'Black Myth: Wukong' is considered a phenomenon due to its groundbreaking impact as a domestic AAA game, its deep integration of Chinese cultural elements, and its ability to spark widespread discussions across various fields. The game has achieved significant commercial success, selling over 10 million copies in three days, and has been praised for its narrative, art, and gameplay mechanics.
Key features of 'Black Myth: Wukong' include its rich narrative that extends the classic 'Journey to the West' story, its stunning visuals powered by Unreal Engine 5, and its unique boss battles that blend traditional Chinese martial arts with modern gaming mechanics. The game also stands out for its cultural authenticity, incorporating elements like Chinese opera and traditional music.
'Black Myth: Wukong' handles its narrative by building upon the classic 'Journey to the West' story, filling in gaps and extending the tale rather than retelling it. The game uses a fragmented storytelling approach, with pieces of the story hidden in items like the 'Shadow God Atlas,' encouraging players to explore and piece together the narrative themselves.
Players face challenges such as difficult boss battles that require precise timing and strategy, hidden paths and secrets that require thorough exploration, and a lack of clear guidance in some areas, which can lead to confusion. The game also features a dynamic difficulty system where bosses may change their behavior based on the player's performance.
'Black Myth: Wukong' incorporates Chinese culture through its use of traditional Chinese music, such as Shaanxi storytelling, and its depiction of Chinese mythology and folklore. The game also features authentic Chinese landscapes and architecture, and its narrative is deeply rooted in the philosophical and religious themes of 'Journey to the West.'
'Black Myth: Wukong' has had a significant impact on the gaming community by sparking renewed interest in Chinese culture and mythology. The game has also influenced the tourism industry, with players visiting real-life locations featured in the game. Additionally, it has set a new standard for Chinese game development, inspiring other studios to create high-quality, culturally rich games.
Some criticisms of 'Black Myth: Wukong' include its lack of clear guidance in certain areas, which can lead to player frustration, and its reliance on text-heavy storytelling through items like the 'Shadow God Atlas,' which some players feel detracts from the interactive nature of the game. Additionally, the game's later chapters have been noted to feel rushed compared to the earlier, more polished sections.
'Black Myth: Wukong' differs from action RPGs like 'Elden Ring' in its combat mechanics, which are more forgiving and allow for more experimentation. While 'Elden Ring' is known for its punishing difficulty and open-world exploration, 'Black Myth: Wukong' focuses more on narrative and boss battles, with a greater emphasis on Chinese cultural elements and storytelling.
Some of the most memorable boss battles in 'Black Myth: Wukong' include the fight against the Tiger Vanguard, which teaches players about timing and strategy, and the battle with the Electric Dragon, which is praised for its integration of music and gameplay. The game's boss battles are designed to be challenging yet rewarding, with each boss offering unique mechanics and storytelling.
Players can expect future developments in 'Black Myth: Wukong' to include DLCs that expand on the game's story and characters, as well as potential sequels or spin-offs. The game's developers have hinted at unresolved plotlines and hidden secrets that may be explored in future content, keeping players engaged and eager for more.
-导言-
《黑神话:悟空》是一个最近聊什么都很难在时间线上避开的现象级话题,这个作品引起了各行各业不同领域的讨论。在这些讨论里面有对国产 3A 游戏的狂欢,有对原著抽丝剥茧的解读,还有对游戏剧情设定的讨论等等。于是我们找来阿平和 Nick 攒了个局,以各自不同的通关进度和对西游记的不同了解,来聊聊这部游戏本身以及游戏之外的故事。
-本期嘉宾-
少数派 - Nick)
阿平Yves)
-皮蛋贴纸-
我们第一季以《星际穿越》为灵感的贴纸正在热销,欢迎朋友们选购支持🫶)
Intro
游戏本身
0:00 聊黑神话之前,我们先自报家门说说成分
4:33 黑神话算是魂类游戏吗?
24:15 哪些是超出大家预期的部分?
39:53 大家各自最爽的 boss 战是什么?
52:51 那些地方大家觉得做得还不够好?
关于剧情
55:17 这是一个百回本西游记的延伸
1:00:19 西天取经这个局是怎么攒起来的?
1:13:02 长生不老是西游记的根基设定
1:20:24 资源永远是有限的,天命人取经路就是环形的无限重复
1:26:34 要不要做 DLC ,要做成什么样的
游戏之外
1:35:41 Nick 探寻的大圣信仰发源地
1:42:04 黑神话对现实世界的影响
结语
1:46:17 无论是因为黑神话看了小说,享受了游戏,还是期待更多的优质国产游戏都是很好的事情
-BGM-
《那个原来是你》—— 黑神话:悟空)
《我也去当个天命人玩玩》—— 黑神话:悟空)
-互动方式-
B站:两颗皮蛋)
微博:两颗皮蛋_ )
小红书:两颗皮蛋)