(0:30) An old Apple //c computer and early computer RPGs.
(4:16) Transitioning from video games into tabletop RPGs.
(9:44) The expectations players bring from a video game to pen-and-paper games.
(12:41) The tyranny of choice brought on by a lack of a character-driven path.
(18:05) A lack of clear and connected outcomes.
(19:50) Mixing new and veteran players.
(26:13) Expanding intra-party roleplaying.
(28:39) Asking why someone wanted to make the jump.
(35:06) Trying to translate one medium into another.
Hosts: Caleb, Dan, Doug, Mary