This episode is supported by Xsolla) Trent Kusters )chats with Tynan Sylvester), creator of RimWorld) and author of Designing Games: A Guide to Engineering Experiences). Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld); his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games. If you enjoyed this episode, please consider leaving us a rating and review). Please consider supporting game dev students with: AIAS Foundation)