Tetris exploits the Zeigarnik effect, where the brain stores information about incomplete tasks. The game constantly creates unfinished missions by dropping blocks, triggering a constant feeling of satisfaction as players complete lines, keeping them engaged.
Tetris was created by Alexei Pajitnov in 1984 while he was working at the Gerard Knitzen Computer Center, part of the Soviet Academy of Sciences.
Tetris spread through floppy disks copied onto IBM PCs and eventually reached Robert Stein, who owned Andromeda Software LTD in the UK. He started selling it in the West without fully securing the rights.
Hank Rogers, working for Bulletproof Software, secured the rights for Tetris on the Nintendo Famicom console and later convinced Nintendo of America to include Tetris with every Game Boy, leading to massive sales.
Initially, marketing was challenging due to the game's simple graphics. Nintendo leaned into the Cold War theme, featuring St. Basil's Cathedral and having Reagan and Gorbachev impersonators play against each other at trade shows, which helped sell the game as a unique import.
The Tetris effect refers to the phenomenon where players dream about Tetris or see the game's shapes in real-life scenarios, a sign of deep engagement and cognitive preoccupation with the game.
The official names include Blue Ricky (J piece), Orange Ricky (L piece), Smash Boy (square), Rhode Island Z (S piece), Cleveland Z (Z piece), Teewee (T piece), and Hero (I piece).
Competitive Tetris has evolved with techniques like hypertapping and rolling, allowing players to hit buttons up to 20 times a second. The highest level reached by a human player is 157, achieved by Willis Gibson in 2023.
Studies suggest Tetris can reduce the strength of cravings, prevent PTSD from forming, and potentially improve cognitive functioning and memory by increasing the thickness and flexibility of cortical matter.
Tetris is an iconic game with a fascinating history. Dive in today to learn all about this classic puzzle game.
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