cover of episode Will Cloud Streaming Kill the Videogame Console?

Will Cloud Streaming Kill the Videogame Console?

2024/11/8
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WSJ’s The Future of Everything

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Joost van Dreunen
一位专注于视频游戏商业和互动娱乐的企业家、投资者和学者。
Topics
Joost van Dreunen 认为云游戏将成为游戏行业的主流趋势,它将改变游戏的消费方式,降低游戏门槛,并扩大游戏受众。他指出,微软凭借其强大的基础设施和在游戏行业的经验,将在云游戏领域占据领先地位。同时,他也强调了优质内容对于云游戏成功的重要性,并以 Google Stadia 的失败为例进行了说明。他还预测,未来游戏平台将成为游戏行业增长的主要驱动力。Danny Lewis 作为主持人,引导了对话并提出了一些关键问题。

Deep Dive

Chapters
The transition from physical cartridges and discs to digital downloads and cloud streaming is transforming the video game industry, making gaming more accessible and potentially changing the hardware landscape.
  • Digital downloads are rapidly replacing physical media in the video game market.
  • Cloud gaming technology allows high-production games to be streamed without the need for expensive hardware.
  • Microsoft is leading the charge in cloud gaming, leveraging its existing cloud infrastructure.

Shownotes Transcript

Videogame cartridges and discs have mostly been replaced by downloads. Now, some console makers like Microsoft want to move videogames into the cloud-streaming business. Joost van Dreunen, an industry analyst and CEO of market research firm Aldora, joins WSJ’s Danny Lewis to talk about the new technology behind streaming complex, interactive videogames and how it could change the multibillion-dollar industry.

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**Further reading: **

Xbox Lost the Console War. Now It’s Redefining Gaming.

The Tricky—but Potentially Lucrative—Task of Streaming Videogames

Microsoft Plans Boldest Games Bet Since Activision Deal, Changing How ‘Call of Duty’ Is Sold

The Road Ahead for Xbox with Phil Spencer

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