This week, we’re joined by Chris Long, a former programmer at Core Design, to uncover the fascinating stories behind some of the studio’s most iconic titles. From his early days creating the quirky Merv The Merciless for Probe Software, to the smash-hit Chuck Rock and its sequel, Chris gives us an insider’s view into the creativity and chaos of Core in the late ‘80s and early ‘90s. We delve into the tools of the trade, the challenges of transitioning to 3D with the PlayStation, and the untold tales of Rick Dangerous 2, Swagman, and Wonderdog.
Contents:
00:00 - The Week's Retro News Stories 40:22 - Chris Long Interview
Please visit our amazing sponsors and help to support the show:
Bitmap Books - https://www.bitmapbooks.com)
Check out PCBWay at https://pcbway.com) for all your PCB needs
Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro)
We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:
https://theretrohour.com/support/)
https://www.patreon.com/retrohour)
Get your Retro Hour merchandise: https://bit.ly/33OWBKd)
Join our Discord channel: https://discord.gg/GQw8qp8)
Website: http://theretrohour.com) Facebook: https://www.facebook.com/theretrohour/) Twitter: https://twitter.com/retrohouruk) Instagram: https://www.instagram.com/retrohouruk/) Twitch: https://www.twitch.tv/theretrohour)
Show notes:
New cheat code found in Donkey Kong Country 2: https://tinyurl.com/5n6teuce) Sega delists most of its retro games: https://tinyurl.com/2z3bptu8) Mega Drive tracker: https://tinyurl.com/rydpwvda) Lost Commodore 64 game uncovered by archivists: https://tinyurl.com/5n76he7c) Captain Square Jaw demo released for the Spectrum Next: https://tinyurl.com/mr2pmsf3)