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Shoutout to Jason Zurita for his article https://jasonzurita.com/the-hidden-cost-of-dependencies/)
What are third party dependencies?
Explain the distinction between:
1st party, for iOS devs, anything in the iOS SDK.
2nd party dependencies, stuff integration from service provider you rely on. (You could call this a subset of 3rd party dependencies you really can not do without.)
3rd party, stuff you integrate because it saves your time or it is convenient
Risks with 3rd party code
How to find third party dependencies
Licensing an the app store
GPL is “difficult”
An Apache or MIT type license is reasonable
If you are unsure, read up a bit on licenses. https://opensource.org/licenses)
How to choose to adopt a dependency
Just link it won’t do
Review the dependency and project health on Github.
What quality checks does the project have in place?
How does the support by the dev(s) look to you?
Would you pay for this feature set if it wasn’t available for free?
If yes, WHY ARE YOU NOT SPONSORING THIS PROJECT?
How to deal with dependencies in the long run?
Stream makes it easy for you to seamlessly integrate real-time experiences into your application. Check out their Swift tutorial) to learn how you can get started adding video or in-app messaging to your apps!
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