the USSR owned the rights to this game that we developed for the first 10 years. What do you think?

He had said that it was basically an impossible choice. Like if he didn't do that, they would cheat him out of it and he would probably be investigated by the KGB anyway. So he just went along with that. But before that ever happened, there was the game started to spread. We mentioned Pokielko. He was a psychologist and he took it to a copy to the Moscow Medical Institute where he worked.

And was like, hey, why don't you guys try playing this, see what you think. And apparently the workers played so often that they had to delete it from their computers because they just couldn't be trusted with Tetris on their computers to get their work done. Yeah, that became kind of a common refrain in this story as it goes along, as more and more people are like, why are all my employees crowded around the computer monitor? Yeah.

And they would go in and find them playing Tetris. It spread to, like I said, IBM PC users in the Soviet Union was copied onto floppy disks, transported across borders, and eventually got him Robert Stein, who owned a UK-based company called Andromeda Software, LTD. He saw this in Hungary. He was like, hey, Hungary gave us the Rubik's Cube. Here's another puzzle game. This is pretty interesting to me. So in 1986,

He realized that he had a or I guess he got a hold of a telex number for that could reach Pajitnov. And he sent him a telex and they started telexing back and forth saying like, hey, I'm interested in this. He ultimately got a reply that said, yes, we are interested. We would like to have this deal. And.

Stein didn't realize in broken Russian that just meant, yeah, let's keep talking. He thought that meant, hey, sounds like we have a deal. Right. So he actually started creating copies of it, right? And getting ready to sell it in the West. Is that correct? Yeah. Here's where it gets a little confusing because this whole story about who has the rights gets really in the weeds. And

What happened was Stein started, he thought they had a deal. So he started developing the launch of this thing because he thought he had a deal when he did not even have these rights. Like they literally made a deal with a guy named Robert Maxwell, a British newspaper mogul. There's a lot more to this guy than, you know, we could probably do a whole episode on him.

But he had a couple of companies, one called Spectrum Holobyte in the United States and one called Mirrorsoft in the UK. And he made licensing deals for PC and console rights with Mirrorsoft for the UK and Europe for £3,000 plus royalties.

And then for Spectrum Holobite for North America and Japan for 11,000 plus royalties when he didn't even own the rights to do so at this point. Yeah. So apparently they were out there selling units. And then the Russians got word of this, something called Elorg, Electron Org Technica.

which was the Soviet organization for developing things like games like Tetris and then owning the rights to it, got in touch with Stein and were like, hey, you can't do this anymore. Like we own that. This is even Cold War stuff says that this is wrong. Yeah. So in January 29th, 88, Spectrum Holobite released it in the U.S. and he didn't get his deal signed.

with Elorg because they weren't like, hey, shut this down. You can't do it. They said, hey, let's talk. He didn't get his actual deal signed with them until the end of February. So he was selling these things for a month in the United States before he even had a deal with Elorg.

And at that point, he got, I think, like a 10-year licensing deal from them. So it was all – that part of it was legit by this point. Yeah, and at the time, it was almost $100 for a copy of Tetris for IBM and $68 – these are in today's dollars, I should say – for the Commodore 64. That's not cheap.

No, for sure not. But people were buying it because people liked it. And apparently also, Mirasoft made deals with Atari and Sega, too, to basically start producing Tetris cartridges for those consoles. And again, I think this was within that window where he didn't officially own any of the rights at the time.

Yeah, he didn't have those rights. So you could have it gets a little confusing, but you can have like PC rights, but not rights to do it on like a handheld game or like a stand up console arcade game or something like that. Or what was to come, which was, well, they already had Atari and stuff like that and Sega, like you mentioned. But, you know, all these are different licenses. And this guy, Stein, was just kind of going full steam ahead.

without even owning these licenses, basically saying like, hey, I'll get these, don't worry. So, yeah. So at the time, there was another guy that we've got to introduce, and then we'll take a break after that. His name was Hank Rogers, H-E-N-K Rogers. He was Dutch-born, but grew up in America. And at the time, he was working for a company called Bulletproof Software, a Japanese company.

And his job was to find games to basically develop for the Japanese market. And one day in 1988, he was at CES in Las Vegas looking for ideas. And one of the ideas that he came across, Chuck, was Tetris. What a pro. We'll be right back. This is S-Y-S-K-S-E-S-R-I-C-K. Repurposing Tetris.

Toyota's legacy has been standing tall for generations, from pioneering hybrid technology to redefining the standards of safety and efficiency. With each innovation, a renewed commitment to progress. And with Toyota's legendary lineup of trucks in stock at your local Toyota dealer, you can experience the legacy for yourself. So check out the ultra-rugged new Tacoma, built for off-road adventure or everyday practicality. Or check out the new Toyota Tacoma,

or test drive a heavy-duty half-ton Tundra decked out with modern tech and comfort with a haul-anything attitude. And both Tacoma and Tundra are available with the i-Force Max Hybrid powertrain, giving your truck more power than ever before. Quality, reliability, efficiency. That's the legacy of Toyota. Visit buyatoyota.com, the official website for deals, to find out more. Toyota, let's go places. ♪ music playing ♪

Black Friday is coming, and for the adults in your life who love the coolest toys, well, there's something for them this year, too. Bartesian is the premier craft cocktail maker that automatically makes more than 60 seasonal and classic cocktails, each in under 30 seconds at the push of a button.

And right now, Bartesian is having a huge site-wide sale. You can get $100 off any Cocktail Maker or Cocktail Maker Bundle when you spend $400 or more. So, if the cocktail lover in your life has been good this year, or the right kind of bad...

Get them Bartesian. At the push of a button, make bar-quality cosmopolitans, martinis, Manhattans, and more. All in just 30 seconds. All for a hundred off. Amazing toys aren't just for kids. Get a hundred off a cocktail maker when you spend 400 through Cyber Monday. Visit bartesian.com slash cocktail. That's B-A-R-T-E-S-I-A-N dot com slash cocktail.

This is Tracy V. Wilson from Stuff You Missed in History Class. Do you like podcasts, music, and audiobooks? Because when you subscribe to Amazon Music Unlimited, you get all three in one app. Imagine listening to your favorite podcasts and music on the go to work, school, the gym, or better yet, vacation. Now,

Now, imagine being on vacation with your favorite audiobook from Audible, then listening to a new one every month from a huge selection of popular titles. That sounds like a pretty good vacation, right? Audible is now included on Amazon Music Unlimited. Download the Amazon Music app now to start listening. Terms apply.

Okay, so when we last saw Hank Rogers, he was wandering around CES with a pennant that said Bulletproof's number one, eating some popcorn. And he had just stopped in front of this booth that was playing Tetris, and he dropped his popcorn and his pennant at the same time as mouth agog.

And he was like, I have to own this game. Like, we have to buy this game. And he wanted it himself so much so that he talked his in-laws into putting up their house for collateral so that he could have seed money to buy the rights to this game.

And he actually traveled to Moscow. And this guy is where the Cold War stuff really starts to kind of come alive because he showed up in Moscow and was like, let's make a deal. And they're like, that's not how it works, spy.

Yeah, pretty much. I mean, at this point, he did make a deal with Spectrum Holobyte for the Nintendo Famicom console. And, you know, this is all early days. So the Game Boy had not quite debuted. That launched in 89. So it was the timing of it was really, really key because, as we'll see, the Game Boy is where it really, really took off.

But he made a deal, sort of a handshake deal with the president of Nintendo of America to put Tetris in Game Boys. And he was like, hey, listen, you know, you're selling these Game Boys. You're including Mario, which the boys love. But if you want to appeal to everyone and sell more of those, include Tetris. And I think that led to like 35 million units of Tetris Game Boy being sold.

Yeah, it was essentially the same thing when Apple loaded that YouTube album onto their iPhones. It was one of the greatest commercial successes of all time. This is basically the predecessor of that.

Yeah. Yeah, absolutely. So you said he was sort of bumbling. I can't leave you with that. That was a joke. Like that was a huge flop. Everybody hated that just being like loaded on their phone. Apparently you couldn't get it off either. Oh, no, no, no. I remember that. I think I was one of the few people that was like, oh, nice. I like you too. Thanks for the song. Thanks suckers for the free album that I paid a thousand dollars for. Goodness me. So you mentioned that he was.

sort of bumbling around Moscow and they were like, hey, no thanks, spy. He eventually did get that meeting with Elorg because he's still trying to secure all these different, you know, license rights. Mm-hmm.

And he they weren't too pleased with him. But luckily for him, Pajitnov was in that meeting and he liked Rogers and they became buddies and that helped them secure the rights on the Game Boy. Yeah, because at the time, all of a sudden there was a huge competition in Moscow for getting these rights because it became clear Stein didn't own the rights. Therefore, Maxwell didn't own all of the rights.

Nintendo didn't own all the rights yet. So Rogers was there like making these deals. And it is questionable whether he would have come out on top had Pajitnov not taken a shine to him. But he did. And like you said, he talked the head of Nintendo America into installing the game on every unit.

And yeah, when you sell 35 million units of something, it's suddenly popular. That's when it finally blew up in the United States. Because again, it had been around for a few years by then. But when the Game Boy came out with it, that was it for Tetris. And also Nintendo was like, we're the Tetris platform now from now on. Yeah, for sure. And by the way, I did go to eBay. I haven't...

I haven't picked the one out yet, but there are plenty of Game Boys with Tetris cartridges that are supposedly in good shape. That's awesome. I'm definitely looking forward to that. Although Emily says, I still have mine somewhere. I was like, all right, I'll just get it on eBay. You're like, how hard can you look for that? Yeah, and they range in price. I think, you know, some of the more dubious ones are like $30 to $40. Right.

And I just wonder about the stickiness of buttons and pads and things. But the one that's like 110, I feel like is probably a safer bet, but who knows? Yeah, you got to look out for that 40-year-old caramel sauce. Oh, God. Yeah, and cotton candy and stuff like that. But the Game Boy one, though, the reason I bring that up again is because that's the one with that classic Type A theme song. Oh, yeah.

From sound engineer Hirokazu Tanaka, which is hard to believe, but it's actually a Russian folk song called Koro Bioniki, which means peddlers. And you can hear like a symphony doing that in a Russian symphony. And you're like, oh, wait a minute. I know that song. That's the Tetris song. Yeah, it's pretty cool. It is. And if you haven't heard it in a while, go just look up Tetris type A theme on YouTube and it'll take you back for sure.

So there was one more challenge for the rights to Tetris, and that ended up being between Nintendo and Atari.

Like I said, Nintendo was like, we're the platform for Tetris. Just try it. And Atari was like, we're going to try you. We're so confident that we're going to produce hundreds of thousands of copies of this game. And a judge was like, nope, it's Nintendo's. And Atari had to eat the cost of all those. Yeah. The judge was like, don't you have a burial site for the E.T. game around here? Can you repurpose that?

So they've sold a lot of these, but marketing of the game initially was a challenge. It didn't have like cutting edge graphics or anything. You really had to play it to kind of understand how addictive it was. So just looking at the game and selling the game was tough. So they sort of weirdly at the time really leaned into the Cold War and the Soviet stuff. They re-skinned it to have...

St. Basil's Cathedral in Moscow on the title screen. They had all sorts of little Russian Easter eggs in there. At trade shows, they had Reagan and Gorbachev impersonators playing against each other and stuff like that. And that actually helped sell the game as this weird import from behind the Iron Curtain. Like, what are they doing over there?

Right. Yeah, that's funny. There was a New York Times article on it from, oh, I don't know, I think like 86 maybe. And they threw a little bit of shade. They're like, it's kind of impressive. This is the first software from the Soviet Union being sold in the U.S., which indicates that their computers are finally catching up to American computers. These IBM PCs. Right.

So Tetris indisputably ended the Cold War and brought down the Soviet Union single-handedly. There were no other factors involved whatsoever. And like we said, the rights for the game...

stayed with the USSR for the first 10 years. And then finally, when they came back around to, or for the first time, I guess, to Pajitnov, he just started lighting 10 cigars at once with $100 bills because this is already just a worldwide smash hit. And now all of the royalties were going to start to come to him. Yeah. I mean, he didn't try to fight this early on. Like, you know, if it was in the United States, somebody would have

taking him to court probably over the fact that like, yeah, I was your employee at the time, but blah, blah, blah. Like he knew that was a lost cause. So he never even tried to fight back. And I think he wanted to get in line as a good, as a good Russian state employer and was like, okay, 10 years, you've got it. And you know, it turns out patience is a virtue because he made,

You know, he did pretty well on this thing in the long run. Right. So these guys started drifting over to the United States. And there's a really sad like kind of appendix to this whole thing. In 1998, Pokilko, who was the psychologist who was involved in developing it,

found that he was being looped out now that the rights were coming to Pajitnov and Rogers, who made a separate deal without him. He was running a relatively unsuccessful software company and apparently killed his wife and son with a knife and then killed himself with the knife.

which is a weird enough thing that there's still today conspiracy theories that he was killed by Russian mobsters or the government or something like that. But a couple of autopsies confirmed, like, no, this was suicide. It's really, really sad and just a weird little bizarre kind of side thing to be tacked on to, you know, what's just widely considered such a fun pastime around the world.

Yeah, there's a documentary or docu-series, rather, called The Tetris Murders about this. And I did not watch it, but I looked more into this. And I'm not conspiracy-minded at all, but this seems very, very hinky. There were three murder weapons to kill his wife and kid and himself. There were two different hammers and a hunting knife. Mm-hmm.

Multiple murder weapons is just strange. There were documents burned on a grill. Everybody to a person they talked to were like, this guy was a super good dude, loving father and husband. Like, there's no way he could have done something this brutal.

Apparently the blood spatter analysis made no sense at all. And there were other people that were asked to sign off that were like, I'm not going to sign off on this. Like, there's no way this guy slit his own throat. Look at the blood. And they also found a note that they initially said was not a suicide note, but they would eventually say it was. And it said, I've been eaten alive. Vladimir, just remember that I am exist. The devil.

It's very strange. It is. So I don't know. It just a lot of this stuff doesn't add up. So I'm not really sure what the deal is. No, for sure. I think the one criticism is that the docuseries doesn't actually say why anybody would have wanted to kill him and his family.

But yes, everything I read. Just say Russian mob. That's all you need to say. Yeah. Yeah, it does kind of explain a lot. So like you said, there's a movie, I think it's on Apple TV, that came out last year about this that you can see. I can't remember what it's called. Tetris something, right? I think it's just Tetris. Oh, okay. Scott, what's his name? The Kingsman. Taron. Edgerton. Taron Edgerton, yeah. I think of him more as Elton John.

I do too. I like that guy. I think he's a very talented actor. Oh God, I hope he's not a monstrous scumbag. I do too. We walk that fine line of like saying something nice about someone. Are they a monstrous scumbag or say something bad about someone and we'll just get back to them. Yeah.

Right. Yeah, you have a good track record of calling it, though. Wow. I got one. I got Jared back in the day. That's about it. That was a mega one. That was a huge whale to land. Nobody was thinking that about that guy. Speaking of that guy, should we take another break or should we talk about gameplay first? We'll take another break, it feels like. All right. Let's break and we'll talk about how you actually play this thing right after this. This is S.Y.S. Casting. This is S.Y.S.

Toyota's legacy has been standing tall for generations, from pioneering hybrid technology to redefining the standards of safety and efficiency. With each innovation, a renewed commitment to progress. And with Toyota's legendary lineup of trucks in stock at your local Toyota dealer, you can experience the legacy for yourself. So check out the ultra-rugged new Tacoma, built for off-road adventure or everyday practicality. Or check out the new Toyota Tacoma, built for off-road adventure or everyday practicality.

or test drive a heavy-duty half-ton Tundra decked out with modern tech and comfort with a haul-anything attitude. And both Tacoma and Tundra are available with the i-Force Max Hybrid powertrain, giving your truck more power than ever before. Quality, reliability, efficiency. That's the legacy of Toyota. Visit buyatoyota.com, the official website for deals, to find out more. Toyota, let's go places. ♪ music playing ♪

Black Friday is coming, and for the adults in your life who love the coolest toys, well, there's something for them this year, too. Bartesian is the premier craft cocktail maker that automatically makes more than 60 seasonal and classic cocktails, each in under 30 seconds at the push of a button.

And right now, Bartesian is having a huge site-wide sale. You can get $100 off any Cocktail Maker or Cocktail Maker Bundle when you spend $400 or more. So, if the cocktail lover in your life has been good this year, or the right kind of bad...

Get them Bartesian. At the push of a button, make bar-quality cosmopolitans, martinis, Manhattans, and more. All in just 30 seconds. All for a hundred off. Amazing toys aren't just for kids. Get a hundred off a cocktail maker when you spend 400 through Cyber Monday. Visit bartesian.com slash cocktail. That's B-A-R-T-E-S-I-A-N dot com slash cocktail.

This is Tracy V. Wilson from Stuff You Missed in History Class. Do you like podcasts, music, and audiobooks? Because when you subscribe to Amazon Music Unlimited, you get all three in one app. Imagine listening to your favorite podcasts and music on the go to work, school, the gym, or better yet, vacation. Now

Imagine being on vacation with your favorite audio book from audible, then listening to a new one every month from a huge selection of popular titles. That sounds like a pretty good vacation, right? Audible is now included on Amazon music unlimited. Download the Amazon music app now to start listening. Terms apply. Okay. So if you want to play, if you've never played Tetris, you know, a lot of this kind of assumes with that many, uh,

hundreds of millions of games sold, plus many more people that played that didn't actually buy it, that most people have probably played this game. But the idea is that, you know, you have this horizontal screen and these different shaped blocks are coming down. And when you do a complete horizontal line across with these different shaped blocks, that block, that line will disappear and

And all this time, more blocks are falling and falling and falling. And the key is to get to different levels by completing more and more lines. And they start going faster and faster. And you can spin them to get them into position and into place. And in different versions of the game, you can see what's coming, sometimes just one, sometimes a few. And there are other variations along the years. But that's the basic gameplay of Tetris. It's a very, very simple game. That was the best, basic, most succinct gameplay

best explanation of Tetris I have ever heard. Was it good, though? For sure, yeah. Okay. That's what I'm saying. It was the best. I just thought you meant it was short, and that'll suffice. No, no. I thought it was great. Okay, thanks. Because you could have gone on longer, but why? You said it all just precisely. So it was very economical and efficient, and I appreciate that. Thank you, friend.

There's also multiplayer versions, which means that there's a lot of competitive Tetris championships. There's one in particular. And the classic Tetris World Championship, I believe, is the biggest of them all. But some of the things that they've come up with... So Tetris was just basically the same for a very long time. And then when the rights reverted to Pejetnov, they started experimenting with it, making it a little different, some of which you included in there. But one of the things that is...

pretty cool about multiplayer play is that when you start doing things like if you clear multiple lines at once, it's a Tetris combo, you can be rewarded by garbage being thrown to your player's screen. And that'll be, you know, a few lines, sometimes a bunch of lines that have like a really inconvenient break

in the line, which makes it really hard to clear. And also, it just pushed their regular screen up that much closer to the top, which is where you die if you can die in Tetris. So there's a lot of kind of interesting things that they did with this really basic game that didn't seem like it could be improved upon without really just being unnecessary. They seem to have come up with some really good ideas for it. Yeah, and I think, did you mention that a true Tetris is when you get...

What is it? I guess four levels at once. Yeah. When you when you throw down that coveted eye piece and you. So satisfying. Yeah, exactly. That's that is a Tetris. Oh, boy. That's a satisfying. I remember that feeling. I can't wait to get that Game Boy. Should we talk about the pieces? Because you found some kind of cool stuff, as did Livia, that I never knew is that these pieces have names.

Yeah, there's a bunch of slang names. There's a Tetris wiki that has a bunch of slang names. But somebody posted on Reddit a few years ago the original Nintendo manual for it. And it has, like, the official Nintendo name. So we'll give you all of them or some of them. All right. The J and the shape also refers to – or the letter refers to sort of the shape of the piece, right? Yes. Okay. Okay.

So the J is the blue one. I never knew that there were colors because on Game Boy, obviously, it was not colored in the initial ones. But the blue one can also be called the Gamma or the Gi or GE or I think the official the Blue Ricky. The Blue Ricky. Yeah, that's the official one. What else? There's an Orange Ricky. That's the L piece, which is basically the mirror of the J. It's also called Jed or Right Elbow.

Orange Rickey, you can't improve on that. It sounds like a disgusting drink. Yeah. You know, like a creamsicle gin Rickey. Yeah. Oh, boy. You might be on to something. What is a gin Rickey? It's gin, lime, and I think a little sweetener maybe. It's really simple. I think club soda. Yeah.

It's a pretty old drink. So kind of like a gin and tonic, but with soda instead of tonic and a little sweet? Yeah. Yes, I believe so. I think that's a pretty good description. Man, you're just killing it with the descriptions today. How about this? The yellow cube, it's a square. Oh, my God. Genius. That's known, you can call it a square or the zero or the Smash Boy. Yeah, that's the official name is Smash Boy.

Can't improve on that one either. The S is the green piece. It's the right-facing zigzag piece. Some people call it the right zigzag or right squiggly, but the official Nintendo name was the Rhode Island Z. That sounds like a sex position. It does, for sure. Wow, that's great. Z, there is a Z, is the mirror, the red mirror,

Of the Z. And that is, you can call it a lightning bolt or the left dog or the left snake or the Cleveland Z. Also, what I said before. Yeah. It's just more disappointing than the road. There's the T, the T piece that actually is used in the Tetris logo. And the T is called the Teewee. The Teewee. Okay. And then that.

I called it the I-beam, but that's the cyan four-line clear. That's also the one that if you put it in the wrong place, it can really screw you. But that can produce that full Tetris. You call it the stick, the line, the slim gem, the long skinny one. The hero is the official name for it, though. Oh, okay. That makes sense. Mm-hmm.

That's where that song, that Enrique Iglesias song comes from. It's about Tetris. Little known fact. So did you mention the championship? No. Yes, I did. The classic Tetris World Championship. That's the big one. And they still use the original NES version, the one that I played and Yumi played and everybody but you played apparently.

That's right, which is a key distinction when it comes to competing, I guess, because I would have been I would have been pretty lost, although there's no way I could. I wasn't like competition level. I was just OK at it. But dude, competition level is insane when it comes to Tetris. No, when you watch like real time speeds of what these people are doing, it's crazy. Like that's what I'm.

Like, I mean, I'm way done by the time they start going that fast. Yeah, because the Nintendo controller, the original one, the rectangle with two buttons, like two red buttons and then a D-pad, the directional pad, like it's...

It works for certain kinds of games and certain kind of movements, usually with two thumbs. But with Tetris, the big part is to move the piece around. And you want to move a lot of pieces really fast and move on to the next one. As you're spinning them. Yes. Which means that you have to press the D-pad really fast. And the D-pad was not made for being pressed fast. So like you said, people have come up with some amazing techniques for

for competitive play. Yeah, if you're trying to get something going down that's coming down very, very fast all the way over and fit it on the left side of the screen and it's dropped on the right, you got to hit that D-pad like go, go, go, go, go. And you can only do that like, you know, humans can only go so fast until they invented hypertapping, which was about 2011, according to Livia's research, which I found that to be pretty much true.

That was a weird thing to say. Early 2010s, it checks out. That means you're like, you're sort of vibrating your thumb, actually, instead of pressing it. You're sort of vibrating, you're like flexing your bicep. So you're not fully releasing and pressing. It's just like a hyper press, a hyper tap. Right. So if you're trying that right now and you're like, I don't see how that works. Apparently, very few gifted individuals can actually hyper tap. Yeah.

which means that hypertappers dominated competition for a good 10 or so years, about 10 years. There was a kid named Joseph Sealy, or Sealy, I'm sorry, Joseph. And he was 16 at the time back in 2018. He reached level 31. I don't think we said just using like normal movements on the NES controller. No one makes it past level 29. Yeah. You just don't.

This kid made it to level 31 using hypertapping in 2018. He made it to level 35 in 2020. So at the time, that makes him the greatest Tetris player of all time to that point. Yeah. So then in 2020...

Comes along a guy named Christopher Martinez, also known as Cheese, capital C, capital Z. Yeah, I think the capital Z makes it Cheesy. Oh, but you're probably right. That's my take on it. No, I think you're totally right. Okay. Well, we should say Christopher Martinez, a.k.a. Cheese, a.k.a. Cheesy, and we'll get it in there somewhere.

So he introduced a technique called rolling. It's also called fly hecking, H-E-C-C-I-N-G, after a guy named Hector Fly Rodriguez, who developed this technique on arcade game consoles, not even for Tetris, just on arcade game console, like, you know, how to press the buttons faster. And I'm going to do a little audio, Josh, if you'll allow. Yeah, please. Because did you see how this was done? Mm-hmm. Did you see Hector's fingers? Yeah.

I did. It's amazing. This guy has like, they look like breakdancing fingers. They're just so fluid. But if you imagine like a stand-up arcade game and those big round buttons, if you want to press that really fast, you can go tap, tap, tap, tap, tap, tap with one finger. Or you can do this with your four fingers. Very nice. Did that come through, you think? Good foley work.

So that's what he's doing. He's using all four fingers to, you know, kind of like the I'm bored thing. When you do that on a table, he did that on a button and found like, boy, that's even faster than the fastest hyper tapping and cheesy cheese. Uh,

I don't know if he stole that, but he got that from him. So what you do in the case of a Nintendo, because they have tiny little buttons, you can't do that with your four fingies. No. You hold the D-pad down just enough for it to engage, and then you do that to the back of the thing, and it essentially is making your D-pad move that fast because it's already engaged, and you're going...

really fast. Right, to the back of the controller, right? To the back of the controller, making the back of the controller essentially one large button. Yeah, and it's just kind of jumping up and hitting your thumb. That was another great explanation, Chuck.

Man, that's a tough one because you really got to see it in action. But you still, you did it great. Hypertapping, the best hypertappers can hit the button about seven times a second, which is mind-boggling. What about a roller? With rolling, people like Cheesy can hit it 20 times a second. What? 20 times a second. And Cheesy obviously was starting to reach new heights as well. He's, I believe, still one of the premier Tetris players in the world. Wow.

And it started to get people like between Joseph Saley and Christopher or cheesy like they're like, OK, people can get past level 29. How many levels do you think there are in Tetris? And of course, there's not like some some point where the Nintendo developers were like, OK, that's it. You won the game at level 100. Right.

Just like many other games, they just let it go and go and go. And then eventually the game just stops functioning. There's some zero that doesn't get carried or some number resets. You reach some crazy bit configuration and the thing just crashes. But that's just never been done with Tetris because they figured out using bots that it was somewhere between level 155 and the mid 200s, right? Yeah.

29 is where the best normal players max out. In the 30s is where Joseph Saley was maxing out. This is like up to like 250. And there was a kid who beat the game, Chuck. A human, not a bot, a kid. I've seen him with my own eyes on the TV and he was not a bot.

How old was he? What's his name? Give this kid his due. He was 13 years old at the time. This is December of 2023. So about a year ago, he was in Oklahoma. His name was Willis Gibson. Blue Scooty was his player name. Yeah. Are you going to drop the level?

I think you should. All right. This guy, after playing for 38 minutes, hit level 157 and crashed five times as much as the best players in the world and crashed the system. Did I say system? That's how excited you are. This is very weird. I was. And everybody was going crazy over this kid except for Pajitnov.

Who said, yes, well, you know, you beat the 40-year-old version of game. Nice accomplishment. Right. Yeah. He said that Tetris itself, the pure, like the theoretical version of the game, you could never beat it. Yeah. I get it, I guess. But come on, man. I know. I thought that too. Like it's a 13-year-old you're talking to, buddy.

All right. Should we talk a little? We'll finish with Tetris on the brain because we started the show talking about Tetris, getting into your dreams, getting into your when you're packing your car. I still call that Tetris thing as do a lot of people when you're packing stuff, packing moving trucks. It's kind of the vernacular now, but it does have very distinct impacts on your brain. Right. And usually in a good way.

Yeah, again, we said it was called the Tetris effect. There was a guy named Jeffrey Goldsmith, who is a writer who is known for coining. I don't know if he coined a term or just was the first to apply it to Tetris, but he called Tetris a pharmatronic, which is like an addictive drug, but in software form. And Pejetnov, ever the contrarian, said like, no, it's more like an earworm. What is it with this guy? I don't know. He likes to be right, I think.

But so, yes, so people have taken wide note of the fact that Tetris seems to be way more addictive on way more people than just about any other game. And so people have kind of investigated what the what the deal is behind that. I know at least one writer chalked it up to what's called the Ziggurah Nick effect.

That is super cool. That was coined by a psychologist in Russia, Bluma. Well, Ziggurink or I'm sorry, Ziggurnik. Mm hmm. What a great first name. I think it's Ziggurnik. OK.

Well, you know me and EIs and European pronunciations. I know. This is in the 1930s. And she noticed that at restaurants, when a server had a large table of like, let's say, 12 people, they could remember their orders, which was remarkable. But then when it came time to deliver food to the table, they had forgotten them.

So the idea here is that the, you know, with the Zeigarnik effect is that the brain really, really wants to store information about a task that isn't complete yet. Right. Like taking an order for 12 or in the case of Tetris, they're exploiting it by, you

like constantly creating a little unfinished mission to create a line of blocks that you get fulfilled and then they drop another one. So it's just triggering this constant feeling of satisfaction because you're completing these tasks by completing these lines over and over and over.

And then after you complete one, you have another task to do. So your brain is activated again, like you said, moment by moment, over and over and over again. Pretty cool. It is super cool. There is another guy named Richard Heyer, or I'm sure in your pronunciation, Heyer, who in 1991, back in, yeah, in 91 at UC Irvine, he actually scanned the brains of Tetris players.

And he found that the brain is much more engaged when you're new to Tetris, which is probably a reason why it became such a popular game. It just sucks in new players and that you start using way more energy in your brain when you start playing Tetris. And then it kind of goes down over time as you get better. And that apparently is when most people stop playing Tetris after a while when they get really good at it because the brain's no longer being challenged like it was originally thanks to the Zeigarnik effect.

Yeah, yeah. There have been other studies, of course. There was one that found that Tetris may reduce the strength of cravings. This was in 2015 by the British and Australian psychologists. Oh. The British and Australian. Is that a band? I thought that was the name of it. Yeah. It's like a British sea power. One of my favorite bands. Right.

Yeah, so just by psychologists in Britain and Australia, I think. Got it. Basically where they used iPods to check in with undergraduates seven times a day to see if they were craving drugs, food, sex, and other things. They just said yes. Yeah, that you might crave. Yeah, they're like, we're undergrads, duh. And playing Tetris for three minutes lessened the cravings.

I am curious if that's just because they're preoccupied with it. They argued that it was effective because it involved because cravings involve working memory and visualizing the object of desire. So maybe that is it. You're occupied with another cognitive task so much that you're not thinking about the heroin you want to do in your desk drawer. Right. And one of the great things about cravings is if you can write it out or distract yourself or something like that, when you come back from that task, your brain very rarely goes right back to the craving. Yeah.

That's amazing. They also figured out for probably the exact same reasons or similar reasons, they believe that it can prevent PTSD from forming, which is a little weird. It's like you just had a traumatic experience, quick, play Tetris. Right. More likely, it will help you treat PTSD, very similar to EMDR, where you watch like a

pen or a ball on a screen or something like that. This is playing Tetris while you're recounting your traumatic experience. Your memory recatalogues it to something far less traumatic thanks to your working memory being occupied while you're doing this other thing too. We should do an episode on EMDR someday. It's just insane how effective it can be.

Yeah, for sure. I'd be way into that. They also found that potentially your brain might physically change. And then if you play Tetris enough, you might have a thicker cerebral cortices and more flexible cortical matter. So maybe your cognitive functioning and memory could improve. Although there have been other studies, weirdly, this is very strange to me, that found that playing Tetris does not improve memory.

things like spatial cognition. And you would think that's the one thing it would help with. Yeah, I think it still helps with visuospatial arrangement, like you said, packing a car. Oh, okay. But you can't see something and be like, what's right side up for this shape that I'm showing you a picture of? You can't just immediately say like, oh, it should be to the left or something like that. Like just that specific thing. I think it still does help, although I didn't see any studies. It's just...

How could it not? You know? I agree. Studies be damned. You got anything else on Tetris? I have nothing else. I can't wait for that Game Boy. I'll report back with pictures at Chuck the Podcaster Instagram. Oh, nice. I got to put those Kudzu pictures up. I hadn't done it. Oh, yeah. You need to, man. Yeah. Yeah, you got to. You put it on the podcast. You got to deliver, Chuck.

I have to deliver, Josh. Well, since Chuck says he has to deliver, and that was in agreement to me saying he has to deliver, obviously we've unlocked listener mail. This is a timely one because our bet date has passed. We got a few of these from people. Hey, guys.

I'm from Brazil, and I started listening to your show during the pandemic. But I love those older episodes, and I was recently listening to one from November 2019, Augmented Reality, coming soon, at the beginning of the episode, Josh and Clark. We get that a lot. That's okay. I'm sure my tombstone will say Charles W. Chuck Clark Bryant. I will see to it that it does if I outlive you.

Well, I'm gonna be between you and Yumi, so you can constantly just be talking over me. Okay, good. That's what we should do. You should do Yumi, me, you, Emily. Okay. And then we're not gonna talk about pets or children, because that's too sad. What if we just did, like, a mass burial together and saved some money?

Oh, yeah. Or a sky bear will throw us all up in a mountain and let the crows eat us or whatever. Vultures. Yeah, but I'm sure shipping our cadavers would be kind of expensive. That's true. All right. Well, we'll work this out. Okay. Anyway, Josh and Clark made a bet that in five years, augmented reality glasses would be all the rage because Josh said that he thought they would be commonplace by Halloween 2024. Here we are, Josh. What do you think?

That doesn't sound like something I'd say in retrospect. Well, Elisa says, I think Chuck won this one. It is funny, though. Recently, someone I know saw me, had my camera because it was an event. I was taking pictures. And I said, can I take your picture? And he said, sure. And I took his picture. Then he went, now can I take yours? And he touched his glasses and looked at me and walked away. And I was like, that dude's wearing a...

photography glasses. You didn't chase after him? No, I knew the guy. Those meta Ray-Bans that you can like, whatever, interact online through your glasses. Basically what they're, yeah, that's what you thought would be commonplace, I think. You didn't chase after him and say like, hey, I never said yes? Uh, no, I didn't. Well, just thought I'd expose it here.

There you go. Now we know. You want to say his name and street address? I do not. All right. Well, since Chuck told an anecdote about an anonymous friend using Google Glasses and I lost a bet, then we have to sign off by thanking whoever wrote this email. Who was it again? Elisa from Brazil.

Oh, that's right. Thanks a lot, Elisa from Brazil. We appreciate it big time. Thank you for pointing out that I lost a bit to Chuck. Hopefully there was no money on it, was there? Do you know? No money as far as I'm concerned. And if you want to be like Elisa from Brazil, you can email us as well at stuffpodcasts at iheartradio.com. Stuff You Should Know is a production of iHeartRadio. For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or wherever you listen to your favorite shows.

This is Tracy V. Wilson from Stuff You Missed in History Class. Do you like podcasts, music, and audiobooks? Because when you subscribe to Amazon Music Unlimited, you get all three in one app. Imagine listening to your favorite podcasts and music on the go to work, school, the gym, or better yet, vacation. Now,

Imagine being on vacation with your favorite audiobook from Audible, then listening to a new one every month from a huge selection of popular titles. That sounds like a pretty good vacation, right? Audible is now included on Amazon Music Unlimited. Download the Amazon Music app now to start listening. Terms apply.

Hey, friends. Toyota has been building for generations, from pioneering hybrid tech to redefining the standards of safety and efficiency. Toyota is always innovating, always making progress. And with a legendary lineup of in-stock cars, including the high-performance 25 Camry and capable, affordable Corolla, you can experience the legacy of Toyota for yourself. Visit buyatoyota.com, the official website for deals to find out more. Toyota, let's go places.

Top reasons your career wants you to move to Ohio. So many amazing growth opportunities, high paying jobs in technology, advanced manufacturing, engineering, life sciences, and more. You'll soar to new heights, just like the Wright brothers, John Glenn, even Neil Armstrong. Their careers all took off in Ohio and yours can too. A job that can take you further and a place you can't wait to come home to. Have a great day.

Have it all in the heart of it all. Launch your search at callohiohome.com.