During this episode, I speak with Lars de Wildt, postdoctoral researcher in media studies at KU Leuven, about our intimate relationship with God and how games let us engage with Christianity in games. This episode was recorded back in November 2021, so some in-episode references could be a tad old.
Articles:
de Wildt, L., Aupers, S. (2020). Pop Theology: Forum Discussions on Religion in Videogames. Information Communication & Society, 23 (10), 1444-1462.
de Wildt, L., Aupers, S. (2021). Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience. Journal Of Consumer Culture.
Games:
Ubisoft. 2007 - 2020. Assassin's Creed series.