cover of episode Creating Go with Russ Cox (Google) - S04E03

Creating Go with Russ Cox (Google) - S04E03

2023/5/11
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Russ Cox阐述了Go语言最初的设计目标,是为了解决当时C++和Java等语言在并发编程、代码冗余和开发效率等方面存在的问题。Go语言的目标用户最初是Google内部开发技术基础设施的工程师,但随着Go语言的开源,其用户群体扩展到使用Ruby和Python等脚本语言的开发者。Go语言在效率和开发便捷性之间取得了良好的平衡,使其成为构建服务器端应用的理想选择。Go语言团队在设计过程中强调共识和规范优先,并通过正式的提案流程来管理社区贡献。Go语言保持向后兼容性,避免发布破坏性升级版本。Go语言团队正在探索使用遥测技术来改进Go语言本身,并更好地了解用户的需求。Russ Cox还讨论了Go语言与Rust等其他语言的竞争与合作关系,以及Go语言在未来可能的发展方向。 David Mytton和Jean Yang作为主持人,引导Russ Cox深入探讨了Go语言的设计理念、社区管理、以及未来发展规划等方面的问题,并就Go语言的特性、优势和不足之处与Russ Cox进行了深入的交流。他们还就Go语言的版本控制、兼容性、以及与其他编程语言的比较等话题进行了探讨。 David Mytton和Jean Yang就Go语言的特性、优势和不足之处与Russ Cox进行了深入的交流,并就Go语言的版本控制、兼容性、以及与其他编程语言的比较等话题进行了探讨。他们还就Go语言社区的管理、以及Go语言团队如何平衡原则性设计与社区需求等问题进行了探讨。

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Russ Cox discusses the initial motivations for creating Go, highlighting the team's dissatisfaction with existing languages like C++ and Java. The initial target was internal use at Google, but Go unexpectedly gained popularity among Ruby and Python users due to its efficient execution and lightweight feel.
  • Go was built to address the limitations of C++ and Java for building technical infrastructure.
  • Initial users were Google colleagues who previously used C++ and Java.
  • Go's unexpected popularity with Ruby and Python users expanded its target audience.
  • PlanetScale's Vitess project exemplifies Go's suitability for efficient yet productive development.

Shownotes Transcript

In this episode, we speak with Russ Cox), distinguished engineer and Go) programming language tech lead at Google). We discuss the original motivations for Go, the principles behind the language design, what other projects can learn from how Go manages its open-source community, and what Russ would change about Go if he started again. Russ also talks about the telemetry proposal, the involvement of Google in this, and what the Go team learned from a previous alias proposal.

Hosted by David Mytton) (Console)) and Jean Yang) (Akita Software)).

Things mentioned:

 

ABOUT RUSS COX.

Russ Cox has been working on the programming language Go at Google since 2008 and is currently the Go project lead. He joined Google directly after completing his Ph.D. in Electrical Engineering and Computer Science at MIT. From the early days of Go when he was part of a small team, he has played a significant role in the development and success of the programming language. 

Highlights:

[Russ Cox]: All the Go code in the world was in one source repository, which meant that if we did want to make some sort of major change to the way things looked or even sometimes the way things worked, we knew where all the code was that had to be updated. There were a couple of times when we were going to change something syntactically, and we thought we knew what it was going to be and how to implement it, and we said, “Well, let's go see what it looks like.” We’d get everyone to just sort of crowd around one computer, usually mine. I'd open up an editor and open up literally every single file, Go source file, in the world, then just do some global search and replace kind of things in the editor. They'd watch the files changing on the screen, and everyone would be like, “Oh, yes. That looks good.” We read it all out and [would] go back to our desks.

[0:06:49 - 0:07:28]

 

**[Russ Cox]: **We just discovered that for the last six releases, we had this kind of bug where you couldn't actually build a Go program without an Xcode installed, totally unintended, and no one noticed. If we had any sort of telemetry or tracking of what is the build cache hit rate on things like the standard library? — Which is a continual thing that we actually do run into problems with. — What’s the hit rate on the build cache? If we knew that when we looked at how it was going and then after a new release came out, and all of a sudden, it was much closer to 0 than 100, all of a sudden, you would say, “Oh, I wonder why,” and you would look into that. But without that kind of visibility, we just can't. So telemetry really is about how do we get the information that makes us better as software developers.

— **[0:28:43 - 0:29:25]**Let us know what you think on Twitter:

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