Trent Kusters) chats with Enrique Cabeza) and David Erosa) from The Game Kitchen). Together they discuss their hit series Blasphemous )including how they designed the game around the art direction; their studio history and transitioning from work for hire projects to their own original IP; having a successful first original game and deciding to scrap it all and start from scratch for the sequel; and how they're using Blasphemous) as a vehicle to share their local culture to the world.
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