cover of episode [Second Wind] C02 - Ep. 44 - Vengeance in Vainia - Can I Get a Vitness?

[Second Wind] C02 - Ep. 44 - Vengeance in Vainia - Can I Get a Vitness?

2024/4/23
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Tales from the Stinky Dragon

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C
Chris Demers
G
Gustavo Sorolla
J
John Reisgier
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Gustavo Sorolla:对游戏中Blaine创作歌曲的桥段印象深刻,并对游戏节奏和玩家发现秘密通道的速度发表了评论。他还认为游戏中的房间场景像犯罪现场,并讨论了Elga阻止Barney杀死Dracula的动机。最后,他还谈到了邀请嘉宾作为临时玩家的可能性,以及未来可能进行小型战役的想法。 Chris Demers:对Blaine低估其他角色音乐才能感到有趣,并希望游戏中可以探索更多房间细节,例如熄灭壁炉会发生什么。他还认为游戏在本集中对地点的探索时间分配合理,并对结尾的剧情反转感到意外。他认为Barney杀死Dracula的可能性存在,并认为Elga的回应深深伤害了Barney。最后,他还表达了对邀请嘉宾作为临时玩家的开放态度,并担心嘉宾会影响主要角色的戏份。 John Reisgier:在游戏中,他希望钢琴能够在剧情中发挥作用,并认为游戏中发现的酒可能是被下毒的。他认为Barney的角色在游戏中有很多疑问,并因此对Elga发火。他认为Barney是一个敏感的人,其性格是复杂的,并对Barney未来性格发展感到好奇。他还建议了Queen乐队的歌曲或歌剧魅影中的乐曲作为Matide的主题曲,并建议Sweet Child of Mine或Where Is My Mind作为Barney的主题曲。最后,他还谈到了自己对游戏物品管理的改进,以及在游戏中害怕过早使用物品的共同经历。 Gustavo Sorolla: The discussion covered various aspects of the game, including the pacing, the discovery of secret passages, and the interpretation of the game's setting as a crime scene. There was also a discussion about the motivations of the characters, particularly Elga's role in preventing Barney from killing Dracula. Finally, there was a discussion about the possibility of inviting guests to participate in future episodes and the potential for smaller, self-contained campaigns. Chris Demers: The discussion included comments on the musical talents of the characters, the exploration of the game's environment, and the surprise twist at the end of the episode. There was also a discussion about Barney's potential to kill Dracula, the emotional impact of Elga's actions on Barney, and the possibility of inviting guests to participate in future episodes. Concerns were raised about how the addition of guest characters might affect the main characters' roles in the story. John Reisgier: The discussion included the character's desire for the piano to play a role in the game, the suspicion that the wine might be poisoned, and the character's many questions and subsequent anger towards Elga. The discussion also covered the character's sensitivity, complex personality, and curiosity about the character's future development. Music suggestions for the characters' theme songs were also offered, along with comments on inventory management and the shared experience of fearing the premature use of items in RPGs.

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Join Gus, Chris, and Jon as they talk about the lore drop from Dracula, what their characters' theme songs would be, and a check-in on their inventory!

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