This episode is supported by: Xsolla) Adam Orth) chats with Matt Wood) and Micah Breitweiser) from Double Dagger Studio) about their first tile as a studio, Little Kitty, Big City). Together they discuss how Little Kitty, Big City) began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars; the importance of scope and restraint; the conscious decision to direct players as little as possible; and the process of bringing the kitty to life and how Micah's career outside of games helped make that a reality. If you enjoyed this episode, please consider leaving us a rating and review). Please consider supporting game dev students with: AIAS Foundation)