cover of episode 空间计算、物理计算、实时仿真与创造拥有「自主行为」的小狗

空间计算、物理计算、实时仿真与创造拥有「自主行为」的小狗

2024/11/17
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编码人声

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崔汉青
易明
邵悦
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易明: InSpaze致力于在Vision Pro平台上开发社交应用,旨在突破传统平面社交的局限,实现更沉浸式的互动体验。尽管Vision Pro的热度有所下降,但空间计算的未来发展方向依然值得肯定。InSpaze通过社群运营和手机版本,努力提高用户粘性,并期待未来能有更亲民的设备出现,从而扩大生态规模。 Vision Pro的重量和体积问题,以及在多任务处理上的限制,是目前亟待解决的用户体验问题。 未来空间计算设备的发展方向,将是更沉浸式、更自然、更符合人类原生观察方式的交互体验。 崔汉青: Motphys公司专注于开发实时动作物理引擎,该引擎应用于游戏、具身智能和数字孪生等领域。公司正在研发高精度引擎,目标是用于工业应用,特别是机器人训练。 Motphys引擎的优势在于分布式架构,能够突破单机算力的限制,支持超大规模的物理仿真。在性能方面,通过算法和工程优化,其速度远超现有物理引擎。 在易用性和适配性方面,Motphys引擎与Unity良好兼容,并支持多种操作系统和硬件平台。 一个典型的应用案例是与中国移动咪咕合作的元宇宙项目,成功支撑了十万人同时在线的互动。 邵岳: MicroBlocks是一个基于Scratch的图形化编程语言平台,旨在简化硬件开发流程。它采用积木式编程方式,支持并行处理和实时反馈,降低了硬件开发的门槛。 MicroBlocks的核心能力在于其消息机制,支持多块板子之间的通讯,并能实时将程序传送到硬件设备,实现实时操控。 与传统的Arduino编程相比,MicroBlocks具有更低的学习成本和更高的效率,并能提供实时的反馈信息。 MicroBlocks的体积小巧,无需复杂的编译过程,直接通过蓝牙或WiFi进行通讯。 朱峰: 作为主持人,朱峰串联了三位嘉宾的观点,并对空间计算、物理计算以及硬件开发的现状和未来发展趋势进行了总结和展望。他强调了技术与用户体验之间的平衡,以及不同技术之间的融合与协同。 他认为,未来空间计算设备的发展,将取决于技术进步和用户需求的共同推动。

Deep Dive

Key Insights

What is the primary focus of Motphys, and how does its real-time physics engine differ from traditional game engines?

Motphys specializes in real-time physics engines, focusing on motion and physics simulations. Unlike traditional game engines like Unity or Unreal, which use built-in physics systems like NVIDIA's PhysX, Motphys offers a distributed architecture that can scale across multiple machines, enabling large-scale simulations. It also emphasizes high performance and precision, particularly for industrial applications like robotics training.

How does MicroBlocks simplify hardware development, and what makes it unique compared to traditional Arduino programming?

MicroBlocks is a graphical programming language inspired by Scratch, designed for physical computing. It allows users to program hardware like ESP32 or Raspberry Pi Pico using a block-based interface, eliminating the need for complex Arduino coding. Unlike Arduino's single-threaded loop model, MicroBlocks supports parallel tasks through message broadcasting, making it more intuitive and accessible, especially for beginners.

What challenges does InSpaze face in developing social applications for Apple Vision Pro, and how does it address user retention?

InSpaze faces challenges with user retention on Apple Vision Pro due to limited use cases and the device's weight and discomfort. To address this, InSpaze focuses on creating virtual social experiences that connect users globally. It also offers a mobile version to ensure accessibility, even when users aren't wearing the Vision Pro, thereby reducing the device's 'dust-gathering' tendency.

What is the significance of distributed physics engines in large-scale simulations, and how did Motphys apply this in a real-world project?

Distributed physics engines, like Motphys's, break the limitations of single-machine processing by leveraging multiple machines connected via high-speed networks. This allows for large-scale simulations, such as the 100,000-user metaverse project with China Mobile's Migu. In this project, Motphys's distributed system handled real-time physics interactions, while Unity managed rendering, showcasing the scalability and efficiency of distributed architectures.

How does MicroBlocks enable real-time hardware interaction without physical connections like USB cables?

MicroBlocks uses Bluetooth or Wi-Fi to establish communication between the programming interface and the hardware. This eliminates the need for physical cables, allowing users to program and control devices wirelessly. The system transmits the entire program to the hardware in real-time, enabling immediate feedback and interaction, which is particularly useful for educational and prototyping purposes.

What are the key limitations of Apple Vision Pro that hinder its widespread adoption, according to InSpaze's experience?

Apple Vision Pro faces limitations such as its heavy weight, which causes discomfort and leaves marks on users' faces, and its lack of compelling use cases beyond novelty experiences. Additionally, its high cost and limited ecosystem of engaging applications contribute to low user retention, with many devices ending up unused or resold.

How does Motphys's physics engine contribute to the training of embodied AI and robotics?

Motphys's physics engine provides a high-precision, real-time simulation environment for training embodied AI and robotics. By accurately modeling physical interactions, it allows robots to explore and learn in virtual environments, generating synthetic data that enhances their intelligence and adaptability in real-world scenarios.

What is the role of MicroBlocks in making hardware development more accessible to non-experts?

MicroBlocks lowers the barrier to hardware development by offering a block-based programming interface inspired by Scratch. This approach simplifies the process of coding hardware, making it accessible to beginners, including children. Its real-time feedback and wireless capabilities further enhance usability, enabling users to experiment and prototype without extensive technical knowledge.

What are the future expectations for VR/AR and physical computing technologies in 2025, according to the guests?

The guests anticipate advancements in VR/AR and physical computing in 2025. Motphys aims to accelerate robotics training through its physics engine, InSpaze hopes for a more affordable and accessible Apple Vision Pro to expand its ecosystem, and MicroBlocks looks forward to integrating spatial computing technologies like Victor Bright's Dynamic Land to enable collaborative, real-world applications.

Chapters
本期节目探讨了空间计算、物理计算和实时仿真技术在创造拥有自主行为的机器狗方面的应用。嘉宾们分享了各自在Vision Pro上的社交应用开发、实时物理引擎以及简化硬件开发流程方面的经验和见解。
  • InSpaze易明分享了在Vision Pro上开发社交应用的挑战与机遇,并展望了虚拟社交的未来。
  • Motphys崔汉青深入剖析了实时物理引擎如何赋予虚拟世界更真实的物理规律,以及在游戏、具身智能、数字孪生领域的应用。
  • MicroBlocks邵悦展示了物理计算平台MicroBlocks的特点和优势,如何简化硬件开发流程,让人人都可以通过编程改变现实世界。

Shownotes Transcript

虚拟世界与现实世界的界限逐渐模糊,已然成为不争的事实。但究竟哪些曾经的幻想已然照进现实,又有哪些挑战依然横亘眼前?本期节目,我们邀请三位来自不同领域的嘉宾,从 2024 年底的当下出发,共同审视虚拟与现实融合的真实图景。

InSpaze 的易明分享了在全新的硬件生态 Vision Pro 上开发社交应用的挑战与机遇,并展望了虚拟社交的未来;Motphys 的崔汉青深入剖析了实时物理引擎如何赋予虚拟世界更真实的物理规律,以及在游戏、具身智能、数字孪生领域的应用;MicroBlocks 的邵悦展示了物理计算平台 MicroBlocks 的特点和优势,如何简化硬件开发流程,让人人都可以通过编程改变现实世界。

虚实交错和跳跃之间,三位嘉宾将关注点聚焦于一个挑战:如何结合虚拟和现实、软件和硬件,以及 AI 技术,创造一只能够陪伴人类的机器狗?

本期播客录制于 RTE 2024 大会期间的「《编码人声》线下开放麦」,这是开放麦特辑的第 2 期。 ## 本期嘉宾和主播

易明:InSpaze 创始人,Vision Pro 社交应用开发者,被 Vision Pro 「压」出苹果肌崔汉青:Motphys 创始人,实时动作物理引擎开发者邵悦:MicroBlocks 社区推广人,想让硬件开发像搭积木一样简单朱峰:「津津乐道播客网络」创始人,产品及技术专家。 制作团队

后期 / 卷圈监制 / 姝琦产品统筹 / bobo联合制作 / RTE开发者社区

关于「编码人声」

「编码人声」是由「RTE开发者社区)」策划的一档播客节目,关注行业发展变革、开发者职涯发展、技术突破以及创业创新,由开发者来分享开发者眼中的工作与生活。录制嘉宾覆盖信通院 & 科委专家、国内外资深投资人、VR/AR & 虚拟人 & AIGC 等新兴技术领域头部创业者、一线网红 & 硬核开发者、跨界画家 & 作家 & 酿酒师等。

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