大家好,欢迎收听未来事物管理局独家出品的丢丢科幻电播我是主播船长。
今天呢是一期特别节目,大家在标题里已经看到了哈,我们与导演丹尼斯维伦牛瓦围绕沙丘 2 进行了一次独家对谈。
那在 2021 年 沙丘一上映的时候,导演首次亮相重播课就是在丢丢科汉点播,大家可以去回听那期节目哈。
那么现在沙丘 2 已经上映几天了,大家可以看到各种铺天盖地的访谈啊,花絮啊,但是这期节目会是全网唯一一次机会,你可以在中文播客里听到他的声音那未来局作为所有媒体中的唯一一家科幻自媒体,争取到了宝贵的 8 分钟对话。
所以接下来呢,你会听到导演丹尼斯维伦牛娃围绕科幻大视觉的呈现对未来局问题的独家回答在一次访谈中啊,他曾经提到,沙丘想要重点呈现的就是人在俄拉克斯巨大生态系统中的渺小,人对自然的敬畏。
所以我问啊,要呈现这种大小对比,你是具体怎么做的?
两年前在沙丘一上映的时候,我们其实向他抛了一个问题,就是为什么他喜欢在作品里面使用巨大、沉默、封闭的几何体。
那进一步说,这种巨无名链其实是一种对大小对比的偏好。
在维伦牛蛙许多电影中,你都可以看到这样的对比啊。
在视觉上,在叙事上,他喜欢将小小的人放置在巨大的他者面前。
那那么接下来他在沙丘 3 里又会怎样去进一步探讨这种对比呢?
导演是这样回答的 thing is that by first of all by using a format like i max it can be i need to to create that contrast by uh shooting most of the movie with extremes its either with the close ups or a very white shots and and uh using those white shots in the way that i they will be absolutely fully 呃呃呃 appreciated in a in a theater 呃呃 and that contrast 呃 try i try to create with that contrast the this idea of the impact of the landscape on the sike of characters its start with the writing where i try to have that the to focus the scenes that out that the the the evolution of characters is always embedded with the environment and the end back on the environment on their side i can not talk about Dune tree, because its not made yet but i would say that the it all comes from the book the idea that the book is me things but also, as the of the impact of ecosystems on humans, our nature, ships, uh the cultures the believes the technique and the uh i something that i try to convisit 他说首先呢?
就是运用 IMAX 这种格式帮助我去构造这种差异感。
还有在拍摄上使用很多极致的镜头语言啊,要么是特写,要么是极宽的远景,这些大远景的拍摄都是以影院的观影体验为基准而设计的。
那通过这些对比,我试图展现出景观特征对于角色们心理状态的影响。
现在呢,还无法讨论沙丘森,因为还没拍出来。
但是可以说的是,沙丘森也会继续探讨书中那些关于自然环境对人类的影响,关于自然是如何塑造文化、信仰和技术的。
那换句话说,自然和人的关系,我会从小说的写作发源,那么在影视化的改编过程中,则会聚焦于环境对于人物心理状态的影响。
以上就是他的回答了,接下来的问题是,沙丘是美国科幻作家弗兰克赫伯特创作于上世纪六七十年代的作品,它描绘了一个未来宇宙间少年英雄称帝的故事。
那无论如何,导演要在今天讲述这样的故事是难度极高的,所以我们想知道啊,导演是怎么将原著旧故事重新表达以适应新时代的语境的,那么他又觉得他自己做得怎么样呢?
导演的回答是 the thing is that i try to make sure that the though i will be Fatful to Frank Airbert that is desire to do a retail yeah about methanic figure not a celebration of a methonic figure and in order to do so i change a little with the nature of the story by focusing by bringing up bringing closer to the the surface to bring the story by bringing sheny the the character then the yes character to bring it more and the upfront and to because our character helped me to create a critic distance with ball and to bring the moving a different direction than the to make franker Bert i just more clear than in the book because according to what i understand it was not api what the book the way the first book was perceived, so i try to be fearful to is in a early desires and and um i was it by by doing so there is more finity in the movie, which i think is is a more contemporary way to tell that story 他说首先我要保证自己忠于弗兰克赫伯特。
那原著其实是想要讲述一个关于弥赛亚的警示预言,而不是对弥赛亚的歌颂。
那为了做到这一点,我给这个故事的一部分做了改动。
把契尼这个赞达亚扮演的角色刻画得比原著更加突出。
那这个角色有助于我来构建保罗这个角色的距离感。
把电影引导至一个与原著略微不同的方向,让赫伯特的主题更加的鲜明啊。
他说因为根据我的理解啊,就赫伯特对于人们对第一本小说的理解其实并不认同。
所以呢,我试图忠于他原始的意图,并且通过这种改编,电影中的女性会更加突出,这也更加契合现代的讲述方式。
好,以上就是她的回答。
迄今为止啊,维伦牛娃挑战了许多科幻巨著的视觉化呈现,就是当我们回过头来,发现他啃的都是科幻硬骨头啊,比如沙丘和你一生的故事都被认为是很难影视化的作品,那在文伦牛娃之前,沙丘是佐杜洛夫斯基召集了达利莫比斯等等艺术大师都没能拍出来的作品,那么银翼杀手 2049 的前作是雷德利斯科特的银翼杀手,又是一个难以超越的里程碑。
那接下来,维伦牛瓦还会成为 21 世纪第一位拍摄阿瑟克拉克作品的导演,在他之前,上一位敢拍克拉克的导演还是在 20 世纪的库布里克。
所以我们很好奇,面对这样的难关,他会有什么样的觉悟?
那导演是这样回答的 i love creativeads link with risk from in challenges and try to push my own limits as a film maker i i love i dont work i dont like to work in my own footsteps, itrying trying to make movies that and im inosing i succeed im sing im trying to do things different uh from one movie to the other and to be challenges challenged and and take risk uh its the way i love to create so thats why 他说他很喜欢这种挑战带来的与风险相伴的创造。
还有就是拓展他作为一个电影人的能力边界。
他说他不喜欢故步自封,这并不是说他已经取得了成功,而是说他总是试着制作与之前作品不同的电影。
被挑战,与风险相伴是他喜爱的创作方式,这就是理由。
那么我又追问了一下,就是在你做过的所有科幻电影里,最难视觉化的是哪一部?
他说我是银翼杀手 2049 i will say that blade runner 249 was a big challenge because i was a walking i wasn the shoes of someone else so that from me was something that it was another level of of a difficulty wedoom it was for me like a white kind of us i was started free i just to deal with myself but doing doing blade runner i felt the user responsibility to honor the legal sea of of a rediscard and that was a not easy in doing, which part is the most difficult to visualize to be honest it was for me is the thats the beauty that the all its formits the difficult is pleasure, so its just like pure pleasure i am like the time of my life to do bringing those rings to the strings so is like its not the uh its difficult to i will see what is difficult is to make the right decisions to all to tell that story in the screen writing process, but the business voluzation of the out to bring those images is is a thats the fun of it 他说我会说银翼杀手 2049 是一个巨大的挑战。
因为有珠玉在前。
那对我来说,沙丘就像是一块空白的画布。
我是完全自由的,我只需要做好自己的事。
但是拍摄银翼杀手 2049 时,他感受我感。
但是拍银翼杀手 2049,我感受到的是一种沉甸甸的责任,因为要继承和弘扬雷德利斯科特的创作,那完全是另一种意义上的难。
接下来的问题是,从小说到影像视觉转化,一向是困难重重的,那顺着刚才的问题,我们回到沙丘,在沙丘一和 2 中都有许多的抽象场景,比如说预知未来、折叠时空、恐惧测试等等。
那那如果遇到非常抽象的意向和场景,导演会如何解决呢?
导演是这样回答的 its i try to take my time i i try to um, i try to approach uh each movie will have approach a different aspect of the novel, and um trying to not to embrace everything in the same time i think i try to make the most simple story line as possible, so it allows me to go deeper in some of some of those aspects that youre talking about and and so i try to make both choices uh right at the start in order to i didnt try to embrace everything thats the key it 他说我会慢慢来。
尝试着在每一部电影中使用不同的手段来展现不一样的内容。
并且啊,不要想着去一次性呈现所有东西,我试着将故事线简化到极致,这样就能让我更深入地去展现那些抽象的概念。
啊,不一次性展现所有,这个就是关键。
以上呢,就是本次特别节目的全部内容,定沙丘 2 现在还在影院热映,欢迎大家去大银幕上感受威伦牛瓦的巨物迷恋啊!
作为科幻迷,我们也非常非常期待它会怎么将阿瑟克拉克笔下的巨大飞行器搬进影院!
欢迎加接待员微信 FAA0504, 进入全宇宙最学术、最多核心粉丝的沙丘群,跟同号们一起聊电影跟小说。
也欢迎你加入丢丢听众群,认识更多听友,我们下期节目再见!