Moral panics over masculinity in the US occur every 30 years because columnists and media repeatedly get convinced that masculinity is in crisis, often due to societal changes and economic shifts that affect men's roles and identities.
Men pay $12,000 to participate in the Modern Day Knight Project to experience an intense, unpleasant, but short and manageable event that makes them feel like 'real men,' often due to feelings of inadequacy and a lack of self-worth.
The bicycle craze of the 1890s caused a moral panic because it allowed women to travel independently and led to changes in women's clothing, which challenged traditional gender norms and roles.
The Great Depression led to a crisis in masculinity among working-class men because widespread unemployment made it difficult for them to support their families, leading to a loss of self-esteem and identity tied to being a provider.
The hobby industry grew during the Great Depression because hobbies provided a sense of self-worth and a way to focus on something positive during economic difficulties, fulfilling the need for self-esteem and taking attention away from financial struggles.
The Gamergate movement became a significant cultural and political force because it organized angry young men who felt threatened by changes in the gaming industry and broader society, and it was later co-opted by right-wing figures to spread harassment and political influence.
Robert sits down with Miles Gray to give a history of American Masculinity Grifters, and the media-created fears of a 'crisis' in masculinity.
(2 Part Series)
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