cover of episode Could Games Really Look Like This? Unreal Engine 5’s Mind-Blowing Demo Sparks Debate

Could Games Really Look Like This? Unreal Engine 5’s Mind-Blowing Demo Sparks Debate

2024/11/8
logo of podcast The Quantum Drift

The Quantum Drift

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Imagine walking through the rain-soaked cobblestone streets of a beautifully rendered Italian city, so real you’d swear you’re there—until you realize it's all powered by Unreal Engine 5.4. In this episode, Robert and Haley explore the buzz around Scans Factory’s new UE5 demo, a photorealistic rendering of a fictional Rome that looks straight out of a blockbuster movie. With Lumen, Nanite, and photogrammetry in the mix, it’s a stunning showcase of what the engine can do, but is it practical for actual games?

In this deep dive, we unpack:

  • The Limits of Photorealism in Games: How viable is this level of visual detail for real-time gameplay, especially with NPCs, interactive elements, and physics?
  • Realism vs. Playability: Can we expect this fidelity in open-world games, or is it reserved for cinematic experiences?
  • Fan Reactions & Critiques: From dreams of an Assassin’s Creed remake to frustrations with resource-heavy graphics, what’s the consensus among gamers and developers?

Robert and Haley tackle these questions and more, pondering whether tech demos like this show the future of gaming or if we’re reaching the uncanny valley without solving playability challenges. Grab your controllers—this conversation could change how you think about the future of video games.