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And also, you can go on to Patreon and for free, you can find a link to Rotating Heroes Animated, which is a really, really cool little short that we commissioned with Deep Blue Ink, who does all of the Dimension 20 animated and the Drawfee animated, and it came out so well. We picked a really awesome scene from Nance, and I think you're going to love it. So go to the Patreon right now. I think it's our pinned post on there, and you can find the...
the Rotating Heroes animated. First ever one. See the link right now. It's going to be amazing. Take it away, Pest Attack. Now presenting a Rotating Heroes... Welcome to the Rotating Heroes podcast. I am joined, as always, so far, for the final time by the Rotators of the 7th Arc. We're here. We're about to face...
I'll be honest. The first thing I thought of was we're here, we're queer. I said it in my head too. I don't want to make you feel alone. What a sign of a great chant. So powerful it was already in our heads. You could just say we're here and you know the rest of it. Everyone thinks we're queer next. Powerful chants. Powerful stories being told here today. Nice.
And speaking of a powerful storyteller, someone who takes you into the finest tavern spits and dives, we have the Leonin Bard himself, the man whose catchphrases keep beating. We have Asago Glug, a.k.a. Dan Lipper. Hey, what up, baby? How you doing today? I'm good. I'm feeling great, feeling groovy, getting ready for this final battle. Yes, sir.
I'm good. I realized that I, with my silly little fingers, switched, like pushed the wrong spell when I was setting my spells up. And so as we're talking about this now, I'm trying to fix that. So I'm half connected and I'm half in that world of trying to find what spell I was trying to use. You're in between worlds at the moment. Yeah, yeah. So true, man. The space between. Oh, here we go. My friend Jacob in 2008
eight hit me up in the morning one morning and was like hey dude i'm in la can i crash at your place and i was like sure and he was like cool uh to thank you i'll bring you to dave matthews tonight and i was like i don't like dave okay so that's every time i think of him now i think of that lovely that lovely gift he gave me seeing dave matthews at staples you saw them two days after their um
The guy died. What instrument was it? The saxophone? This wasn't you? No, a different Jacob. I think it was the violin guy. I thought it was a saxophone. I'm not incredibly familiar, but I think saxophone. It was one of the less exciting instruments. It was a little surprising to me that they still did the show. You know how sometimes people do the thing
I guess it's a weird, dark way to start, but people are like, he would have wanted us to do this. I think people use that as an excuse sometimes to just do what they want. Yes, of course they do. Because the dead person can't be like, no, I didn't. Actually, that's wrong. Jacob would have wanted you to introduce the next guest. Jacob. Of course, our Loxodon druid, Grib the Rock Johnson here, facing off against this bronze wall
20 foot tall elf man in front of him warforged elf man in front of him jacob how we doing what's up sad sad that this is coming to a close again for me i you know i feel like you keep bringing me in and you keep sending me out ain't that light though yeah the tide the tide she is the tide is the cycle of the moon
Hey, baby. Look, I'm feeling sentimental and I'm not going to make sense. Hey. Thanks for having me. Happy to be here. The story is shaping out so fun, Zach. What a dream. Thank you, man. What a dream in a nightmare because it's coming to a close. Yeah. Closing. Hopefully, you know, it seems like it's going to be a dangerous close. Who knows how dangerous. Danger. Watch yourself. Show me what you're looking for.
Get on the floor! Stretch, stretch. Been so long. Thank you for stalling. I can't really hold my dick in my hands!
Wow. I had to go inside, get a couple things, and they covered me. Seamlessly. It sounded just like what you would have done. Cover for me with mystical. Mystical. And of course, our most mystical player in this group. We have the Loxodon Fighter. Uh-oh. Uh-oh.
Hello, I'm so great. Thanks for having me. Thanks for being here. How do you feel Uh-Oh's doing these days? I feel like Uh-Oh hit maybe a stride last episode. I think she's hitting a stride. She feels useful. I have a feeling that she thinks, she's going through an evolution where she's like, I'm a born tour guide. And she's like, but I've always wanted to be a dancer. And she's sort of in this weird... Dancer hybrid? Yeah, sort of hybrid situation. I'm like, maybe she realizes it's neither of those things. Maybe she's supposed to be a...
Strong hero lady? I don't know. Could be cool. Or maybe she's a dancer. I don't know. This is improvised. I don't have a plan. That reminds me. We'll have to save it for the next arc. But I had a doggy treat that I forgot to say in this last one. What the hell? I hope you remember. I hope you remember. I'm not going to write it down. He's not going to remember. I'll remember it. I have the memory of a goddamn steel trap.
I believe it. No brain. That's metal, man. It keeps it all in. Sounds like an empty box. Yeah. At the moment, an empty box. Well,
don't we get into a little recap about what happened last time? Grib, Sago, and Uh-Oh journeyed into the volcanic temple in Mount Trunkus. Their mission? To forge the spear needed to quell the fiery elemental god Polphoros and save Pompapompa from certain doom. Along the way they met a dusty loxodon named Curp who guided them in their tasks.
Our heroes eventually succeeded in crafting the spear. They raced back down just to be stopped by a war-forged elf in disguise. In an awesome display of power, this mysterious bronze villain destroyed the magical glen needed to use the spear. And now we pick back up with the battle about to begin.
And that brings us where we are today, facing off against this 20-foot-tall Warforged Titan and the little floating elephant head nearby. We'll all start off this climactic battle by rolling initiative, and then also... Straight up. Also, let's all...
I'll give everyone an insight or a perception check or whatever to just start this battle off. So tell me your initiative first, and then we will go into the other stuff. I've been rolling low initiatives all goddamn life. 14. Okay. 18. Four. So we're at the top of the order for this first round. You see Mount Trunk is rumbling.
As it continues to rumble, lava now is spitting out of the entrance of the temple that you exited just now. It is flowing down the mountain. You see these Lockstone Druids and Centurions working with like... They have like some stuff prepped in the case of a volcanic eruption where like they have like boulders that they knock into the path and...
Druids are kind of creating channels and stuff. It's all stalling tactics, though. This won't last long. They are stopping the flow of lava from getting to where you guys are now. You see a full-scale evacuation is undergoing right now.
now from this uh volcanic eruption seems like mount trunkus will do something on every turn in terms of the the explosion stuff but before grib goes you see this warring little elephant head made of the same metallic metal that i mean uh metallic kind of obsidian bronze veined
just kind of floating around like a weird little drone. It's like eyes are darting around. It seems alive in some way. I think you would, I'll give you for free that it doesn't seem like it is a mindless thing.
It seems like it's working independently of the body that it came off of. Got it. And it's going to take its action. It is going to fly in, and you see that its mouth opens up and a little cannon comes out, and you see a gout of flame hit all of you. So that is going to be... Do we still have flame resistance? You still have it up. So everyone make a DC 14 deck saving throw. You two still have your Cat's Grace, though. Nine. Four. So...
This thing comes in with this and it's going to hit you all for 30 points of fire damage. So that's going to be half to 15 because of...
the potions that you had. Uh-oh, you're going to take a quarter of 15, so you'll take seven points of damage. Did you pass the 14? I forget what you said. I did not pass the 14. Okay, so you both take 15 points of damage from this as it does its drive-by flame attack. While it's doing that, Grib, make an insight. Give me an Arcana check or a nature check.
17 Arcana. You see this thing fly past you, flaming you. It has a jewel in its head similar to what you have, but it is this robot thing. You get the sense that this thing is concentrating on something, but that's all you get as it flies past you. After that, it is Grib's turn. Grib, you are face-to-face with this bronze titan in front of you.
Uh, that, that little flying thing flew by you. The little elephant head shot out of the frame. Uh, what are we doing? Uh, I'm going to cast conjure minor elementals. Uh,
And I will conjure an Azure if I'm allowed to do that. An Acer? An Acer. The like bronze? Like, yeah. And this dude's fucking ripped. Let me double check. Like, can you, is this guy an elemental or is it on the chart of that kind of stuff? Yes. Okay, cool. He's a medium elemental. He's got a CR of two. Very similar to how Grib summons Zwom.
He kind of like smacks his foot down and raises out of some molten lava this like metal sort of anthropomorphic fire dwarf with like a giant hammer. See this fiery headed dwarf crawl out of the lava like, fuck.
Hell! Fuck! Oh, goddammit! What is this? And stands by your side. You're now concentrating on this spell, correct? Ooh, I did not think about that. Let's just double check, just to make sure. It is. You can still use other magic, but nothing that requires a concentration unless you release a concentration of this. Yeah, so he's there...
I don't know if he gets a turn. Yeah, I'll say he'll just go on your turn just to keep it simple. Cool. Let's just say that this guy's everything Zvon wishes he could be. Zvon is looking over and is like, are you for real? Hey, Grib, can we talk over here for a second? There's no time to chat, lad. Grib, come here. I'm serious. He just like quickly... I'm pissed off, dude.
I'm really pissed off. We needed to bring in the big guns. And you got them right here. Yes, and yes, you are the big guns. He's your backup. Got it. Finally. It's my, it's my swamp. Yes, this Azure is your swamp. Come here, idiot. Um...
So that's my main action. I will have Zwom attack the floating head. Okay. Zwom makes a ranged attack, right? Yeah. Oh, shit. Nine. Zazer whips by, not hitting him. I will say the Azer can go on your turn right now. Cool. I'll send the Azer up towards the big man in the circle. Azer steps up.
I'm a little slum. And he takes the swing, I guess. Yeah, he's got a war hammer. Cool. So roll your attack and tell me. Jesus Christ. An eight.
just bounces off its leg, not hurting it at all. I'm just kind of looking around like both of my guys just fucking do you want to move at all? Because you're right there right in this thing's face. I mean, you could take you might take a reaction. It would get a reaction to hit you if you left its area, but it is very close to you and it's like a towering
powerful thing. Yeah, I'll drop back the... Sorry, just to be clear about what I'm saying. He'd get an attack of opportunity. He would get an attack of opportunity in, I don't know, actually. I'm thinking... Oh, you know what? Actually, I can zoop myself out.
You might not be able to do that on this turn with that many actions, it seems like. It's okay. I can do it next turn. Cool. So you're just going to hunker down, like face off against this thing. Yeah. You're seeing these two titans facing off. And just to give you more of a lay of the land, there's this platform that you... If you remember how you came into town, there's the lower level. There's that sort of medium elevation where you did the couch bit. And then there's this third tier that you're on right now. You can go up the hill as well. But that's sort of...
geography of what you're dealing with. The only thing really close by is the second level that's like 15 feet below you.
okay that said you know if you were like i run into the town instead of fight this that would i would understand what you're talking that is grib's turn who has the spear right now i thought oh had it but i don't know i think you took it from me when we left i might be wrong you took it and tried to get it like going to the circle and then this guy because that guy tried to oh that's oh yeah i will say i will say for free yeah
These trees are all blown over, completely uprooted from where they were.
You see that these runes are no longer glowing. This area had this powerful magic, no longer is activated. It's safe to assume the magnification aspect is done. Yes. Yes, not available. It is not available to you at this moment while the trees are down. And it also, they're just massive trees that you can't physically lift up yourself. It's just something that you... Real quick, are the runes on the ground and then the trees are over the runes?
The trees encircle the runes that... So the trees and the runes are separate. The trees power the runes.
Got it. Is what mechanically you should understand. Okay. So the runes aren't like broken or anything. They just have no power source at the moment. Excellent. I can't wait for my next turn. Great. And just keep in mind, this giant rampaging creature can destroy anything that you put in front of it. And so be tactful about when you do stuff like that, is all I'll say. Cool. So that was Grib's turn. Uh-oh, you are up. Okay. I have a longbow.
Okay. Am I correct in understanding there's a body and a head? Yes. Two separate entities that you're fighting at the moment. The body is really formidable looking. That little floating elephant head hasn't talked at all. Who knows if it's as intelligent as a person, but it is in the fight.
I think, you know, to me, maybe the elephant had, maybe I'm like, no, that feels like not as dangerous, but the metal body, can I make an attack on the metal body? I will let you know that you probably have something that will do more damage than a bow if you do up close damage.
Oh, am I that close? Yeah, I would say that you are within range. I can maul? Yeah, you can walk up to it and maul. Hit it with your maul. Okay. Hit it with my maul? Okay, great. Then I'll do that instead. I didn't know I was that close. Okay, great. And I will say, though, there's a spear right here. Could be a weapon if you wanted to use it. His spear? The spear that is there. Yeah. I will. I will.
That is in play. You know, whatever is going on there, I would say it looks like a pretty powerful melee weapon. Okay. So I might use that, but just so I... Just in case. In case it matters.
There's no way that if I shoot a longbow so well, it goes through the body and then also hits the head and I get both of them. That's possible, right? I don't. It could be. Yeah, that could be cool. They're definitely very strong and powerful things that one arrow wouldn't just kill both of them in one shot. Hey, I'm just good to ask. Why not ask? Yeah, ask. I'm literally just clarify. Let's clarify what we need through the air because we don't want viewers at home.
to wonder why I didn't do that. Yeah. Because they'll be thinking it. Okay. The tactical move is to shoot an arrow that kills both of them. Yeah, if that's cool. I'll pick up the spear if that's not fucked up. Peace sign from grid. Okay, cool. I don't know the stats for that. I will say that it gives you... It's a plus two weapon. So right now your weapon is a plus... Let me see your character sheet actually. So yeah, my longbow says...
Hit DC plus eight, Maul plus six. Hit DC plus eight, Maul plus six. Okay, so Spear's going to be... Just do that and add two to either of those. So it'd be plus 10 and plus eight. Okay. So plus 10 to hit. So when you roll a d20, you add 10. Okay, cool.
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25. Hell yeah. You take the spear. You make clear contact with this massive entity in front of you. Awesome. It seems like you can tell that it's like has a hard shell. Remember when this little dinky guy like bounced off of it? Yeah. It seems very hard to get through this, but you do get through it. Okay. Roll damage on that guy. Okay. And do I do 2d6 plus 3 for my call? Yeah. Okay. Yeah, yeah.
2d6 plus 5, I would say. Okay, cool. So 5 plus 6, 11. 11 plus 5, 16. You do 16 damage off the rip. And do you have two attacks? I will just say. Okay. Can I do this thing again? Yeah, you can. Okay. 23. Hit. Okay. 14.
So you've done 30 damage to him in this round? Wow. It's breathtaking. It's like a ribbon dancer. Yes, yes. You run in. Yeah, I run in hair blowing in the wind, even if it's short, whatever. I do kind of like a baton twirl, and I want to stick it up his perineum.
You see this robot, warforged elf. That has a warforged taint. He's like, ow! We weren't expecting as much of a reaction, but he was frankly shocked. I'm like a little torn because what she did was awesome, but I also never understood ribbon dancing, and I know it is cool to some people, but I'm like, oh, yeah. I'll explain it later. Yeah, sure. Yeah.
So I'm like, it's cool. It's cool. Yeah, your hesitation is like, I know people think it's cool. I don't think it's cool. Yeah, I'm just not really appreciating it, but I know it's supposed to be good. Yeah, yeah, yeah.
Do you do anything else with your turn? Is it fucked up to action surge? Or can I not do that now that I've done two turns? You can action surge, but that would be your action surge for this fight. This is our last episode. Yeah. I would definitely goose it at some point. Yeah. Yeah. It'd be silly to not use it. Yeah. It's just about when you'd like to. In my humble opinion. Up to you. I'll save. Can I second wind? Are you hurt? Yeah. Yeah. Yeah. You can use it as a roll. Because I'm at like 29 or something. Yeah. Yeah. You can second wind.
Four plus six, so I add ten. Ten health. You got ten health back. You see this ribbon sort of in shroud. Uh-oh. Healing. It gives me a little kiss, and I go, ooh, that's what I needed. Wraps a wound. Yes. Cool. So that is Uh-oh's turn. Amazing turn from Uh-oh. It is now this bronze Barnabas's turn. He looks down at you, Uh-oh. You have his full attention as, you know what? She's like a little flattered.
Because she has a fucked up kind of brain. He is going to look at you and do like his arms come out and one just shoots into itself and comes out and it's an axe and one shoots into itself and comes out and it's a hammer. And it is going to take two attacks on you. What the heck? First one. That is a D10, Zach.
First one does a 17 hit. Armor class 16. That will hit. And then second one is only a two. So the second one is the hammer misses, but the axe hand does hit you. He looks at you and full of rage, pulls out this whirling axe. So it's going to hit you for a lot. Unbelievable.
3d8 plus 6 only hit you for 13. Okay, great. You rolled a 1, a 3, and a 4. That'll take a little short rest. He's looking around at you two. He's just going to stand here and continue to fight. It doesn't seem like he's trying to rip, at this point, the spear from you. He's trying to kill you. After that, Sago, you're up. The damage that I saw Odo do, how weak does he look?
Really? Okay. He looks really okay. He looks better. Yeah. It hurt him, but it does look like he's fine. Based on my, what I'm receiving from him and like, cause he looks like Warforged, you know, does he look like he would take psychic damage or he's like not a brain? I would say that Saga would think that this man would be hurt by psychic damage. Okay, cool.
It seems like there is a mind in there, even if the body does not reflect organic material. And then I saw Grib notice that jewel in the floating head thing. Yeah. Okay, cool. Because that guy did a lot of damage to me. It really hurt. He's a big meanie. Yeah. He's nice. That's the thing. Does the jewel look like tightly in there?
The jewel looks like it's tightly in there. It's more about the fact that I think it seems like this thing is concentrating on a spell through the jewel was maybe what. But maybe you can do something to get it out of there. I'm just going to try this. I look at this big warforged guy and I decide to cast Rolothim's Psychic Lance. Ooh, what does that do? I unleash a shimmering lance of psychic power from my forehead. Mm-hmm.
And he must save on an intelligence throw. If he fails, he takes 7d6 psychic damage and is incapacitated until the start of my next turn. He has to make what kind of save? A dc14 intelligence saving throw. Bfid. Fucking Bfid. The possibility of 42 points of damage. Doing this psychic thing, I'm going Bfid. Bfid. And this laser shooting out of my head at him. Okay. I'm going to
peek behind the curtain. I'm using stats of something that is not this, you know, like homebrewing something. The intelligence reflected on here is definitely not what this character's intelligence would be, so I'm going to homebrew that. He gets a plus six to intelligence. Wow, he's a smart boy. He's smart. That's this whole thing. You know, like these guys are inventors. Smart boys. So, let's see. What do you have to beat? 14.
You see him just look at you and as you make eye contact with it, he's like, I've never beefed it in my life.
Uh, and he is locked up by whatever spell. It's beef time, baby. People are looking around like holds, holding lava streams. Like what does he mean by beat? God, it's this guy's charismatic. Um, so, so again, you have in D six psychic damage and incapacity to the start of my next turn. Holy shit. Okay. Sago steps into the spotlight. Um,
So roll that 76. That sucks for my guy. 23 psychic damage. Spicy! Smack him. Not so spicy. Grape jelly meatball. Spicy beef. You see Saga rise up seemingly from nowhere, like kind of behind you guys all this first part has happened. Right before I use my bonus action to switch my... Insane. My new leather shield.
to just say, fuck you, big dude. It's like a t-shirt now. It's like an airbrushed leather t-shirt. Yeah, exactly. Like a boardwalk tee. And it's just like F-Y-B-D in big letters where you're like, is that a play on something? It's like a big leather t-shirt. A leather t-shirt. Yeah, it's down to my knees. And so then I go, beef it! And, uh...
Yeah, he beefs it and takes 23 second damage. Okay, cool. And then it's like, I think the shirt fucks him up more. I think he's like, F-Y-B-D. And so he's also incapacitated. Yeah. Just trying to figure that out. Jesus Christ. He's like a federal bot. Like, there's the FBI shirts I've seen. Like, it's the Bieber inspector. For your consideration.
Okay, well he's like, he's basically frozen as you've done this. Huge turn from Sago. Really nice. After that, the mountain continues to rumble. I'm going to roll a d4 and you will incur the effects of whichever it lands on. Lands on a two, lava spews out. So everybody make a dexterity saving throw.
7. 10. 18. Okay, so those who fail will take 5 heft to 3. That fire potion's gumming in strong. So 3 damage for you, and you pass. So you'll also take 3, because... No, no, no, you'll take 1 point of damage. And as I take that damage, I go, I should have used my bonus action to heal. Uh...
As I'm looking at my shirt. You're lucky this man has not heard you. Gosh, okay. So after that, it is... The mountain continues to rumble. The ground is, like, splitting all around you. That is up to the top of the order where that happened. This thing's going to fly by one more time. It's going to try to recharge its weapon, the thing that's flying. It does not, so it's going to fly in...
How's everyone looking? 23 hit points. 33. 18. It's going to fly in. It's going to fly in at Sago, I think. And take two attacks. Natural 20. Misses. Yeah, you don't even get it. Natural 20 and 19. Okay. So that is going to be kind of a rough one. So that first one.
First attack hits you for 24 damage. I'm down. Okay. Second attack, one death save for Sago. Does your spell maintain after... No. Oh, wait, which one? The one I cast on him does, but the enhance ability one doesn't. It's gone. Okay. You see Sago in his big leather t-shirt. This crazy elephant robot flies in and slashes at him, taking him out and flies by.
After that, it is Grib's turn. And sorry, it's a failed death save right away. It's one failed death save. We all know the t-shirt is what incapacitated the guy, but I really think I could have healed him with that bonus action. If it makes you feel any better, that second hit would have also done a lot more damage. Azure looks up more work.
What works, sir? It's a Warcraft peon, it sounds like. Yep, yep. Perfect. What works? And so I'm going to do it a little out of order. Can I send Azure first? Okay. And so we'll go ahead and have him attack our boy who's incapacitated. Yes. So we'll roll to hit. Let me double check what this does to the attacks when you're incapacitated. Okay.
It can't take actions or reactions. So he's just there. Okay. It doesn't say anything about advantage. You know, that would be paralyzed. So it's just incapacitated. It can't take actions and reactions. So it's just standing there. Yeah. Cool. So he's going to roll a hit. And I'll say for the record, like, you know how you couldn't move before without taking an attack of opportunity? You can't take reactions right now. Great. Cool. Everybody pay attention.
You hear a body murmur. He doesn't hit. It's like a 10. Okay, yeah, it doesn't hit. Clanks. Zwom touches Gribb, puts his fingers to his temple, and teleports a la Goku. And he's going to teleport Gribb onto the rune area. And then Gribb's going to take his staff away
And he's going to plant it to where the tree is on the rune. And he's going to turn his staff into a tree. I love this. Let me just clarify something. Yes. So the runes are in the center. The trees are on the outside. Great. You are already on the runes right now. Okay. Then I want to put the tree to power the rune. Cool. That's my intention. Okay. And I know it won't be as powerful, but I'm going to try. Let's make a nature check.
Something about going over here and checking where these trees were feels correct to you. Okay. As you look at these special trees that were knocked aside, make a nature check. Six. It's hard to tell what's going on here, but something tells you that you're onto something, but the staff itself is not the right type of tree. Hmm. Grib, fill your pocket. Bounce in your chest.
- Oh my gosh. Yeah. So, Grib is going to put the seed down.
And he'll cast Plant Growth. Grimpy, feel the seed in your pocket that you carried with you from the beginning of your journey since the second arc, just kind of guiding you where you need to go, and you find that you're in the place that you need to be as you put the seed in the ground and you cast Plant Growth on it. Yeah, so I put as much good juju into this seed, into the ground...
as possible. Plant growth is a what level spell? It's a third level spell. So as this third level spell, you know, races into the ground and as the seed hits the ground, you feel it just, just immediately thrive in the spot where these trees have been for so long. And you see this swirling wood rise up out of it. As this red wood grows into the spot, you see that the runes themselves sort of charge up. It's not nine trees, but it is something.
Yeah. As Riv whispers to himself, don't come home, bitch.
And then... To who did you say that to? To himself. Razor's like, what? And then I guess to finish it out, just because I have it, I'll attack the floating thing with Zwom. Okay. If that's cool. Amount of things you've done this turn. Oh, I've used the teleportation with Zwom, so he doesn't... Yeah, Zwom may not have an action this turn. Yeah, I've...
Since I used a spell, I can't use a bonus action spell, so I'm done. Yes, that's correct. Amazing turn as this tree fills this area. You see it's almost like a breath of fresh air in this whole room. Everything here feels so much better to you and feels like there is hope in this horrifying volcanic landscape. After Grib goes, it is Uh-Oh's turn. You're still facing off against this incapacitated guy in front of you. Yes.
and I think I shall continue to. Cool. Because I can't even help you. I'm a barbarian. I don't have any. I don't have any. Thank you. So I still have the spear, correct? So I shall attack. Plus what was it? 10? 12.
- Binks off of the side of him, even though he's completely still. - Okay. - You saw Sago go down, you're feeling like the pressures of a battle. It's scary. - Yeah, that's exactly why I fucked up. Okay. - And you got your second attack if you want to. - I do, I'm gonna do the same thing. 18 plus 10, 28. - That hits for sure. - Okay, great. - Did you already use your second one? Or you, did you use-- - I used second one, I didn't use the action surge. - Got it, yeah. - So I think I'm going through the same one. So we said it was 2d6 plus five, is that what you said? - Yes.
10 damage? Yeah. Cool. And then I would like to action Scourge. You see the battlefield take over as Uh-Oh decides to just go in, go all out on this guy. Take two more attacks. 17. Does not hit.
Not one. Oh, unfortunate. Deeply unfortunate. She goes to herself the way you went to yourself. She goes fucking classic. Uh-oh. Blowing it all the time when it matters, bitch. Sago, you're two death saves. You are in this sort of liminal space where,
You're seeing your time in Solonport. You're seeing all the nastiest burgers you've eaten. You've eaten all this toilet that you've munched on over the years. You see Fiona. Beautiful, hippo-like body. Smile. Face. I can't wait to see you again. Again. Again. Wake up and handle that beeping noise. Probably still asleep.
You see Nathan Nosher in your mind. Don't worry, Sago. I'll take care of her. And you feel something rooting around on you. And then you hear, God, I was thirsty. And you feel yourself wake up as Curp is standing over you, drinking from your canteen. Thank you. Any more of that red stuff?
Red stuff. Everyone had red water earlier. Oh, the fire protecting? Yeah. I'm not supposed to be in town. I feel bad. Not allowed to be here.
What's happening? He has just used a Cure Wounds on you. And you have five. He was a priest, so you have five HP. He's still over you. He's still looking rough. He was a priest. What's that supposed to mean? I guess it's just you're disgusting, and that makes sense to me. Priests are often disgusting. I know, that makes sense. I was, like, shocked at how well it lined up. Yeah. Well, and Sago...
He's going to go on your turn. Curp is also going to go on initiative four. After that, Mount Trunkus goes off. I'm going to roll a d4 and that will be okay. A two. It's another burst of flame. Ay carumba! Is that a new... Wait, what was your college job? We'll see. We might not! Seven points of damage.
Unless you pass, like it's a DC 12 deck save. Oh, the tie goes to whom? If you get a 12, you pass. Cool. 12. I got a 12. So you take half of seven. 3.5. Do we roll this one? Take three damage. So you have two health now. Huh? I thought we rolled 14. We do it every round now. Great, perfect. So you pass, but you take half. You take a quarter. So you take two damage. Great.
Jacob, you should roll for the Azer and Zwom as well. Oh, shoot. I didn't even think about that. Zwom passes. Azer fails. Okay, the Azer takes seven damage unless he has some kind of fire resistance. Oh, yeah, he doesn't take fire damage. Oh, yeah. So he does not take any damage. Yeah, he doesn't take any damage. It's like, fuck, what are we doing? What are we doing? More work. More work. Okay.
After that, it is this flying thing's turn. That thing looks down at the battlefield and it's going to try and does not get its breath weapon back.
And that means it is going to go for... This is a mean calculated thing. It's going to go for Sago again. Good to be alive. Still pretty weak, though. I'm glad my friend's standing again. Okay, first attack is a four. He misses. Second attack, 15. Okay. Hits someone, but not you. Uh-oh.
You see, as Curp stands above you, having just healed you, and like, fuck, man. I haven't been in town and just get slashed in the back and fall over unconscious. Curp is down. I love it.
Huge reveal. Are you serious? What was it about him? Oh, you couldn't see our chemistry bouncing off the job? I'll have to play the tape. After that, we are at Grib's turn. Grib. Cool. I'll kind of keep the flow going where Azure will go first.
He's going to attack the big man. 18 does not hit. An 18 doesn't hit? This thing's metallic body is so powerful that it has an extremely high armor class. Okay. Cool. It already took its turn, I think. So that is the Aesir's turn. What else are you going to do? Do I heal the guy? That's where my head's at. Do I heal? Make another insight check. Okay. Okay.
Oh, fucking A. Nine. With advantage. I'll say that with that tree that you have just put here, you... 25. 25. You see this little horrifying robot flying around on top of the already scary guy in front of you. And remember once again that this thing is concentrating on some sort of spell. Oh, that's right.
You feel that and you don't know what it is on a 25 that you just feel like... Would I know if it's... Is it a magical concentration? Yeah. Could I dispel magic? Or does that not interrupt? No. All right. So here's the thing. We'll scrap it. You can't, unfortunately...
I can't spoil what this is, but for very kind of obnoxious reasons, you can't dispel magic on this. But you know that to end a concentration spell, you can do a lot of damage to something. And they have to make a concentration check. Cool. I'm going to cast Tidal Wave.
Cool. On the flying thing. This flying thing. What is the like? 120 feet instantaneous. It's a 10 feet. The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. Yeah. I'm going to say that it's just like flying lower, having just dive bombed curb, and it's still lowish. What kind of save? Dexterity savings.
Dexterity saving throw. Okay. DC 15. Let's see how this goes. He has zero to dex. It's a great single. Roll to 17.
But it takes half damage? Yeah. But, yeah, I was trying to knock it prone, though. Okay. Yeah. It's a... Yeah, I'll take 48 half. 4d8 half? Yes. Do you want to roll that? 24. 24 damage. 12 damage. Yeah. Okay. And this isn't a big enough zone to also hit the guy in the circle, right? I'll say...
I think that for the sake of this, they were kind of not in the same spot. That's fair. And Zwom will get an attack. Yeah, attack with Zwom first and we'll keep track of all the damage that was done to him this turn. 19. 19 to hit? That'll hit. Zwom just like goes in and concentrates really hard. You see this little mushroom scrunching its face. Come on, come on. 9 damage. So 12 plus 9, 21 damage to this guy. Okay.
Azure absolutely beefing this entire mission. Hasn't made one hit. It's just unfortunate that it's like only thing it's fighting is like a beefy. Which is great for Zom. Yeah, he's really helping his confidence. I am the number one guy. You're my boss, right? So it has to make 10 plus half the damage it took. So it took 21 damage. So it has to make...
a DC 20 constitution save. Is that right? I'm going to make this con save on the board. As you cast tidal wave and Swam hits this horrific fiery loogie at this guy, you see it spin in the air and it gets hit. The crystal in its head cracks. You see light
pop out of it and you see as this crystal cracks in its head you see from the center of this glen a form appear uh and you see a bright light that blinds you for a second and then standing before you is a familiar feeling Loxodon that you haven't met in your adult life yeah uh similar purplish gem in their head mm-hmm
Similar whispy hair, similar rippling muscles, similar vests and pants. Looks up at you and says, Jolly good show, old chap. You must be the one who called. The name's Jib? Grib. I know. Fancy meeting you here. Grib is, his jaw is like, there's a lot going on, but he is gobsmacked.
I'll hold the line. And you see him wild shape into a giant snapping turtle. Fuck yes. And he goes in and starts plowing at the Warforged Titan in front of him. You see this big ass turtle snap at this body and they're just like locked into this fight in front of you. Hell yeah. Uh oh, seeking deep inspiration from this. Wow, an animal that you don't think could really be a giant metal man is doing it.
He's going to go on your turn. Jib, you said? Jib. Papa? It must be his neighbor or something. You know how neighbors have the same name? His doctor? He's like, can't talk at all.
After that, Jib is now on the battlefield. He'll go on the next turn. Incredible. Let's make sure I got everything right. Uh-oh, it is your turn. You see this big snapping turtle come up next to you and start fighting the thing in front of you. She beholds this beautiful inspirational sight. Wow. A turtle can be a hero in a half shell. No less. The Aesir looks at you and sort of squints like,
What am I even doing here? I mean, my God. We could just attack again. I'm going to take this spear. Hey, if it ain't broke. And you know, we might believe it is broken after the last time. So I will attack. That is 23.
23 hits. Who let the dogs out? Who? Who did it? And that's number one of 23 hits. Coming up. Okay, 2d6, so that's 5 plus 5, 10. 10 damage? Yeah. Okay, cool. Great, great, great. Okay, and I'm gonna hit again. Okay. Or I'm gonna try again. 16. Does not hit. Okay. I have an
An extra attack as something special? I don't know. I think that is your second attack. Is it? I think that might be. Is that what that is? Yeah. It's counted in the... Okay, cool. Yeah, yeah. It's a crash. I'm sorry. Jacob? Oh, damn it, Bob. Then...
have nothing, I think. Well, you're still locked in it with this thing in front of you. It's starting to look pretty hurt. That is the end of Uh-Oh's turn. It is that dude's turn, though. He's looking at you and he's pissed. He's being grappled by this turtle. He's like restrained in this one spot. He's looking pissed. He's looking at the tree. He was like gonna try to go for the tree. But now who all is still near him? I think me. And Ajur.
Okay. And the turtle. And the turtle. It's going to use a special move of its where it takes the axe and takes a sweeping axe attack across. Make a deck saving throw. Make one for the azer and I'll make one for the turtle. 17. 15. 17 meets... You don't have advantage, right? You didn't do it with advantage, right? I didn't do it with advantage. Okay, cool. Because you don't have cat's grace anymore. Okay. So that's right. 17 passes. 15 does not pass.
The giant snapping turtle passes. Okay, so you will take 12 damage as it sweeps across. Everyone takes 12. You take six. And six for the turtle as well. That guy has to take a 1d10 fire damage for hitting Azure. Ooh, okay. I love that. Should I just roll it? Yeah, go for it. One. Sorry. Well, maybe I can roll it. I think it's probably better if I do that.
Incredible. Now it is Sago and Curp's turn. Curp is unconscious in front of you. I'm going to make a death save for Curp. Passes. Curp is...
uh on the ground uh sago your turn um so i'll cast cure wounds and i will get to add 18 hit points which puts me at 20 20 incredible and then with my bonus action i will give bardic inspiration to i mean who needs it everyone who probably the giant or
The tractor? I said the giant turtle. Oh, probably the giant turtle. My feeling is that he might be really strong. I'm trying to kill this big metal man. Yeah. Yeah, so I'll give Uh-Oh bardic inspiration. Thank you. I'll look at Uh-Oh and say, Uh-Oh, today I'll eat toilet. And then I put my fist in the air and go, Winning! Ba-na-na-na-na-na-na!
Thank you, Greg! Make a luck check after you say your multiple catchphrases. Okay. Seven. Okay. Carl is not there. That's so funny. I'm sorry, Carter. Yeah. Um...
Cool. So you're feeling invigorated. Your health is up to a more stable level. That was Saga's turn. Curp is more stabilized. The mountain continues to rumble. You feel like the earth splitting around you. These druids and centurions who are trying to do damage control are now running from this spot. There is just free-flowing lava kind of splitting where you guys are, but it is sort of starting to surround the area in which you are.
They have pulled back to more like, you know, it's like edging towards the town at this point. Is there another line of defense for the town? They're defending the town closer to where people are. They were further up the hill and now they are closer to town. As this happens, everybody, I'm going to make another D4 roll.
One. You got the only good one. So you don't have to make a deck save or anything this turn. You have a feeling that next round is going to be a lot worse in terms of the volcano. Now we are back up to the top of the order. The flying thing is looking around for the most appropriate target. It is going to go for... Uh-oh. Uh-oh. You're going to take two... Oh, sorry. I forgot to...
Okay. I'm giving the flying head the finger. The thing flies by you all. You see a little robot eye. Clock that and zoom in on it, and then go look back and forth. Seems pissed off and flies fast. As it goes up to you, it is going to take this breath weapon again. It did recharge its breath weapon. So you are going to take...
A lot of fire damage. Okay. I'm listening. Wait a minute, I like that. He's still grabbing dice, and he's still grabbing dice. Damn. I mean, so... Based on Tommy's face, it's not looking great. Interesting. Make a DC 14 dexterity saving throw.
12 plus 3, 15. Okay. So full damage would be 36 points of fire damage. This is halved because of your fire resistance. Okay. You pass the save, so it is halved again. Okay. So 18 divided by 2, 9. You take 9 points of damage instead. Beep boop bop! Yeah!
The Aesir is torched fine. It's okay. It's like, why are we doing this? Doesn't hurt. Doesn't hurt. Why are you... You're not doing shit. I don't know what this is. The Snapping Turtle is in the fray. The Snapping Turtle took the whole Bronte damage. No. Oh, wait, let me actually... Your neighbor? Grimm's neighbor. Yeah.
His neighbor Jim. His neighbor, comma, dad. He gets torched by this thing that flies by. No! He's sturdy. He's looking okay, but he took a lot of damage. It's okay. After that, it is Grib's turn. My turn, you say? Grib. Yes, great. Aja will go ahead and attack. More work. More work. Please fucking smack one, my guy. Oh, sorry. You roll that, right? That rolls. Yes. Okay. 18 doesn't hit. Doesn't hit.
Bastard. Is Grib feeling anything when he stands on the rune? Is there anything happening to him personally? There's power in that spot. If you were to go over there and make a nature check and then tell me what you want to do, maybe we could figure it out, but I don't know that thing. Yeah, I figure...
Yeah. Is it close enough that I can move in my turn? You can move over to it, but you will be within range of the bronze Barnabas guy. Yeah. So yeah, I'll do a nature check. Cool. You stand in the spot. You make the nature check. Tell me what you're up to.
I will say you can make the nature check with advantage. 22. Grib, you feel the power of the staff that you have just combined with your flame seed and grown this amazing tree out of coursing through the spot, and you feel it just like the natural energy of this place, even though this like...
volcano spilling over this town is extremely scary for a lot of reasons. You also have to, you know, recognize that that is part of the natural world to a degree and you are able to like kind of tap into that power as well. I will say that you can cast a spell at two levels higher than you normally would at the cost of a regular spell. Shit. Okay, cool. I'm going to cast a scorching rays.
I can't. If I've used my fourth level slot, I don't have access to that slot at level six, correct? I would say not. But if you had a third, you could do a fifth. Yeah, cool. You said this guy was intelligence-based, right? You had mentioned that earlier. I said he has good intelligence, but yes, yeah.
How far away from him am I? The bronze Barnabas guy? Yes. He is right in front of you. Are you talking about the flying thing or the... The bronze man. He's right in front of you. And the flying thing is still alive. Yeah, barely. Only hurt a little bit. Okay. I'm going to go for the big man. And I'm going to do Burning Hands because I think it'll be better than trying to do the AC. Okay. Because he's got such a high AC, so he's got to make a deck save.
Of 15. Okay. Not extremely dexterous. I'll make this roll in front of the board. I'll tell you right now. It has negative one to dex. I knew it was the right call. Here we go. Roll bad. Beef it. That's a nine. Yes, he fails. Cool. Roll damage. 27. 27.
27 damage? And it's just a one target? It's a cone, so if that other thing is within the 15-foot cone... Make a luck check. I'll say over 15. Just roll it in front of the board. It's a natural fail. It buzzed past your ear in a way that scares you, like when a bee is near you. The heebie-jeebies. Dad, was that cool? As he shoots his fire. Dad, check this out. Is it cool?
So it's only this guy. How much damage was it? 27. Okay. This cone of flame, you see his black outline as fire just rips around him. Badly hurting him, he is still standing. He is starting to smoke and sizzle, though. Thank you, PastZack. And thank you for listening to this Arc 7 of the Rotating Heroes podcast. And if you're ever curious as to why at the end of every episode, Zach says, we'll be back next week with the ArcBuck.
and then there isn't an arcbark it's just like the next episode that's because these were well previously recorded old episodes and actually these are episodes that we put out on the patreon in their full and glorious form and then the week after they come out we release the arcbarks so if you want to hear those arcbarks the only place to get those is on the patreon
So head over to there. There's a link in the description below. But until then, I want to say thank you so much for listening to Arc 7 with your rotas of this arc, which are Jacob Wysocki, Dan Lippert, and Rekha Shankar, with your DM, Zakoyama. And this episode has been edited and produced by Zakoyama and me, Jasper William Cartwright. Until then, we will catch you next week. Bye! Bye!