cover of episode Creating Julia, with Jeff Bezanson (JuliaHub) - S04E09

Creating Julia, with Jeff Bezanson (JuliaHub) - S04E09

2023/6/22
logo of podcast Console DevTools

Console DevTools

AI Deep Dive AI Chapters Transcript
People
J
Jeff Bezanson
Topics
Jeff Bezanson 回忆了 90 年代和 2000 年代早期编程语言发展趋势,当时程序员普遍不重视性能,导致许多脚本语言速度缓慢。他认为,科学计算领域常用的 MATLAB、R 和 Python 等语言虽然易用,但性能不足,这促使他创建 Julia 语言,目标是兼顾高级语言的易用性和 C 语言的速度。他详细阐述了 Julia 语言的设计理念,包括如何通过巧妙的设计和编译技术来平衡动态语言的灵活性和高性能。他解释了 Julia 如何通过避免远距离作用等影响局部推理的因素来提高编译器的优化能力,以及如何利用函数式编程特性来提升并行计算效率。他还谈到了 Julia Hub 的成立过程,以及如何平衡开源社区的利益和商业化需求。他认为,开源社区是 Julia 生态系统的基石,商业化应集中在特定领域,例如建模和仿真。 David Mytton 和 Jean Yang 主要负责引导访谈,提出问题,并对 Jeff Bezanson 的回答进行补充和引导。他们引导 Jeff Bezanson 讲述了 Julia 语言的起源、设计理念、发展历程以及与其他编程语言的比较。他们还探讨了 Julia 在人工智能领域的应用,以及 Jeff Bezanson 对 ChatGPT 等技术对编程领域未来发展影响的看法。

Deep Dive

Chapters
Jeff Bezanson discusses the initial motivation behind creating Julia, highlighting the prevalent disregard for performance in the early 2000s and the limitations of existing languages like Python, Perl, and MATLAB in scientific computing. He describes his mission to demonstrate the potential of high-level languages for achieving high speeds.
  • Early 2000s programming culture prioritized ease of use over performance.
  • Scientific computing relied on slow but user-friendly languages like MATLAB, R, and Python.
  • Bezanson aimed to create a high-level language with the speed of C or Fortran.

Shownotes Transcript

In this episode, we speak with Jeff Bezanson), one of the co-creators of the Julia programming language and the CTO of JuliaHub). We start with the history of Julia and why it took a while to take off, the key principles behind the language, how it provides the speed of C with the ease of Python, and what it's been like running such a large open-source project. He sheds light on the original motivation for Julia, the process of creating it, and its involvement in AI.

Hosted by David Mytton) (Console)) and Jean Yang) (Akita Software)).

Things mentioned:

ABOUT JEFF BEZANSON

Jeff Bezanson is one of the co-creators of the Julia programming language, along with Stefan Karpinski, Alan Edelman, and Viral B. Shah. He is also a co-founder of JuliaHub, a company that grew out of this project. He has a Ph.D. from MIT where he worked as a research scientist and he has authored a number of academic papers on the Julia language. The intention behind the creation of Julia was to establish a language that was both high-level and fast. His work on it has earned Jeff the J. H. Wilkinson Prize for Numerical Software.

Highlights:

[Jeff Bezanson]: You had to give up performance. That was just a law of the universe that they all learned. Then if you wanted performance, you had to use C or Fortran or something. This was just the way it was. I got introduced to that world of thinking in college and I thought it was really surprising because I knew that high-level languages could be fast. I knew there were good Lisp implementations, you had the ML family languages, there were really good high-level languages that had really, really good compilers and could be fast. And nobody seemed to be using them, which I just thought was amazing. I made it this mission to “Can we get all these people to realize that high-level languages can be fast, and they should be using a high-level language that's fast?” So [Julia] is my attempt to do that.

[0:02:59 - 0:03:44]

[Jeff Bezanson]: People have been trying to speed up dynamic languages of various kinds for a long time. That's been one of the long-running research threads in computer sciences, starting with a language like Smalltalk, for instance. How do you make it run fast? There's a whole zoo of both dynamic and static techniques. There are some really cool stuff people have invented to take these languages that you can't necessarily statically analyze using standard compiler techniques, and yet, nevertheless, generate fast code from them. It’s a fun game to play is how do we compile these languages that are not cooperative? So that makes it a challenge, which makes it a good research problem. But to me, it's kind of annoying because why do you always have to fight the language design? So instead, I approached it from the opposite direction and said, “All right. What are all the techniques that are known and available for doing this? Then how would you design a language to make those techniques work well?”

[0:13:18 - 0:14:12]

Let us know what you think on Twitter:

https://twitter.com/consoledotdev)

https://twitter.com/davidmytton)

Or by email: [email protected])

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev tools, devops, cloud, and APIs - so you don’t have to. 

Sign up for free at: https://console.dev)