cover of episode Inside video game economics (Two Indicators)

Inside video game economics (Two Indicators)

2024/5/8
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主持人:电子游戏产业规模庞大,但其成功背后是员工的巨大付出和高强度工作,'crunch'现象普遍存在。游戏公司需要关注员工的工作条件,改善工作环境。 Skylar Hinnant:'crunch'并非偶然,而是被计划和预期中的,合同工和正式员工都面临这个问题,这已经成为行业常态。 M. Geiger:游戏员工愿意忍受'crunch',部分原因是热爱游戏,希望做出高质量产品。 Joanna Westar:游戏行业存在大量劳动力储备,导致公司可以压低工资和工作条件;项目管理中的'铁三角'限制了灵活性,员工成为最容易调整的因素。 Elise Willeke:游戏行业裁员频繁,工会争取到的被裁员工优先录用权非常重要,这能为员工提供保障。 Emilia Schatz:游戏开发者开始关注游戏可访问性,最初的动机可能是为了让家人也能玩游戏,但后来发现这也能吸引更多玩家。 Ross Miner:游戏无障碍功能的改进极大地改善了残疾人玩家的游戏体验,例如《最后生还者2》中的声音提示、屏幕阅读器、声纳脉冲等。 Steve Spahn:游戏行业需要持续关注残疾人玩家的需求,并提供相应的技术支持和资源,不能仅仅依靠游戏本身的可访问性功能。 主持人:电子游戏产业规模庞大,但其成功背后是员工的巨大付出和高强度工作,'crunch'现象普遍存在。游戏公司需要关注员工的工作条件,改善工作环境。 Skylar Hinnant:'crunch'并非偶然,而是被计划和预期中的,合同工和正式员工都面临这个问题,这已经成为行业常态。 M. Geiger:游戏员工愿意忍受'crunch',部分原因是热爱游戏,希望做出高质量产品。 Joanna Westar:游戏行业存在大量劳动力储备,导致公司可以压低工资和工作条件;项目管理中的'铁三角'限制了灵活性,员工成为最容易调整的因素。 Elise Willeke:游戏行业裁员频繁,工会争取到的被裁员工优先录用权非常重要,这能为员工提供保障。 Emilia Schatz:游戏开发者开始关注游戏可访问性,最初的动机可能是为了让家人也能玩游戏,但后来发现这也能吸引更多玩家。 Ross Miner:游戏无障碍功能的改进极大地改善了残疾人玩家的游戏体验,例如《最后生还者2》中的声音提示、屏幕阅读器、声纳脉冲等。 Steve Spahn:游戏行业需要持续关注残疾人玩家的需求,并提供相应的技术支持和资源,不能仅仅依靠游戏本身的可访问性功能。

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Why do video game workers offer labor at a discount? How can you design a video game for blind and sighted players? Does that design have lessons for other industries?These and other questions about the business of video games answered in todays episode. The Indicator) just wrapped a weeklong series decoding the economics of the video game industry, we're excerpting some highlights. First, we meet some of the workers who are struggling with the heavy demands placed on them in their booming industry, and how they are fighting back. Then, we check in on how game developers are pulling in new audiences by creatively designing for people who couldn't always play. How has accessibility become an increasingly important priority for game developers? And, how can more players join in the fun?You can hear the rest of our weeklong series on the gaming industry at this link), or wherever you get your podcasts. *This episode was hosted by Wailin Wong, Darian Woods, and Adrian Ma. Corey Bridges produced this episode with help from James Sneed. It was edited by Kate Concannon, fact-checked by Sierra Juarez, and engineered by Robert Rodriguez with help from Valentina Rodríguez Sánchez. Alex Goldmark is Planet Money's executive producer.Help support Planet Money and hear our bonus episodes by subscribing to Planet Money+ in Apple Podcasts) or at plus.npr.org/planetmoney).*Learn more about sponsor message choices: podcastchoices.com/adchoices)NPR Privacy Policy)