cover of episode Live from Podcast Movement 2016 with Signl.fm: Game/Life Balance U.S. Special Episode

Live from Podcast Movement 2016 with Signl.fm: Game/Life Balance U.S. Special Episode

2016/7/11
logo of podcast Game/Life Balance U.S.

Game/Life Balance U.S.

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Shownotes Transcript

In this special bite-sized podcast, Cody sits down with Kim Hansen of Signl.fm to discuss her podcasting platform and share some fun stories from her background in the video game industry.

Show Notes:

  • Cody thanks Buzzsprout) for letting him use their equipment at Podcast Movement 2016

  • Cody introduces Kim Hansen, CEO of Signl.fm, and she talks a bit about Signl.fm and its features (“Twitch for podcasting”)

  • Learn about how Signl.fm can help with podcast monetization, live streaming and listener engagement, transcription with IBM Watson, and more!

  • Kim also used to work for Bioware, and has some cool stories about her time working on Mass Effect and Mass Effect 2 (in addition to some other cool games that weren’t necessarily ever released)

  • Fun fact: Mass Effect 2 had the fewest launch bugs of any Bioware property (at the time it was launched)

  • Kim also tells an awesome story about the Xbox achievements in the first Mass Effect game and helping gamers with strategy

  • Cody throws some shade at NPR for being ridiculously successful in the world of podcasting, as he learned during the week at Podcast Movement 2016

  • Kim also discusses her role in developing the game Everlove: Rose, a narrative game of romance and mystery that was shockingly well-received, for a pretty entertaining reason

  • What was her favorite part of visiting Chicago? Tune in to find out!

  • Learn how to connect with us on the GonnaGeek Network), syndication on WGN Plus), our YouTube channel), and more!

  • Game/Life Balance AUS official web site: http://www.gamelifebalanceaustralia.com)