(0:29) Brodeur’s post-Gen-Con review. (I know, we’re right on top of the latest news.) A shoutout to Imagining Games), Acheron Books), and RogueOperative.
(8:02) Customizing modules for your players and characters.
(11:48) Modules as a framework, not a full script.
(18:26) Know the module well enough that you can deconstruct it into its components.
(24:37) An imaginary scenario using a well-known story as a module, adjusted to an obviously unique character.
(36:44) How the whole context of a pre-written scenario can be changed by just swapping proper nouns.
(42:32) Separating story-writing from story-telling.
(43:31) Some great example modules include Chris Hussey’s The Wolverines Take the Highway to the Danger Zone) for Savage Worlds and Gooey Cube’s) Red Star Rising campaign for D&D 5th edition.
Hosts: Brodeur, Dan, Mary, Wayne