In this episode, I had the pleasure of interviewing Florent Maurin, CEO of The Pixel Hunt and a former journalist, to discuss reality-inspired games. I was deeply moved by their latest creation, The Wreck. The game follows the story of Junon, a French screenwriter who is faced with a decision regarding her mother's death.
Florent is an expert in indie narrative games, and during our conversation, we delved into topics such as the balance between commercial success and personal expression in indie games. I hope that our discussion will inspire you as well.
01:11 Why Florent left the media industry and became a game producer
06:27 Revisit games made by The Pixel Hunt
09:13 The Wreck was born after a car accident
10:25 Florent's young sister took a lead in The Wreck
18:31 What reality-inspired games are?
22:14 A perceived gap between the public and the private in The Wreck
34:25 Does commercial success really matter?
38:19 NEXT PROJECT inspired by Disco Elysium and Citizen Sleeper
47:41 How Florent looks forward to indie games
55:29 Read some Boris Vian!
If you are a Chinese native speaker, you could read some selected content here.
Check out The Wreck) on Steam (and buy one please!)
**Reach out to **The Pixel Hunt)
Narrative games
More about reality-inspired games (Chinese translated)
Editor: Molly Xing
Audio Editor: ZZ)
Graphic Design: Zia
Special thanks to Kakihara MasO, Haoxi, Dody and all the other friends who help made us here.
A bilingual podcast hosted by Molly Xing for people who could light up the world. Molly has a media background and spent some time in the indie games industry. Now she is wandering in Shanghai.