Adam Orth) chats with SVP of Production at Enhance), Mark MacDonald). Together they discuss Enhance's recently released game Humanity), including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi) met experimental artist Yugo Nakamura), the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
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